CQUniversity Unit Profile
COIT13234 Mobile Software Development
Mobile Software Development
All details in this unit profile for COIT13234 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit introduces you to the practical issues involved in the design and implementation of mobile portals to enterprise systems. The software development process for mobile platforms will be addressed and particular attention will be paid to the impact that limited computing resources and wireless communication have on the development of secure, reliable and easy to use applications. The business drivers for mobile portals will be discussed, as will the social impact of mobile technology.

Details

Career Level: Undergraduate
Unit Level: Level 3
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisites: COIT11134 and COIS12036

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 1 - 2020

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical Assessment
Weighting: 25%
2. Written Assessment
Weighting: 20%
3. Practical Assessment
Weighting: 20%
4. Examination
Weighting: 35%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Unit evaluation

Feedback

More focus should be on learning to program android devices and less on other issues.

Recommendation

The second assignment will be modified to do more programming and devote less time to marketing/business case analysis.

Feedback from Unit evaluation

Feedback

Android Studio used in labs hard to use.

Recommendation

The version of Android Studio used in labs to be updated.

Feedback from Unit evaluation

Feedback

Assignment specifications unclear.

Recommendation

Video of assignment to be added to the website.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Examine the technical challenges faced by mobile application development and explain how these challenges are being addressed
  2. Investigate whether a given business problem would benefit from a solution using mobile technology
  3. Compare and contrast the software development processes for mobile applications and conventional applications
  4. Explore the opportunities for incorporating socially innovative features in mobile applications
  5. Design and implement a mobile application.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html

This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:

Ergonomic Experience Design (HCEV)

Systems Integration (SINT)

User Experience Evaluation (USEV)

Programming/Software Development (PROG)

Testing (TEST)

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical Assessment - 25%
2 - Practical Assessment - 20%
3 - Written Assessment - 20%
4 - Examination - 35%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical Assessment - 25%
2 - Practical Assessment - 20%
3 - Written Assessment - 20%
4 - Examination - 35%
Textbooks and Resources

Textbooks

Prescribed

Android Programming: The Big Nerd Ranch Guide 3rd (2017)

Authors: Bill Phillips, Chris Stuart and Kristin Marsicano
Pearson Higher Ed USA
London London , UK
ISBN: 978-0134706054
Binding: Paperback

Additional Textbook Information

Copies can be purchased at the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code)

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Android Studio (latest version)
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Colin Lemmon Unit Coordinator
c.lemmon@cqu.edu.au
Schedule
Week 1 Begin Date: 09 Mar 2020

Module/Topic

Introduction to Android programming, activities, layouts and activity lifecycle

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 1-3, 5 & 6

Events and Submissions/Topic

Week 2 Begin Date: 16 Mar 2020

Module/Topic

Fragments, FragmentManager and RecyclerView

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 7 & 8

Events and Submissions/Topic

Week 3 Begin Date: 23 Mar 2020

Module/Topic

Layouts, widgets, toolbar, menu and debugging

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 4, 9 & 13

Events and Submissions/Topic

Week 4 Begin Date: 30 Mar 2020

Module/Topic

ViewPager, Dialogs and fragment arguments

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 11 & 12

Events and Submissions/Topic

Week 5 Begin Date: 06 Apr 2020

Module/Topic

SQLite, Implicit Intents and taking pictures

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 14, 15 & 16

Events and Submissions/Topic

Vacation Week Begin Date: 13 Apr 2020

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 20 Apr 2020

Module/Topic

Data binding, MVVM, styles, themes and XML drawables

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 20, 22 & 23


Events and Submissions/Topic

Assignment 1 due


Assignment 1 Due: Week 6 Monday (20 Apr 2020) 5:00 pm AEST
Week 7 Begin Date: 27 Apr 2020

Module/Topic

HTTP, background tasks, loopers, handlers and handler threads

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 25 & 26

Events and Submissions/Topic

Week 8 Begin Date: 04 May 2020

Module/Topic

SearchView, background services and broadcast intents

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 27, 28 & 29

Events and Submissions/Topic

Assignment 2 due


Assignment 2 Due: Week 8 Friday (8 May 2020) 11:59 pm AEST
Week 9 Begin Date: 11 May 2020

Module/Topic

Location and Play Services, Google Maps and application deployment

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 33 & 34

Events and Submissions/Topic

Week 10 Begin Date: 18 May 2020

Module/Topic

Custom Views, drawables, animation and cross platform technologies

Chapter

Big Nerd Ranch Guide 3rd ed, Chapter 31 & 32

Events and Submissions/Topic


Week 11 Begin Date: 25 May 2020

Module/Topic

Kotlin, Jetpack and Room

Chapter

Big Nerd Ranch Guide 4th ed

Events and Submissions/Topic

Week 12 Begin Date: 01 Jun 2020

Module/Topic

Revision

Chapter


Events and Submissions/Topic

Assignment 3 Due


Assignment 3 Due: Week 12 Monday (1 June 2020) 5:00 pm AEST
Review/Exam Week Begin Date: 08 Jun 2020

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 15 Jun 2020

Module/Topic

Chapter

Events and Submissions/Topic

Assessment Tasks

1 Practical Assessment

Assessment Title
Assignment 1

Task Description

This task requires the development of an Android mobile application using Android Studio and Java. The application will focus on basic programming techniques required to create a simple mobile application.

More details of this assignments will be provided in the Moodle course website.

The features of this mobile application will be extended in Assignment 2.


Assessment Due Date

Week 6 Monday (20 Apr 2020) 5:00 pm AEST


Return Date to Students

Week 8 Monday (4 May 2020)


Weighting
25%

Assessment Criteria

Component

Criteria

Marks

 

Page Layouts

 

Layouts

Options page

1

 

List Page

1

 

Details Page

1

 

Operation

 

Operation

Options page functions correctly

1

 

List Page functions correctly

1

 

Details Page including dialogs and menus functions correctly

3

 

All errors are caught, and appropriate messages displayed

1

 

Code

 

Fragments

Fragments used for list page and details page

2

List View

ListView, ViewHolder and Adapter implemented correctly

4

Resources

Resources (such as string resources) used wherever possible

1

Menu

Menu and items correct

1

SQLite Database

Items are loaded from the database on start-up

2

 

Details and edits are saved to the database

2

Dialogs

Dialog/s implemented correctly

1

Code Quality

Informative variable names, consistent indenting, adequate commenting, no more than one blank line between blocks of code

3

 

Total

25

 


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Explore the opportunities for incorporating socially innovative features in mobile applications
  • Design and implement a mobile application.


Graduate Attributes
  • Communication
  • Problem Solving
  • Ethical practice

2 Written Assessment

Assessment Title
Assignment 2

Task Description

This assessment requires you to write a report that identifies and investigates an existing problem. You will then perform an analysis of existing mobile application software to address the problem, propose an improved application design and consider marketing and ethical issues.

More details of this assignments will be provided in the Moodle course website.


Assessment Due Date

Week 8 Friday (8 May 2020) 11:59 pm AEST


Return Date to Students

Week 10 Friday (22 May 2020)


Weighting
20%

Assessment Criteria

Component

Mark

Problem description

2

Research of existing applications

2

Strengths and weaknesses of existing solutions

2

Proposed improved solution

2

Points of difference

2

Target market

2

Marketing strategy

2

Ethical concerns

2

Referencing

2

Writing quality

2

Mark

20

 


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Examine the technical challenges faced by mobile application development and explain how these challenges are being addressed
  • Compare and contrast the software development processes for mobile applications and conventional applications
  • Explore the opportunities for incorporating socially innovative features in mobile applications


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence

3 Practical Assessment

Assessment Title
Assignment 3

Task Description

This assignment extends the features of the mobile application developed in assignment 1 using advanced features such as HTTP, threads, locations services and Google Maps.

More details of this assignments will be provided in the Moodle course website.


Assessment Due Date

Week 12 Monday (1 June 2020) 5:00 pm AEST


Return Date to Students

Exam Week Monday (15 June 2020)


Weighting
20%

Assessment Criteria

Component

Criteria

Marks

HTTP

Data retrieved from server

3

Threads

Appropriate thread type used for HTTP connection

2

Notification

Notification triggered on data received

3

Email

Email sent when menu item selected

3

Location Services

Current location used to initialise map

3

Google Map

Map displayed and shows location of specified item/s

3

Coding Style

Appropriate naming conventions, adequate commenting, well formatted

3

 

Total

20

 


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Examine the technical challenges faced by mobile application development and explain how these challenges are being addressed
  • Investigate whether a given business problem would benefit from a solution using mobile technology
  • Design and implement a mobile application.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence

Examination

Outline
Complete an invigilated examination

Date
During the examination period, at a CQUniversity examination centre

Weighting
35%

Length
120 minutes

Minimum mark or grade
40

Details
Dictionary - non-electronic, concise, direct translation only (dictionary must not contain any notes or comments).
Open Book
Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?