CQUniversity Unit Profile
COIT11134 Object Oriented Programming
Object Oriented Programming
All details in this unit profile for COIT11134 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit introduces object-oriented programming principles extensively. You will learn to develop interactive software applications using a modern programming language, integrated development environment (IDE), and graphical user interface (GUI) components. You will learn how to use classes, objects, methods, inheritance, polymorphism, foundation data structures and exception handling in your application development. In addition, you will learn how to apply these skills in solving practical problems.

Details

Career Level: Undergraduate
Unit Level: Level 1
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisite unit COIT11222.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 1 - 2024

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical and Written Assessment
Weighting: 20%
2. Practical and Written Assessment
Weighting: 30%
3. Practical Assessment
Weighting: 20%
4. Case Study
Weighting: 30%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Course and Discipline Review

Feedback

The unit needs to be updated to suit the new pre-requisites.

Recommendation

An Update Unit Proposal is recommended to update the textbook, unit overview, unit learning outcomes, and assessments.

Feedback from Course and Discipline Review

Feedback

Weekly materials need to be redeveloped to suit the updated unit.

Recommendation

Develop weekly lecture slides, tutorials lab exercises and assessments.

Feedback from Discipline Reflection

Feedback

Improve student participation.

Recommendation

Add weekly lab projects and exercises into assessments.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Explain the principles of object-oriented programming
  2. Implement and test object-oriented programs using a modern programming language
  3. Build interactive software applications using Graphical User Interface components
  4. Apply the concept of exception handling and file data manipulation in object-oriented code
  5. Apply appropriate data structure in object-oriented design and development.

The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.

This unit contributes to the following workplace skills as defined by SFIA 8. The SFIA code is included:

  • Programming/Software development (PROG)
  • Software Design (SWDN)
  • Data Modelling and Design(DTAN)
  • Testing (TEST)
  • System Integration and Build (SINT)
  • User Experience Design (HCEV)

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical and Written Assessment - 20%
2 - Practical and Written Assessment - 30%
3 - Practical Assessment - 20%
4 - Case Study - 30%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures
Textbooks and Resources

Textbooks

Prescribed

Java Programming - Tenth Edition

Edition: 10ed (2023)
Authors: Joyce Farrell
Cengage
ISBN: 978-0-357-67342-3
Binding: eBook

Additional Textbook Information

The link for purchasing the eTextbook will be provided on the unit website. Students will receive a discount code for the eTextbook. 

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Apache NetBeans 20.0
  • OpenJDK 21 LTS
  • SceneBuilders 21
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Lily Li Unit Coordinator
l.li@cqu.edu.au
Schedule
Week 1 Begin Date: 04 Mar 2024

Module/Topic

Creating Java programs and

Setting up Java development environment 

Chapter

Chapter 1 (prescribed textbook)

Events and Submissions/Topic

Download and setup software:

OpenJDK 21 LTS and NetBeans 20 

Week 2 Begin Date: 11 Mar 2024

Module/Topic

Using data and methods

Chapter

Chapter 2 and Chapter 3 (prescribed textbook)

Events and Submissions/Topic

Week 3 Begin Date: 18 Mar 2024

Module/Topic

Using classes and objects

Chapter

Chapter 4 (prescribed textbook)

Events and Submissions/Topic

Week 4 Begin Date: 25 Mar 2024

Module/Topic

Decisions and looping 

Chapter

Chapter 5 and Chapter 6 (prescribed textbook)

Events and Submissions/Topic

Week 5 Begin Date: 01 Apr 2024

Module/Topic

Characters and Strings

Chapter

Chapter 7 (prescribed textbook)

Events and Submissions/Topic

Vacation Week Begin Date: 08 Apr 2024

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 15 Apr 2024

Module/Topic

Inheritance and Interface

Chapter

Chapter 9 (prescribed textbook)

Events and Submissions/Topic

Assignment 1 - Java Console Application Due: Week 6 Friday (19 Apr 2024) 11:59 pm AEST
Week 7 Begin Date: 22 Apr 2024

Module/Topic

Java GUI development using JavaFX 

Event handling 

Chapter

Appendix F (prescribed textbook)

CQU resources

Events and Submissions/Topic

Install and configure SceneBuilder to NetBeans

Week 8 Begin Date: 29 Apr 2024

Module/Topic

Array and ArrayList

Chapter

Chapter 8 and Chapter 13 (partially) (prescribed textbook)

Events and Submissions/Topic

Week 9 Begin Date: 06 May 2024

Module/Topic

Exception handling, file I/O

Chapter

Chapter 10 and Chapter 11 (prescribed textbook)

Events and Submissions/Topic

Week 10 Begin Date: 13 May 2024

Module/Topic

Java Collection, generic methods and generic classes

Chapter

Chapter 13 (prescribed textbook)

Events and Submissions/Topic

Assignment 2 - JAVA GUI application Due: Week 10 Friday (17 May 2024) 11:59 pm AEST
Week 11 Begin Date: 20 May 2024

Module/Topic

Introduction to software engineering

Chapter

CQU online resources 

Events and Submissions/Topic

Week 12 Begin Date: 27 May 2024

Module/Topic

Case study and revision

Chapter

CQU online resources

Events and Submissions/Topic

Review/Exam Week Begin Date: 03 Jun 2024

Module/Topic

Chapter

Events and Submissions/Topic

Case study Due: Review/Exam Week Friday (7 June 2024) 11:59 am AEST
Exam Week Begin Date: 10 Jun 2024

Module/Topic

Chapter

Events and Submissions/Topic

Term Specific Information

Unit Coordinator
Dr. Lily D Li
Senior Lecturer,  CQUniversity Brisbane Campus
Phone: 07 3023 4253    Email: l.li@cqu.edu.au

Assessment Tasks

1 Practical and Written Assessment

Assessment Title
Assignment 1 - Java Console Application

Task Description

In this assignment, you will develop a Java console application to meet the requirements as per the given specification.  You will demonstrate your skills in using Java data types, decisions, looping, methods, classes and objects in the application development.  You will develop the solution using an Integrated Development Environment (IDE).

By completing this assignment, you will achieve the following learning outcomes:

  • explain the principles of object-oriented programming and
  • implement and test object-oriented programs using a modern programming language. 

Apart from developing the application, a report describing how long it took to create the whole program, any problems encountered, and screenshots of the output produced, including your testing annotations, must be submitted.

The full assignment specification will be available on the Moodle unit website.


Assessment Due Date

Week 6 Friday (19 Apr 2024) 11:59 pm AEST


Return Date to Students

Week 8 Friday (3 May 2024)


Weighting
20%

Assessment Criteria

Your assignment solution will be marked mainly based on the following:

Development of suitable Java classes including constructors and other relevant methods. The classes adhere to the principles of OOP and follow the best programming principles. 

A running application that has the following:

  • executes without logical and syntax errors
  • receives correct inputs and produces appropriate outputs, and
  • provides appropriate error messages.

Your written report on the required aspects regarding your practical experience of application development and testing.

The detailed assessment criteria will be provided along with the assignment specification. 


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Explain the principles of object-oriented programming
  • Implement and test object-oriented programs using a modern programming language

2 Practical and Written Assessment

Assessment Title
Assignment 2 - JAVA GUI application

Task Description

In this assignment, you are required to develop a Java GUI-based application using JavaFX technology. You will demonstrate your skills in using OO concepts such as inheritance and polymorphism, using GUI components and event handling mechanisms to build user-friendly applications.  

By completing this assignment, you will achieve the following learning outcomes:

  • implement and test object-oriented programs using a modern programming language,
  • build interactive software applications using Graphical User Interface components, and
  • apply the concept of exception handling and file data manipulation in object-oriented code.

Apart from developing the application, a report describing how long it took to create the whole program, any problems encountered, and screenshots of the output produced, including your testing annotations, must be submitted.

The full assignment specification will be available on the Moodle unit website.


Assessment Due Date

Week 10 Friday (17 May 2024) 11:59 pm AEST


Return Date to Students

Week 12 Friday (31 May 2024)


Weighting
30%

Assessment Criteria

Your assignment submission will be assessed mainly on the following:

  • Developing Java classes that implement inheritance and/or polymorphism, 
  • Using appropriate GUI controls and Listeners to handle events,
  • Achieving the functionalities as per specifications, and 
  • Adhering to good programming practice
  • Your written report on the required aspects regarding your practical experience of application testing and development.

The detailed assessment criteria will be provided along with the assignment specification. 


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Implement and test object-oriented programs using a modern programming language
  • Build interactive software applications using Graphical User Interface components
  • Apply the concept of exception handling and file data manipulation in object-oriented code

3 Practical Assessment

Assessment Title
Lab hands-on practice

Task Description

This assessment item consists of 10 weekly submissions from your lab exercises in weeks 3-12 (inclusive).  

The weekly tutorial/lab exercises include the questions and the hands-on projects covered in that week. You will attend the tutorial/lab classes and submit one lab project for the assessment.  

On-campus students: You are required to attend the tutorial/lab classes as per the timetable schedule.  The tutor will guide you to complete the exercises.  

Distance Education students: You will also be required to submit a specified hands-on project each week and you may be asked to meet with your tutor or the unit coordinator to discuss your work. The unit coordinator will communicate with you further about this assessment item.

Check the weekly lab sheets for the details. 


Assessment Due Date

Due in your weekly tutorial/lab class from weeks 3 -12 (inclusive).


Return Date to Students

Marks will be returned before your next tutorial submission is due.


Weighting
20%

Assessment Criteria

Weekly tutorial/lab will test your understanding of the topics covered in that week.

Each week's submission (week 3 - 12) is worth 2% of the overall mark for the unit. The total mark of this assessment is worth 20% of the unit's overall mark.  

The assessments will be marked based on your engagement and performance in the tutorial/lab exercises. 

 

 


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Implement and test object-oriented programs using a modern programming language
  • Build interactive software applications using Graphical User Interface components
  • Apply the concept of exception handling and file data manipulation in object-oriented code
  • Apply appropriate data structure in object-oriented design and development.

4 Case Study

Assessment Title
Case study

Task Description

In this assignment, you will be provided with a business case. As a software engineer, you are required to propose a software solution for the business case.  The proposed solution should include functional requirements (e.g., user stories), conceptual OO design (classes, objects and main data structure), Interface design (GUI) and testing plan.  You will need to submit a technical report containing the following:

  • A brief description of the project
  • A list of high-level user requirements, e.g., user stories, use case diagrams
  • OO Design including the data structure used, e.g., class diagrams, ArrayList
  • Design of user interfaces, e.g. wireframes, hand-drawn prototypes
  • A brief outline of the testing plan

Plus 

  • A reflection on the project - problems encountered and lessons learned.

 

By completing this assignment, you will achieve the following learning outcomes:

  • explain the principles of object-oriented programming, and
  • apply appropriate data structure in object-oriented design and development. 

The full specification will be available on the Moodle unit website.

Word limit:  Although this assignment has no word count limit, at least 1000 words is estimated if you address all the abovementioned items.   


Assessment Due Date

Review/Exam Week Friday (7 June 2024) 11:59 am AEST


Return Date to Students

The results will be returned on the certification day.


Weighting
30%

Assessment Criteria

The assignment will be marked based on the responses to the case study questions, such as:

  • Requirements are clear and concise. 
  • OO design is reasonable and feasible.
  • Data structure is appropriate for the design.
  • UI is user-friendly.
  • Data flow is clear and makes sense.
  • The test plan is reasonable. 
  • Reflection report is clear. 
  • Professional presentation (e.g., report format, structure, cohesion). 

The detailed assessment criteria will be provided along with the assignment specification. 


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Explain the principles of object-oriented programming
  • Apply appropriate data structure in object-oriented design and development.

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?