CQUniversity Unit Profile
COIT11134 Object Oriented Programming
Object Oriented Programming
All details in this unit profile for COIT11134 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit is designed to extend your understanding of object-oriented programming principles, complex data structures and algorithms. You will learn to develop interactive software applications using a modern programming language, integrated development environment (IDE), and graphical user interface (GUI) components. The strengths and weaknesses of the techniques are also considered. You will develop skills in applying object-oriented programming concepts and algorithm development to implement software solutions. You will apply these skills in implementing software applications to solve practical problems.

Details

Career Level: Undergraduate
Unit Level: Level 1
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisite unit COIT11222.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 2 - 2022

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical and Written Assessment
Weighting: 20%
2. Practical and Written Assessment
Weighting: 25%
3. Project (applied)
Weighting: 55%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Student evaluation and view from coordinators.

Feedback

Assignments are too hard and there is a need to restructure Assignments.

Recommendation

The assignments' requirements can be modified by dividing the entire task as a number of simple components based on the weekly coverage of the materials.

Feedback from Student evaluation.

Feedback

Lecture materials are adequate and good enough.

Recommendation

To retain the textbook and maintain the current lecture materials.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Explain the principles of object-oriented programming
  2. Implement object-oriented programs using a modern programming language
  3. Build interactive software applications using Graphical User Interface components
  4. Apply self-designed and existing algorithms in problem solutions
  5. Use complex data structures in software application development.

The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.

This unit contributes to the following workplace skills as defined by SFIA 8. The SFIA code is included:

  • Programming/Software development (PROG)
  • Software Design (SWDN)
  • Data Modelling and Design(DTAN)
  • Testing (TEST)
  • System Integration and Build (SINT)
  • User Experience Design (HCEV)

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical and Written Assessment - 20%
2 - Practical and Written Assessment - 25%
3 - Project (applied) - 55%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures
Textbooks and Resources

Textbooks

Prescribed

Core Java Volume I--Fundamentals

Edition: 11th edn (2018)
Authors: Cay S. Horstmann
Pearson Higher Ed USA
ISBN: 9780135166307
Binding: Paperback

Additional Textbook Information

This book is available to read online through the Library website. If you would like your own copy, you can purchase either paper or eBook copies at the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code).

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Apache Netbeans IDE 13
  • Scene Builder 18.0.0 from https://gluonhq.com/products/scene-builder/
  • JavaFx 18.0.1 available from https://gluonhq.com/products/javafx/
  • OpenJDK 18.0.1.1 from https://jdk.java.net/18/
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Salahuddin Azad Unit Coordinator
s.azad@cqu.edu.au
Schedule
Week 1 Begin Date: 11 Jul 2022

Module/Topic

Revision of Java Classes, Objects, and Methods

Chapter

Chapter 4

Events and Submissions/Topic

Review

Week 2 Begin Date: 18 Jul 2022

Module/Topic

Inheritance 

Chapter

Chapter 5

Events and Submissions/Topic

Work on Practical Assignment 1

Week 3 Begin Date: 25 Jul 2022

Module/Topic

Polymorphism 

Chapter

Chapter 5

Events and Submissions/Topic

Work on Practical Assignment 1

Week 4 Begin Date: 01 Aug 2022

Module/Topic

GUI and Event Handling - Part A

Chapter

Online resources

Events and Submissions/Topic

Work on Practical Assignment 1

Week 5 Begin Date: 08 Aug 2022

Module/Topic

GUI and Event Handling - Part B

Chapter

Online resources

Events and Submissions/Topic

Work on Practical Assignment 1

Vacation Week Begin Date: 15 Aug 2022

Module/Topic

Enjoy the break.

Chapter

Events and Submissions/Topic


Week 6 Begin Date: 22 Aug 2022

Module/Topic

Introduction to Git and Version Control

Chapter

Supplementary resources

Events and Submissions/Topic

Work on Practical Assignment 1 and submit at the end of week


Practical Assignment 1 Due: Week 6 Friday (26 Aug 2022) 11:45 pm AEST
Week 7 Begin Date: 29 Aug 2022

Module/Topic

Java Exception Handling, and Revisit Files IO

Chapter

Chapter 3 and 7

Events and Submissions/Topic

Work on Final Project Part A; work on Practical Assignment 2

Week 8 Begin Date: 05 Sep 2022

Module/Topic

Interfaces, and Inner Classes

Chapter

Chapter 6

Events and Submissions/Topic

Feedback from Practical Assignment 1; work on Final Project Part A and submit at the end of week; work on Practical Assignment 2
Final Project Part A Due: Week 8 Friday (9 Sept 2022) 11:45 pm AEST

Week 9 Begin Date: 12 Sep 2022

Module/Topic

Generic Methods

Chapter

Chapter 8

Events and Submissions/Topic

Work on Practical Assignment 2

Week 10 Begin Date: 19 Sep 2022

Module/Topic

Generic Classes

Chapter

Chapter 8

Events and Submissions/Topic

Work on Practical Assignment 2 and submit at the end of week


Practical Assignment 2 Due: Week 10 Friday (23 Sept 2022) 11:45 pm AEST
Week 11 Begin Date: 26 Sep 2022

Module/Topic

Collection, Linked Lists, and Algorithms

Chapter

Chapter 9

Events and Submissions/Topic

Work on Final Project Part B

Week 12 Begin Date: 03 Oct 2022

Module/Topic

Stacks, Queues, and Trees

Chapter

Chapter 9

Events and Submissions/Topic

Work on Final Project Part B

Review/Exam Week Begin Date: 10 Oct 2022

Module/Topic

Chapter

Events and Submissions/Topic

Work on Final Project Part B and submit at the end of week
Final Project Part B Due: Review/Exam Week Friday (14 Oct 2022) 11:45 pm AEST

Exam Week Begin Date: 17 Oct 2022

Module/Topic

Chapter

Events and Submissions/Topic

Term Specific Information

Contact information for Dr Salahuddin Azad: Email: s.azad@cqu.edu.au; Office: Level 6, 120 Spencer Street, Melbourne Vic 3000; P +61 3 9616 0680 | X 50680.

If you have any queries, please email me and I will get back to you within one business day or so. For an individual discussion, please ring me during business hours (or leave a message if I am not in) and I will return your call as soon as possible.

Assessment Tasks

1 Practical and Written Assessment

Assessment Title
Practical Assignment 1

Task Description

In this assignment, you are required to develop a Java console application to meet the requirements as per the given specification. You will develop the software solution using an Integrated Development Environment (IDE).

By completing this assignment you will demonstrate skills in:

  • using more than one Java class to implement encapsulation, inheritance and polymorphism, and
  • using complex data structures and algorithms to solve programming problems.

The full specification of the assignment will be available on the Moodle unit website.

Apart from developing the application, a report describing how long it took to create the whole program, any problems encountered, and screenshots of the output produced including annotations of your testing must be written. The application project must be uploaded to GitHub and a link to the GitHub repository must be provided in the report.


Assessment Due Date

Week 6 Friday (26 Aug 2022) 11:45 pm AEST

You will have to upload the assignment to Moodle by the above due date and time.


Return Date to Students

Week 8 Friday (9 Sept 2022)

Within 2 weeks of the submission due date.


Weighting
20%

Assessment Criteria

The assessment criteria will be available on the Moodle unit website.


Referencing Style

Submission
Online

Submission Instructions
The application code and the report must be submitted to Moodle as a single zip file.

Learning Outcomes Assessed
  • Implement object-oriented programs using a modern programming language
  • Build interactive software applications using Graphical User Interface components
  • Apply self-designed and existing algorithms in problem solutions
  • Use complex data structures in software application development.

2 Practical and Written Assessment

Assessment Title
Practical Assignment 2

Task Description

In this assignment, you are required to develop a Java GUI based application (using JavaFX controls) that will extend the software solution, developed as part of your Assignment 1, with additional functionalities as required in the given specification. You will develop the software solution using an Integrated Development Environment (IDE).

By completing this assignment you will demonstrate skills in:

  • implementing object-oriented concepts using a modern programming language,
  • building interactive software applications with GUI components using JavaFX controls, and
  • using complex data structures and algorithms to solve programming problems.
The full specification of the assignment will be available on the Moodle unit website.


Apart from developing the application, a report describing how long it took to create the whole program, any problems encountered, and screenshots of the output produced including annotations of your testing must be written. The application project must be uploaded to GitHub and a link to the GitHub repository must be provided in the report.


Assessment Due Date

Week 10 Friday (23 Sept 2022) 11:45 pm AEST

You will have to upload the assignment to Moodle by the above due date and time.


Return Date to Students

Week 12 Friday (7 Oct 2022)

Within 2 weeks of the submission due date.


Weighting
25%

Assessment Criteria

The assessment criteria will be available on the Moodle unit website.


Referencing Style

Submission
Online

Submission Instructions
The application code and the report must be submitted to Moodle as a single zip file.

Learning Outcomes Assessed
  • Implement object-oriented programs using a modern programming language
  • Build interactive software applications using Graphical User Interface components
  • Use complex data structures in software application development.

3 Project (applied)

Assessment Title
Final Project

Task Description

This is a group assignment. You will work in a group of three (3) members to accomplish a software development project.

By completing this assignment you will demonstrate skills in:

  • translating user requirement into an object oriented design,
  • using complex data structures and algorithms to solve programming problems, and
  • working in a team to accomplish a software development project.

This assignment has two parts.

Part A: Project Proposal (20 marks)

You will come up with a project idea for a Java GUI based application. This can be a semi-original idea and should have business value. The idea should not be too complex to implement by the given time frame. Your should develop a project proposal containing:

  • A brief description of what the app is about and what you are aiming to deliver as output
  • A brief discussion of the motivation for producing the app, i.e., who will use the app and why they will use the app (target audience)
  • A list of high-level user requirements, e.g., user stories, use case diagrams
  • Design of user interfaces, e.g. wireframes, hand-drawn prototypes
  • Design of data structures, e.g., class diagrams
  • A brief outline of the testing plan
  • A summary of the major tasks and allocation of those tasks


Part B: Java Application and Report (35 marks)

You will develop a Java GUI based software application that implements the user requirements outlined in the Part A project proposal. The software application should adhere to the user interface, and data design mentioned in the project proposal. Any major deviation from the original proposal must be discussed with and approved by the tutor or the unit coordinator. The application code should not use concepts that were not taught in this unit or any of the prerequisite units.


Apart from the developing the application, a brief project report must be written incorporating:

  • Test results - screenshots of the testing and annotations
  • A reflection on the project - problems encountered and lessons learnt

The application project must be uploaded to GitHub and a link to the GitHub repository must be provided in the report.


The full specification will be available on the Moodle unit website.


Assessment Due Date

You must submit Part A of the assignment by Week 8 Friday (9 Sept 2022) 11:45 pm AEST. Part B of the assignment must be submitted by Review/Exam Week Friday (14 Oct 2022) 11:45 pm AEST.


Return Date to Students

The marks and feedback for Part A will be returned in Week 10, while the same for Part B will be returned on the date of certificatation of grades.


Weighting
55%

Assessment Criteria

The assessment criteria will be available on the Moodle unit website.


Referencing Style

Submission
Online Group

Submission Instructions
For Part A, you are required to submit a Word file. For Part B, you are required to submit a zip file containing all your code and the report.

Learning Outcomes Assessed
  • Explain the principles of object-oriented programming
  • Apply self-designed and existing algorithms in problem solutions

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?