CQUniversity Unit Profile
COIT13234 Mobile Software Development
Mobile Software Development
All details in this unit profile for COIT13234 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

Mobile devices have become essential for communication, social media and business applications. In this unit, you will create a range of mobile applications with features that include UI design, database, email, HTTP, remote API calls, threading and services. Through the development process, you will research opportunities for mobile application development and design a solution. On completion of this unit, you will be able to create mobile applications with consideration of market needs for the design and development of mobile applications.

Details

Career Level: Undergraduate
Unit Level: Level 3
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisites: COIT11134, COIT11237 and COIS12036. 

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 1 - 2021

Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical Assessment
Weighting: 30%
2. Portfolio
Weighting: 30%
3. Project (applied)
Weighting: 40%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Student Evaluation

Feedback

Assignment specifications are too prescriptive

Recommendation

Review the assessment requirements to allow flexibility.

Feedback from Student Evaluation

Feedback

Tutorials are complicated and follow the book too rigidly

Recommendation

Reduce the complexity of the tutorial material by providing smaller and manageable programming tasks and align these with the concepts.

Feedback from Student Evaluation

Feedback

Introduce some cross-platform development

Recommendation

Include a tutorial targeting cross platform development.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Design a mobile application
  2. Build and test a mobile application
  3. Explore the opportunities for incorporating socially innovative features in mobile applications
  4. Review social, technical and security issues in mobile application development.

The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.

This unit contributes to the following workplace skills as defined by SFIA 7 (the SFIA code is included):

User experience design (HCEV)

Systems integration and build (SINT)

User Experience Evaluation (USEV)

Programming/Software Development (PROG)

Testing (TEST)

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical Assessment - 30%
2 - Project (applied) - 40%
3 - Portfolio - 30%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical Assessment - 30%
2 - Project (applied) - 40%
3 - Portfolio - 30%
Textbooks and Resources

Textbooks

Prescribed

Android Programming: The Big Nerd Ranch Guide 4th Edition (2019)

Authors: Chris Stewart, Kristin Marsicano, Bill Phillips
Pearson
Indianapolis Indianapolis , Indiana , US
ISBN: 978-0135245125
Binding: Website Link

Additional Textbook Information

Can be accessed freely online here: https://learning.oreilly.com/library/view/android-programming-the/9780135257555/ 

If you prefer your own copy, you can purchase one at the CQUni Bookshop here:A http://bookshop.cqu.edu.au

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Android studio (latest version)
  • Flutter SDK
Referencing Style

All submissions for this unit must use the referencing styles below:

For further information, see the Assessment Tasks.

Teaching Contacts
Colin Lemmon Unit Coordinator
c.lemmon@cqu.edu.au
Schedule
Week 1 Begin Date: 08 Mar 2021

Module/Topic

Android Application Development

Chapter

Chapter 1 & 2

Events and Submissions/Topic

Week 2 Begin Date: 15 Mar 2021

Module/Topic

Activities

Chapter

Chapter 3 & 6

Events and Submissions/Topic

Week 3 Begin Date: 22 Mar 2021

Module/Topic

Fragments, Layouts and Gradle

Chapter

Chapter 8

Events and Submissions/Topic

Week 4 Begin Date: 29 Mar 2021

Module/Topic

Recycler View

Chapter

Chapter 9

Events and Submissions/Topic

Portfolio Item 1

Monday 11.45pm

Week 5 Begin Date: 05 Apr 2021

Module/Topic

Database

Chapter

Chapter 11

Events and Submissions/Topic

Vacation Week Begin Date: 12 Apr 2021

Module/Topic

Chapter

Events and Submissions/Topic

Portfolio Item 2

Monday 11.45pm

Week 6 Begin Date: 19 Apr 2021

Module/Topic

Fragment Navigation

Chapter

Chapter 12

Events and Submissions/Topic

Android Programming Due: Week 6 Friday (23 Apr 2021) 11:45 pm AEST
Week 7 Begin Date: 26 Apr 2021

Module/Topic

Dialogs, Toolbar and Debugging

Chapter

Chapter 5, 13 & 14

Events and Submissions/Topic

Portfolio Item 3

Monday 11.45pm

Week 8 Begin Date: 03 May 2021

Module/Topic

Email and Camera

Chapter

Chapter 15 & 16

Events and Submissions/Topic

Week 9 Begin Date: 10 May 2021

Module/Topic

HTTP and Async Tasks

Chapter

Chapter 24

Events and Submissions/Topic

Portfolio Item 4

Monday 11.45pm

Week 10 Begin Date: 17 May 2021

Module/Topic

Location Services and Map

Chapter

Course Material

Events and Submissions/Topic

Week 11 Begin Date: 24 May 2021

Module/Topic

Cross Platform Technologies

Chapter

Course Material

Events and Submissions/Topic

Portfolio Due: Week 11 Monday (24 May 2021) 11:45 pm AEST
Week 12 Begin Date: 31 May 2021

Module/Topic

Deployment

Chapter

Course Material

Events and Submissions/Topic

Project Due: Week 12 Friday (4 June 2021) 11:45 pm AEST
Review/Exam Week Begin Date: 07 Jun 2021

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 14 Jun 2021

Module/Topic

Chapter

Events and Submissions/Topic

Term Specific Information

Contact information for Dr Colin Lemmon: Email: c.lemmon@cqu.edu.au; Office: Level 3, 42-52 Abbott Street & Shields Strreet, Cairns, Qld 4870; P +61 7 40375 5146 | X 55146.

If you have any queries, please email me and I will get back to you within one to two business days. For an individual discussion, please email to discuss a time for a meeting.

Assessment Tasks

1 Practical Assessment

Assessment Title
Android Programming

Task Description

For this assessment you will create an Android mobile application.

  • The mobile application is to be created using Android Studio and Kotlin.
  • The application will include a list view page and a details page.
  • The project will build on this application to add additional features.

More details will be available on the Moodle site.

You should also consult the weekly lecture/tutorials on the Moodle website for help and more information on completing the assignment.


Assessment Due Date

Week 6 Friday (23 Apr 2021) 11:45 pm AEST


Return Date to Students

Week 8 Friday (7 May 2021)


Weighting
30%

Assessment Criteria

This assessment is worth 30%.

The assessment will be marked on

  • List view layout
  • List view functionality testing
  • Details view layout
  • Details view functionality testing
  • Error handling
  • Use of resources
  • Code quality


Referencing Style

Submission
Online

Submission Instructions
Students will submit a single zip file containing their Android Studio project.

Learning Outcomes Assessed
  • Build and test a mobile application


Graduate Attributes
  • Problem Solving
  • Critical Thinking
  • Information Technology Competence

2 Portfolio

Assessment Title
Portfolio

Task Description

for this assessment you are to create and maintain a portfolio of mobile application topics that will cover both design and technology aspects of mobile development.

You are to submit portfolio items each fortnight for a total of 5 fortnights (5 portfolio entries). Fortnightly topics will be provided on Moodle and may include:

  • Identifying a social issue and proposing a novel mobile application solution
  • Developing application features
  • Researching UI design features
  • Client/server extension
  • Review of security and development frameworks

The assessment requires the following

  • Your portfolio should capture rich ideas, resources and innovative practice around mobile app development within the frame of the topics provided.
  • You are to conduct research on the internet for selected topics where required.
  • Portfolio entries are due fortnightly from Monday week 4 - 29/3/2021 at 11:45 pm through to Monday week 11 - 24/5/2021 11:45 pm.
  • Submission requires a single Microsoft Word document to be uploaded to the portfolio for each fortnightly item.
  • Each topic submission must be between 1 and 2, A4 pages single line spacing with 12 point font


Assessment Due Date

Week 11 Monday (24 May 2021) 11:45 pm AEST


Return Date to Students

Review/Exam Week Monday (7 June 2021)


Weighting
30%

Assessment Criteria

The portfolio is worth 30%.

This assessment will be marked after the final submission in week 11.

  • Each topic will be marked out of 6 marks and will be graded on content, research and presentation.

More details will be available on the Moodle site.

You should also consult the weekly lecture/tutorials on the Moodle website for help and more information on completing the assignment.


Referencing Style

Submission
Online

Submission Instructions
Fortnightly submissions uploading a Microsoft Word document to your portfolio

Learning Outcomes Assessed
  • Design a mobile application
  • Explore the opportunities for incorporating socially innovative features in mobile applications
  • Review social, technical and security issues in mobile application development.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Social Innovation

3 Project (applied)

Assessment Title
Project

Task Description

The project contains two sections. The first is a coding section which involves Android programming and will add additional features to the earlier Android Programming assessment. The second is a design section which will finalise the features, design and social/business case for the novel mobile application proposed in the portfolio.

1. Coding

You are assigned the task of adding additional features to the mobile application from the previous assessment using Android Studio and Kotlin.

  • The application will save data to an SQLite database
  • Email information to a recipient.
  • Find the current location
  • Show the location on a map

2. Design

In the design section you will complete the design of an application.

  • Describe the final set of features
  • Mockup the screens
  • Present a social/business case for the proposed application.


Assessment Due Date

Week 12 Friday (4 June 2021) 11:45 pm AEST


Return Date to Students

Exam Week Friday (18 June 2021)


Weighting
40%

Assessment Criteria

This assessment is worth 40%

The coding section will be marked on

  • Email
  • Database
  • Location services
  • Map
  • Code quality.

The design document will be marked on

  • Design features
  • Mockups
  • Social/business case.

More details of will be available on the Moodle site.

You should also consult the weekly lecture/tutorials on the Moodle website for help and more information on completing the assignment.


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Design a mobile application
  • Build and test a mobile application
  • Explore the opportunities for incorporating socially innovative features in mobile applications


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?