Overview
This unit is designed for students who have had little or no programming experience. The unit aims to teach students principles, design and development of object-oriented programs. It covers topics such as Integrated Development Environment (IDE), variables, fields, constants, data types, operators, expressions, loops, classes, objects, methods, arrays, file processing, graphical user interfaces and the principles of human-computer interaction. Students will learn how to design, implement and test programs using a modern IDE. Note: If you have completed unit COIT29222 then you cannot take this unit.
Details
Pre-requisites or Co-requisites
There are no requisites for this unit.
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 3 - 2017
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure - Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure - International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback - Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Previous ACER
Human-Computer Interaction (HCI)
Provide additional resources for the HCI component of the unit.
- Explain the principles of object-oriented programming.
- Demonstrate the use of an integrated development environment (IDE).
- Develop programs using various data types, operators, expressions, loops, classes, objects and methods.
- Develop programs using arrays, files and streams for storing, searching and sorting data.
- Explain the principles of human-computer interaction.
- Design, analyse and apply techniques to produce quality programs.
Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.
ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html
This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:
- Systems Integration (SINT)
- Program ming/Software Development (PROG)
- Data Analysis (DTAN)
- Testing (TEST)
- Applications Support (ASUP)
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Practical and Written Assessment - 20% | ||||||
2 - Practical and Written Assessment - 30% | ||||||
3 - Examination - 50% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Knowledge | ||||||
2 - Communication | ||||||
3 - Cognitive, technical and creative skills | ||||||
4 - Research | ||||||
5 - Self-management | ||||||
6 - Ethical and Professional Responsibility | ||||||
7 - Leadership | ||||||
8 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
1 - Practical and Written Assessment - 20% | ||||||||
2 - Practical and Written Assessment - 30% | ||||||||
3 - Examination - 50% |
Textbooks
Java How to Program : Early Objects Edition
Edition: 10th edn Global (2014)
Authors: Paul Deitel and Harvey Deitel
Pearson Education
Upper Saddle River Upper Saddle River , NJ , USA
ISBN: 9781292018195
Binding: Paperback
Additional Textbook Information
The final examination is open book where students can take the Textbook with them for the examination. Therefore, it is better for students to get a hard copy of the Textbook even though the rest of the study can be managed with an e-Book. Paper copies can be purchased through the CQUni Bookshop here: http://bookshop.cqu.edu.au
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- JDK, download from http://www.oracle.com/technetwork/java/javase/downloads/index.html
- NetBeans IDE, download from http://www.oracle.com/technetwork/java/javase/downloads/index.html
- Textpad, download from https://www.textpad.com/download/index.html
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
b.mckenzie@cqu.edu.au
Module/Topic
Introduction to Object Technology and Java
Chapter
Chapter 1
Events and Submissions/Topic
Module/Topic
Variables, Types and Operators
Chapter
Chapter 2
Events and Submissions/Topic
Module/Topic
Classes, Objects and Methods
Chapter
Chapter 3
Events and Submissions/Topic
Module/Topic
Problem Solving and Control Statements
Chapter
Chapter 4
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Control Statements and Logical Operators
Chapter
Chapter 5
Events and Submissions/Topic
Module/Topic
Program Design: Modules and Reusability
Chapter
Chapter 6
Events and Submissions/Topic
Module/Topic
Arrays and ArrayLists
Chapter
Chapter 7
Events and Submissions/Topic
Module/Topic
Array Searching and Sorting
Chapter
Chapter 19
Events and Submissions/Topic
Module/Topic
Human Computer Interaction:Usability of Interactive systems,Guidelines and Principles
Chapter
Lecture Notes Week 9
Events and Submissions/Topic
Module/Topic
Input Data Validation: Characters,Strings and Regular Expressions
Chapter
Chapter 16
Events and Submissions/Topic
Module/Topic
Files and Streams
Chapter
Chapter 17
Events and Submissions/Topic
Module/Topic
Managing and Evaluating Interface Designs
Chapter
Lecture Notes Week 12
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
1 Practical and Written Assessment
This assessment item is designed to test your understanding of topics such as variables, constants, types, operators, standard input/output, loops, if statements, classes, UML design, objects and methods. The assessment task is to design, write, compile and execute a java program using the above mentioned topics. Further details will be available on the unit website.
Week 7 Friday (5 Jan 2018) 11:45 pm AEST
Week 9 Friday (19 Jan 2018)
Two weeks after due date
1. Efficient object-oriented program design.
2. Appropriate use of variables, constants, types, operators, expressions,
statements and loops.
3. Appropriate use of objects, classes and methods.
4. Effective use of good programming practice/techniques.
5. Rigorous testing of the program for logic, runtime and other errors.
6. Compilation and execution of the program using a modern IDE.
- Knowledge
- Cognitive, technical and creative skills
- Self-management
- Explain the principles of object-oriented programming.
- Demonstrate the use of an integrated development environment (IDE).
- Develop programs using various data types, operators, expressions, loops, classes, objects and methods.
- Design, analyse and apply techniques to produce quality programs.
2 Practical and Written Assessment
This assessment item is designed to test your understanding of topics such as array/arrayLists, methods with parameters, sorting, searching and input validation. The assessment task is to design, write, compile, test, and execute a java program using the above mentioned topics. Further details will be available on the unit website.
Week 11 Friday (2 Feb 2018) 11:45 pm AEST
Review/Exam Week Friday (16 Feb 2018)
Two weeks after due date
1. Efficient object-oriented program design.
2. Appropriate use of variables, constants, types, operators, expressions,
statements and loops.
3. Appropriate use of classes, objects, and methods.
4. Effective use of good programming practice/techniques.
5. Rigorous testing of the program for logic and runtime errors, data validation and reuse of code.
6. Compilation and execution of the program using a modern IDE.
7.Efficient use of arrays/arrayLists, searching algorithms and sorting algorithms.
- Knowledge
- Communication
- Cognitive, technical and creative skills
- Self-management
- Explain the principles of object-oriented programming.
- Demonstrate the use of an integrated development environment (IDE).
- Develop programs using various data types, operators, expressions, loops, classes, objects and methods.
- Develop programs using arrays, files and streams for storing, searching and sorting data.
- Design, analyse and apply techniques to produce quality programs.
Examination
No calculators permitted
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.