CQUniversity Unit Profile
COIT20245 Introduction to Programming
Introduction to Programming
All details in this unit profile for COIT20245 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit is designed for students who have had little or no programming experience. The unit aims to teach students principles, design and development of object-oriented programs. It covers topics such as Integrated Development Environment (IDE), variables, fields, constants, data types, operators, expressions, loops, classes, objects, methods, arrays, file processing, graphical user interfaces and the principles of human-computer interaction. Students will learn how to design, implement and test programs using a modern IDE. Note: If you have completed unit COIT29222 then you cannot take this unit.

Details

Career Level: Postgraduate
Unit Level: Level 8
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

There are no requisites for this unit.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 3 - 2017

Brisbane
Distance
Melbourne
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical and Written Assessment
Weighting: 20%
2. Practical and Written Assessment
Weighting: 30%
3. Examination
Weighting: 50%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Previous ACER

Feedback

Human-Computer Interaction (HCI)

Recommendation

Provide additional resources for the HCI component of the unit.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Explain the principles of object-oriented programming.
  2. Demonstrate the use of an integrated development environment (IDE).
  3. Develop programs using various data types, operators, expressions, loops, classes, objects and methods.
  4. Develop programs using arrays, files and streams for storing, searching and sorting data.
  5. Explain the principles of human-computer interaction.
  6. Design, analyse and apply techniques to produce quality programs.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html

This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:

  • Systems Integration (SINT)
  • Program ming/Software Development (PROG)
  • Data Analysis (DTAN)
  • Testing (TEST)
  • Applications Support (ASUP)

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5 6
1 - Practical and Written Assessment - 20%
2 - Practical and Written Assessment - 30%
3 - Examination - 50%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5 6
1 - Knowledge
2 - Communication
3 - Cognitive, technical and creative skills
4 - Research
5 - Self-management
6 - Ethical and Professional Responsibility
7 - Leadership
8 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8
1 - Practical and Written Assessment - 20%
2 - Practical and Written Assessment - 30%
3 - Examination - 50%
Textbooks and Resources

Textbooks

Prescribed

Java How to Program : Early Objects Edition

Edition: 10th edn Global (2014)
Authors: Paul Deitel and Harvey Deitel
Pearson Education
Upper Saddle River Upper Saddle River , NJ , USA
ISBN: 9781292018195
Binding: Paperback

Additional Textbook Information

The final examination is open book where students can take the Textbook with them for the examination. Therefore, it is better for students to get a hard copy of the Textbook even though the rest of the study can be managed with an e-Book. Paper copies can be purchased through the CQUni Bookshop here: http://bookshop.cqu.edu.au

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • JDK, download from http://www.oracle.com/technetwork/java/javase/downloads/index.html
  • NetBeans IDE, download from http://www.oracle.com/technetwork/java/javase/downloads/index.html
  • Textpad, download from https://www.textpad.com/download/index.html
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Bruce McKenzie Unit Coordinator
b.mckenzie@cqu.edu.au
Schedule
Week 1 Begin Date: 06 Nov 2017

Module/Topic

Introduction to Object Technology and Java

Chapter

Chapter 1

Events and Submissions/Topic

Week 2 Begin Date: 13 Nov 2017

Module/Topic

Variables, Types and Operators

Chapter

Chapter 2

Events and Submissions/Topic

Week 3 Begin Date: 20 Nov 2017

Module/Topic

Classes, Objects and Methods

Chapter

Chapter 3

Events and Submissions/Topic

Week 4 Begin Date: 27 Nov 2017

Module/Topic

Problem Solving and Control Statements

Chapter

Chapter 4

Events and Submissions/Topic

Vacation Week Begin Date: 04 Dec 2017

Module/Topic

Chapter

Events and Submissions/Topic

Week 5 Begin Date: 11 Dec 2017

Module/Topic

Control Statements and Logical Operators

Chapter

Chapter 5

Events and Submissions/Topic

Week 6 Begin Date: 18 Dec 2017

Module/Topic

Program Design: Modules and Reusability

Chapter

Chapter 6

Events and Submissions/Topic

Week 7 Begin Date: 01 Jan 2018

Module/Topic

Arrays and ArrayLists

Chapter

Chapter 7

Events and Submissions/Topic

Assignment 1 Due: Week 7 Friday (5 Jan 2018) 11:45 pm AEST
Week 8 Begin Date: 08 Jan 2018

Module/Topic

Array Searching and Sorting

Chapter

Chapter 19

Events and Submissions/Topic

Week 9 Begin Date: 15 Jan 2018

Module/Topic

Human Computer Interaction:Usability of Interactive systems,Guidelines and Principles

Chapter

Lecture Notes Week 9

Events and Submissions/Topic

Week 10 Begin Date: 22 Jan 2018

Module/Topic

Input Data Validation: Characters,Strings and Regular Expressions

Chapter

Chapter 16

Events and Submissions/Topic

Week 11 Begin Date: 29 Jan 2018

Module/Topic

Files and Streams

Chapter

Chapter 17

Events and Submissions/Topic

Assignment 2 Due: Week 11 Friday (2 Feb 2018) 11:45 pm AEST
Week 12 Begin Date: 05 Feb 2018

Module/Topic

Managing and Evaluating Interface Designs

Chapter

Lecture Notes Week 12

Events and Submissions/Topic

Review/Exam Week Begin Date: 12 Feb 2018

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 12 Feb 2018

Module/Topic

Chapter

Events and Submissions/Topic

Assessment Tasks

1 Practical and Written Assessment

Assessment Title
Assignment 1

Task Description

This assessment item is designed to test your understanding of topics such as variables, constants, types, operators, standard input/output, loops, if statements, classes, UML design, objects and methods. The assessment task is to design, write, compile and execute a java program using the above mentioned topics. Further details will be available on the unit website.


Assessment Due Date

Week 7 Friday (5 Jan 2018) 11:45 pm AEST


Return Date to Students

Week 9 Friday (19 Jan 2018)

Two weeks after due date


Weighting
20%

Assessment Criteria

1. Efficient object-oriented program design.

2. Appropriate use of variables, constants, types, operators, expressions,

statements and loops.

3. Appropriate use of objects, classes and methods.

4. Effective use of good programming practice/techniques.

5. Rigorous testing of the program for logic, runtime and other errors.

6. Compilation and execution of the program using a modern IDE.


Referencing Style

Submission
Online

Graduate Attributes
  • Knowledge
  • Cognitive, technical and creative skills
  • Self-management


Learning Outcomes Assessed
  • Explain the principles of object-oriented programming.
  • Demonstrate the use of an integrated development environment (IDE).
  • Develop programs using various data types, operators, expressions, loops, classes, objects and methods.
  • Design, analyse and apply techniques to produce quality programs.

2 Practical and Written Assessment

Assessment Title
Assignment 2

Task Description

This assessment item is designed to test your understanding of topics such as array/arrayLists, methods with parameters, sorting, searching and input validation. The assessment task is to design, write, compile, test, and execute a java program using the above mentioned topics. Further details will be available on the unit website.


Assessment Due Date

Week 11 Friday (2 Feb 2018) 11:45 pm AEST


Return Date to Students

Review/Exam Week Friday (16 Feb 2018)

Two weeks after due date


Weighting
30%

Assessment Criteria

1. Efficient object-oriented program design.

2. Appropriate use of variables, constants, types, operators, expressions,

statements and loops.

3. Appropriate use of classes, objects, and methods.

4. Effective use of good programming practice/techniques.

5. Rigorous testing of the program for logic and runtime errors, data validation and reuse of code.

6. Compilation and execution of the program using a modern IDE.

7.Efficient use of arrays/arrayLists, searching algorithms and sorting algorithms.


Referencing Style

Submission
Online

Graduate Attributes
  • Knowledge
  • Communication
  • Cognitive, technical and creative skills
  • Self-management


Learning Outcomes Assessed
  • Explain the principles of object-oriented programming.
  • Demonstrate the use of an integrated development environment (IDE).
  • Develop programs using various data types, operators, expressions, loops, classes, objects and methods.
  • Develop programs using arrays, files and streams for storing, searching and sorting data.
  • Design, analyse and apply techniques to produce quality programs.

Examination

Outline
Complete an invigilated examination

Date
During the examination period at a CQUniversity examination centre

Weighting
50%

Length
180 minutes

Exam Conditions
Open Book

Materials
Dictionary - non-electronic, concise, direct translation only (dictionary must not contain any notes or comments).
No calculators permitted
Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?