Overview
This unit introduces you to the practical issues involved in the design and implementation of mobile portals to enterprise systems. The software development process for mobile platforms will be addressed and particular attention will be paid to the impact that limited computing resources and wireless communication have on the development of secure, reliable and easy to use applications. The business drivers for mobile portals will be discussed, as will the social impact of mobile technology.
Details
Pre-requisites or Co-requisites
Prerequisites: COIT11134 and COIS12036
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 1 - 2020
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure – International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback – Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Unit evaluation
More focus should be on learning to program android devices and less on other issues.
The second assignment will be modified to do more programming and devote less time to marketing/business case analysis.
Feedback from Unit evaluation
Android Studio used in labs hard to use.
The version of Android Studio used in labs to be updated.
Feedback from Unit evaluation
Assignment specifications unclear.
Video of assignment to be added to the website.
- Examine the technical challenges faced by mobile application development and explain how these challenges are being addressed
- Investigate whether a given business problem would benefit from a solution using mobile technology
- Compare and contrast the software development processes for mobile applications and conventional applications
- Explore the opportunities for incorporating socially innovative features in mobile applications
- Design and implement a mobile application.
Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.
ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html
This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:
Ergonomic Experience Design (HCEV)
Systems Integration (SINT)
User Experience Evaluation (USEV)
Programming/Software Development (PROG)
Testing (TEST)
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Practical Assessment - 25% | |||||
2 - Practical Assessment - 20% | |||||
3 - Written Assessment - 20% | |||||
4 - Examination - 35% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Communication | |||||
2 - Problem Solving | |||||
3 - Critical Thinking | |||||
4 - Information Literacy | |||||
5 - Team Work | |||||
6 - Information Technology Competence | |||||
7 - Cross Cultural Competence | |||||
8 - Ethical practice | |||||
9 - Social Innovation | |||||
10 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Practical Assessment - 25% | ||||||||||
2 - Practical Assessment - 20% | ||||||||||
3 - Written Assessment - 20% | ||||||||||
4 - Examination - 35% |
Textbooks
Android Programming: The Big Nerd Ranch Guide
Edition: 3rd (2017)
Authors: Bill Phillips, Chris Stuart and Kristin Marsicano
Pearson Higher Ed USA
London London , UK
ISBN: 978-0134706054
Binding: Paperback
Additional Textbook Information
Copies can be purchased at the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code)
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Android Studio (latest version)
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
c.lemmon@cqu.edu.au
Module/Topic
Introduction to Android programming, activities, layouts and activity lifecycle
Chapter
Big Nerd Ranch Guide 3rd ed, Chapter 1-3, 5 & 6
Events and Submissions/Topic
Module/Topic
Fragments, FragmentManager and RecyclerView
Chapter
Big Nerd Ranch Guide 3rd ed, Chapter 7 & 8
Events and Submissions/Topic
Module/Topic
Layouts, widgets, toolbar, menu and debugging
Chapter
Big Nerd Ranch Guide 3rd ed, Chapter 4, 9 & 13
Events and Submissions/Topic
Module/Topic
ViewPager, Dialogs and fragment arguments
Chapter
Big Nerd Ranch Guide 3rd ed, Chapter 11 & 12
Events and Submissions/Topic
Module/Topic
SQLite, Implicit Intents and taking pictures
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Data binding, MVVM, styles, themes and XML drawables
Chapter
Big Nerd Ranch Guide 3rd ed, Chapter 20, 22 & 23
Events and Submissions/Topic
Assignment 1 due
Assignment 1 Due: Week 6 Monday (20 Apr 2020) 5:00 pm AEST
Module/Topic
HTTP, background tasks, loopers, handlers and handler threads
Chapter
Events and Submissions/Topic
Module/Topic
SearchView, background services and broadcast intents
Chapter
Big Nerd Ranch Guide 3rd ed, Chapter 27, 28 & 29
Events and Submissions/Topic
Assignment 2 due
Assignment 2 Due: Week 8 Friday (8 May 2020) 11:59 pm AEST
Module/Topic
Location and Play Services, Google Maps and application deployment
Chapter
Events and Submissions/Topic
Module/Topic
Custom Views, drawables, animation and cross platform technologies
Chapter
Big Nerd Ranch Guide 3rd ed, Chapter 31 & 32
Events and Submissions/Topic
Module/Topic
Kotlin, Jetpack and Room
Chapter
Big Nerd Ranch Guide 4th ed
Events and Submissions/Topic
Module/Topic
Revision
Chapter
Events and Submissions/Topic
Assignment 3 Due
Assignment 3 Due: Week 12 Monday (1 June 2020) 5:00 pm AEST
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
1 Practical Assessment
This task requires the development of an Android mobile application using Android Studio and Java. The application will focus on basic programming techniques required to create a simple mobile application.
More details of this assignments will be provided in the Moodle course website.
The features of this mobile application will be extended in Assignment 2.
Week 6 Monday (20 Apr 2020) 5:00 pm AEST
Week 8 Monday (4 May 2020)
Component |
Criteria |
Marks |
|
Page Layouts |
|
Layouts |
Options page |
1 |
|
List Page |
1 |
|
Details Page |
1 |
|
Operation |
|
Operation |
Options page functions correctly |
1 |
|
List Page functions correctly |
1 |
|
Details Page including dialogs and menus functions correctly |
3 |
|
All errors are caught, and appropriate messages displayed |
1 |
|
Code |
|
Fragments |
Fragments used for list page and details page |
2 |
List View |
ListView, ViewHolder and Adapter implemented correctly |
4 |
Resources |
Resources (such as string resources) used wherever possible |
1 |
Menu |
Menu and items correct |
1 |
SQLite Database |
Items are loaded from the database on start-up |
2 |
|
Details and edits are saved to the database |
2 |
Dialogs |
Dialog/s implemented correctly |
1 |
Code Quality |
Informative variable names, consistent indenting, adequate commenting, no more than one blank line between blocks of code |
3 |
|
Total |
25 |
- Explore the opportunities for incorporating socially innovative features in mobile applications
- Design and implement a mobile application.
- Communication
- Problem Solving
- Ethical practice
2 Written Assessment
This assessment requires you to write a report that identifies and investigates an existing problem. You will then perform an analysis of existing mobile application software to address the problem, propose an improved application design and consider marketing and ethical issues.
More details of this assignments will be provided in the Moodle course website.
Week 8 Friday (8 May 2020) 11:59 pm AEST
Week 10 Friday (22 May 2020)
Component |
Mark |
Problem description |
2 |
Research of existing applications |
2 |
Strengths and weaknesses of existing solutions |
2 |
Proposed improved solution |
2 |
Points of difference |
2 |
Target market |
2 |
Marketing strategy |
2 |
Ethical concerns |
2 |
Referencing |
2 |
Writing quality |
2 |
Mark |
20 |
- Examine the technical challenges faced by mobile application development and explain how these challenges are being addressed
- Compare and contrast the software development processes for mobile applications and conventional applications
- Explore the opportunities for incorporating socially innovative features in mobile applications
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
3 Practical Assessment
This assignment extends the features of the mobile application developed in assignment 1 using advanced features such as HTTP, threads, locations services and Google Maps.
More details of this assignments will be provided in the Moodle course website.
Week 12 Monday (1 June 2020) 5:00 pm AEST
Exam Week Monday (15 June 2020)
Component |
Criteria |
Marks |
HTTP |
Data retrieved from server |
3 |
Threads |
Appropriate thread type used for HTTP connection |
2 |
Notification |
Notification triggered on data received |
3 |
|
Email sent when menu item selected |
3 |
Location Services |
Current location used to initialise map |
3 |
Google Map |
Map displayed and shows location of specified item/s |
3 |
Coding Style |
Appropriate naming conventions, adequate commenting, well formatted |
3 |
Total |
20 |
- Examine the technical challenges faced by mobile application development and explain how these challenges are being addressed
- Investigate whether a given business problem would benefit from a solution using mobile technology
- Design and implement a mobile application.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
Examination
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.