Overview
This unit is designed to extend your understanding of object-oriented programming principles, complex data structures and algorithms. You will learn to develop interactive software applications using a modern programming language, integrated development environment (IDE), and graphical user interface (GUI) components. The strengths and weaknesses of the techniques are also considered. You will develop skills in applying object-oriented programming concepts and algorithm development to implement software solutions. You will apply these skills in implementing software applications to solve practical problems.
Details
Pre-requisites or Co-requisites
Prerequisite COIT11222
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 1 - 2021
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure - Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure - International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback - Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Student Evaluation
Weekly tutorial assessments are not sufficiently weighted
The assessment structure should be changed to increase the number of take-home assessments and to better reflect the effort required to complete the assessment.
Feedback from Student Evaluation
The material is too advanced for students who lack the prerequisite knowledge
Review the prerequisite programming unit and provide links to review materials to increase incoming students' knowledge, skills and confidence to complete this unit.
Feedback from Student Evaluation and Unit coordinator.
The current textbook is more suitable for professional programmers who want to learn Java. The current textbook lacks appropriate exercises. The source code provided is difficult to read without an appropriate visual (colour) mark-up.
Remove the requirements of the textbook and provide students with a range of free resources that support their learning.
Feedback from Student Evaluation
Assessment feedback was insufficient or unclear
The assessment rubric and feedback format should be updated to make it easier to provide detailed feedback. Also, assessment answers should be discussed in tutorials after the return of assessment.
- Explain the principles of object-oriented programming
- Implement object-oriented programs using a modern programming language
- Build interactive software applications using Graphical User Interface components
- Apply self-designed and existing algorithms in problem solutions
- Use complex data structures in software application development.
Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.
ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html
This unit contributes to the following workplace skills as defined by SFIA 7. The SFIA code is included:
- Programming/Software development (PROG)
- Software Design (SWDN)
- Data Modelling and Design(DTAN)
- Testing (TEST)
- System Integration and Build (SINT)
- User Experience Design (HCEV)
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Practical and Written Assessment - 10% | |||||
2 - Practical and Written Assessment - 15% | |||||
3 - Practical and Written Assessment - 20% | |||||
4 - Take Home Exam - 55% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Communication | |||||
2 - Problem Solving | |||||
3 - Critical Thinking | |||||
4 - Information Literacy | |||||
5 - Team Work | |||||
6 - Information Technology Competence | |||||
7 - Cross Cultural Competence | |||||
8 - Ethical practice | |||||
9 - Social Innovation | |||||
10 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Practical and Written Assessment - 10% | ||||||||||
2 - Practical and Written Assessment - 15% | ||||||||||
3 - Practical and Written Assessment - 20% | ||||||||||
4 - Take Home Exam - 55% |
Textbooks
Core Java Volume I--Fundamentals
Edition: 11 (2018)
Authors: Cay S. Horstmann
Pearson Higher Ed USA
ISBN: 9780135166307
Binding: Paperback
Additional Textbook Information
If you prefer to study with a paper copy, they are available at the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code)
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Apache Netbeans IDE 11.3, download from https://netbeans.apache.org/download/nb113/nb113.html
- JDK 11 - OpenJDK
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
u.venugopal@cqu.edu.au
Module/Topic
Revision of Java Classes, Objects, and Methods
Chapter
Chapter 4
Events and Submissions/Topic
Module/Topic
Inheritance
Chapter
Chapter 5
Events and Submissions/Topic
Module/Topic
Polymorphism
Chapter
Chapter 5
Events and Submissions/Topic
Module/Topic
GUI and Event Handling
Chapter
Week 4 & 5 online materials
Events and Submissions/Topic
Module/Topic
GUI and Event Handling
Chapter
Week 4 & 5 online materials
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Java Exception Handling, and revisit files IO
Chapter
Chapter 3 and 7
Events and Submissions/Topic
Module/Topic
Interfaces, Lambda expressions, and Inner Classes
Chapter
Chapter 6
Events and Submissions/Topic
Module/Topic
Generic methods
Chapter
Chapter 8
Events and Submissions/Topic
Module/Topic
Generic Classes
Chapter
Chapter8
Events and Submissions/Topic
Module/Topic
Collection, Linked Lists, and Algorithms
Chapter
Chapter 9
Events and Submissions/Topic
Module/Topic
Stacks, Queues, and Trees
Chapter
Chapter 9
Events and Submissions/Topic
Module/Topic
Final Revision and additional readings
Chapter
Additional lecture materials and resources from the publisher/other sources.
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
unit coordinator: Umapathy Venugopal
email: u.venugopal@cqu.edu.au
phone: (02) 9324 5789
1 Practical and Written Assessment
Object-Oriented Programming is a unit with cumulative content requiring regular and sequential studies. This assessment is to enhance student knowledge by encouraging the consistent study of theory and completion of weekly exercise. Students will require to complete and submit 10 selective weekly tutorial exercises each worth 1% of the total available marks for this assessment.
Submit each week commencing from Week 2 to 11
Each weekly tutorial exercise will be marked two weeks after submission
Weekly tutorial exercise is completed and submitted.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
- Explain the principles of object-oriented programming
- Implement object-oriented programs using a modern programming language
2 Practical and Written Assessment
By using JavaFX GUI components, you have to develop a Java GUI based application to meet the requirements of the given case study. You will develop the software solution using an Integrated Development Environment (IDE).
By completing this assignment you will learn to
- Use more than one Java class to implement encapsulation, inheritance, aggregation and/or polymorphism.
- Build an interactive software application using graphical user interface components.
The full specification will be available on the unit website.
Week 6 Friday (23 Apr 2021) 11:59 pm AEST
Week 8 Friday (7 May 2021)
Two weeks after submission
The detailed assessment criteria will be provided along with the assignment specification. Your assignment submission will be assessed mainly on the following:
- Developing Java classes that implement encapsulation, inheritance, aggregation and/or polymorphism
- Using appropriate GUI controls and Listeners
- Adhering to good programming practice.
Penalties related to late submission and plagiarism will be applied as per University policy.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
- Ethical practice
- Implement object-oriented programs using a modern programming language
- Build interactive software applications using Graphical User Interface components
- Apply self-designed and existing algorithms in problem solutions
- Use complex data structures in software application development.
3 Practical and Written Assessment
In this assignment, you have to develop a Java GUI based application (using JavaFX controls) that will extend the software solution, developed as part of your Assignment 1, with additional functionality as required in the given specification. By completing this assignment you will learn to:
- Implement object-oriented programs using a modern programming language
- Build interactive software applications using GUI components using JavaFX controls
- Apply self-designed and existing algorithms in problem solutions
- Use complex data structures and Lambda expressions in software application development
You will develop the software solution using an Integrated Development Environment (IDE). The full specification will be available on the unit website.
Week 11 Friday (28 May 2021) 11:59 pm AEST
Review/Exam Week Friday (11 June 2021)
Two weeks after submission
The detailed assessment criteria will be provided along with the assignment specification. Your assignment will be assessed mainly on the following:
- Using ArrayList or LinkedList or any other data structure
- Extending Java classes and/or implementing Interfaces
- Using suitable Java Layout Managers, GUI controls and Lambda expressions
- Developing Java classes for file reading and/or writing
- Adhering to good programming practice
Penalties related to late submission and plagiarism will be applied as per University policy.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Ethical practice
- Build interactive software applications using Graphical User Interface components
- Use complex data structures in software application development.
4 Take Home Exam
The take home final exam will be conducted during the exam week of the term. An exam memo, that will be available later on the unit website, will provide complete details of the take home final exam.
During exam week as per the University exam schedule
Marks will be released on certification date
The assessment criteria is listed below:
- Explain the principles of object-oriented programming
- Make corrections to rectify errors in each given Java code
- Apply self-designed and existing algorithms in problem solutions
Complete details will be available later in the take home exam memo.
- Communication
- Problem Solving
- Critical Thinking
- Explain the principles of object-oriented programming
- Apply self-designed and existing algorithms in problem solutions
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.