Overview
This unit introduces object-oriented programming principles extensively. You will learn to develop interactive software applications using a modern programming language, integrated development environment (IDE), and graphical user interface (GUI) components. You will learn how to use classes, objects, methods, inheritance, polymorphism, foundation data structures and exception handling in your application development. In addition, you will learn how to apply these skills in solving practical problems.
Details
Pre-requisites or Co-requisites
Prerequisite unit COIT11222.
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 2 - 2024
Attendance Requirements
All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure - Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure - International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback - Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Course and Discipline Review
The unit needs to be updated to suit the new pre-requisites.
An Update Unit Proposal is recommended to update the textbook, unit overview, unit learning outcomes, and assessments.
Feedback from Course and Discipline Review
Weekly materials need to be redeveloped to suit the updated unit.
Develop weekly lecture slides, tutorials lab exercises and assessments.
Feedback from Discipline Reflection
Improve student participation.
Add weekly lab projects and exercises into assessments.
- Explain the principles of object-oriented programming
- Implement and test object-oriented programs using a modern programming language
- Build interactive software applications using Graphical User Interface components
- Apply the concept of exception handling and file data manipulation in object-oriented code
- Apply appropriate data structure in object-oriented design and development.
The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.
This unit contributes to the following workplace skills as defined by SFIA 8. The SFIA code is included:
- Programming/Software development (PROG)
- Software Design (SWDN)
- Data Modelling and Design(DTAN)
- Testing (TEST)
- System Integration and Build (SINT)
- User Experience Design (HCEV)
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Practical and Written Assessment - 20% | |||||
2 - Practical and Written Assessment - 30% | |||||
3 - Practical Assessment - 20% | |||||
4 - Case Study - 30% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Communication | |||||
2 - Problem Solving | |||||
3 - Critical Thinking | |||||
4 - Information Literacy | |||||
5 - Team Work | |||||
6 - Information Technology Competence | |||||
7 - Cross Cultural Competence | |||||
8 - Ethical practice | |||||
9 - Social Innovation | |||||
10 - Aboriginal and Torres Strait Islander Cultures |
Textbooks
Java Programming - Tenth Edition
Edition: 10ed (2023)
Authors: Joyce Farrell
Cengage
ISBN: 978-0-357-67342-3
Paper copies can be purchased, if preferred, at the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code)
Binding: eBook
Paper copies can be purchased, if preferred, at the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code)
Additional Textbook Information
A link to purchase the e-Textbook will be provided on the unit website with a discount code.
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Apache NetBeans 20.0
- OpenJDK 21 LTS
- SceneBuilders 21
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
l.li@cqu.edu.au
Module/Topic
Creating Java programs and
Setting up Java development environment
Chapter
Chapter 1 (prescribed textbook)
Events and Submissions/Topic
Download and setup software:
OpenJDK 21 LTS and NetBeans 20
Module/Topic
Using data and methods
Chapter
Chapter 2 and Chapter 3 (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Using classes and objects
Chapter
Chapter 4 (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Decisions and looping
Chapter
Chapter 5 and Chapter 6 (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Characters and Strings
Chapter
Chapter 7 (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Inheritance and Interface
Chapter
Chapter 9 (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Java GUI development using JavaFX,
Event handling
Chapter
Appendix F (prescribed textbook)
CQU resources
Events and Submissions/Topic
Install and configure SceneBuilder with NetBeans
Module/Topic
Array and ArrayList
Chapter
Chapter 8 and Chapter 13 (partially) (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Exception handling, File I/O
Chapter
Chapter 10 and Chapter 11 (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Generic methods and generic classes
Chapter
Chapter 13 (prescribed textbook)
Events and Submissions/Topic
Module/Topic
Introduction to software engineering and Case study
Chapter
CQU resources
Events and Submissions/Topic
Module/Topic
Version control, GitHub and what's next
Chapter
CQU resources
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Unit Coordinator: Dr Lily Li
Senior Lecturer, CQU Brisbane Campus
P 7 3023 4253
E l.li@cqu.edu.au
1 Practical and Written Assessment
In this assignment, you will develop a Java console application to meet the requirements as per the given specification. You will demonstrate your skills in using Java data types, decisions, looping, methods, classes and objects in the application development. You will develop the solution using an Integrated Development Environment (IDE).
By completing this assignment, you will achieve the following learning outcomes:
- explain the principles of object-oriented programming and
- implement and test object-oriented programs using a modern programming language.
Apart from developing the application, a report describing how long it took to create the whole program, any problems encountered, and screenshots of the output produced, including your testing annotations, must be submitted.
The full assignment specification will be available on the Moodle unit website.
Week 6 Friday (23 Aug 2024) 11:59 pm AEST
Week 8 Friday (6 Sept 2024)
Your assignment solution will be marked mainly based on the following:
Development of suitable Java classes including constructors and other relevant methods. The classes adhere to the principles of OOP and follow the best programming principles.
A running application that has the following:
- executes without logical and syntax errors
- receives correct inputs and produces appropriate outputs, and
- provides appropriate error messages.
Your written report on the required aspects regarding your practical experience of application development and testing.
The detailed assessment criteria will be provided along with the assignment specification.
- Explain the principles of object-oriented programming
- Implement and test object-oriented programs using a modern programming language
2 Practical and Written Assessment
In this assignment, you are required to develop a Java GUI-based application using JavaFX technology. You will demonstrate your skills in using OO concepts such as inheritance and polymorphism, using GUI components and event handling mechanisms to build user-friendly applications.
By completing this assignment, you will achieve the following learning outcomes:
- implement and test object-oriented programs using a modern programming language,
- build interactive software applications using Graphical User Interface components, and
- apply the concept of exception handling and file data manipulation in object-oriented code.
Apart from developing the application, a report describing how long it took to create the whole program, any problems encountered, and screenshots of the output produced, including your testing annotations, must be submitted.
The full assignment specification will be available on the Moodle unit website.
Week 10 Friday (20 Sept 2024) 11:59 pm AEST
Week 12 Friday (4 Oct 2024)
Your assignment submission will be assessed mainly on the following:
- Developing Java classes that implement inheritance and/or polymorphism,
- Using appropriate GUI controls and Listeners to handle events,
- Achieving the functionalities as per specifications, and
- Adhering to good programming practice
- Your written report on the required aspects regarding your practical experience of application testing and development.
The detailed assessment criteria will be provided along with the assignment specification.
- Implement and test object-oriented programs using a modern programming language
- Build interactive software applications using Graphical User Interface components
- Apply the concept of exception handling and file data manipulation in object-oriented code
3 Practical Assessment
This assessment item consists of 10 weekly submissions from your lab exercises in weeks 3-12 (inclusive).
The weekly tutorial/lab exercises include the questions and the hands-on projects covered in that week. You will attend the tutorial/lab classes and submit one lab project for the assessment.
On-campus students: You are required to attend the tutorial/lab classes as per the timetable schedule. The tutor will guide you to complete the exercises.
Online students: You will also be required to submit a specified hands-on project each week and you may be asked to meet with your tutor or the unit coordinator to discuss your work. The unit coordinator will communicate with you further about this assessment item.
Check the weekly lab sheets for the details.
Due in your weekly tutorial/lab class from weeks 3 -12 (inclusive).
Marks will be returned before your next tutorial submission is due.
Weekly tutorial/lab will test your understanding of the topics covered in that week.
Each week's submission (week 3 - 12) is worth 2% of the overall mark for the unit. The total mark of this assessment is worth 20% of the unit's overall mark.
The assessments will be marked based on your engagement and performance in the tutorial/lab exercises.
- Implement and test object-oriented programs using a modern programming language
- Build interactive software applications using Graphical User Interface components
- Apply the concept of exception handling and file data manipulation in object-oriented code
- Apply appropriate data structure in object-oriented design and development.
4 Case Study
In this assignment, you will be provided with a business case. As a software developer, you are required to propose a software solution for the business case. The proposed solution should include functional requirements (e.g., user stories), conceptual OO design (classes, objects and main data structure), Interface design (GUI) and testing plan. You will need to submit a technical report containing the following:
- A brief description of the project
- A list of high-level user requirements, e.g., user stories, use case diagrams
- OO Design including the data structure used, e.g., class diagrams, ArrayList
- Design of user interfaces, e.g. wireframes, fxml, hand-drawn prototypes
- A brief outline of the testing plan
Plus
- A reflection on the project - problems encountered and lessons learned.
By completing this assignment, you will achieve the following learning outcomes:
- explain the principles of object-oriented programming, and
- apply appropriate data structure in object-oriented design and development.
The full specification will be available on the Moodle unit website.
Word limit: Although this assignment has no word count limit, at least 1000 words is estimated if you address all the abovementioned items.
Review/Exam Week Friday (11 Oct 2024) 11:59 pm AEST
The results will be returned on the certification day.
The assignment will be marked based on the responses to the case study questions, such as:
- Requirements are clear and concise.
- OO design is reasonable and feasible.
- Data structure is appropriate for the design.
- UI is user-friendly.
- Data flow is clear and makes sense.
- The test plan is reasonable.
- Reflection report is clear.
- Professional presentation (e.g., report format, structure, cohesion).
The detailed assessment criteria will be provided along with the assignment specification.
- Explain the principles of object-oriented programming
- Apply appropriate data structure in object-oriented design and development.
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.