Overview
In this unit, you will study advanced data structures and algorithms for software development using an object-oriented programming language. You will learn how to design and build classes, throw exceptions, and extend a class using inheritance and polymorphism. You will practise these concepts and develop applications with front-end Graphical User Interface (GUI) components and backend databases using database programming. You will build software applications using complex data structures and Application Programming Interfaces (APIs). You will gain an understanding of basic algorithms, and learn to evaluate algorithmic performance and assess the correct use of different data structures. You will be introduced to functional programming using Lambdas and Streams. You will obtain hands-on experience using all the concepts by completing programming exercises.
Details
Pre-requisites or Co-requisites
Pre-requisite: COIT20245 Introduction to Programming
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 2 - 2020
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure – International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback – Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Student evaluation
This unit is well written and the assessments are challenging but extremely helpful in learning.
Continue with the current assessments that help students to develop practical skills.
Feedback from Student evaluation
Expects more focus on data structures and algorithms.
Database programming and Object-oriented design will be replaced with graph theory and additional tutorials on algorithm.
Feedback from Student evaluation
Assignments are difficult for students migrating from non-STEM background.
Provide more support for students and explore the potential for peer mentoring.
- Design classes which use inheritance, polymorphism, and exception handling
- Develop multi-layered software solutions, focusing on data structures and algorithms
- Integrate data sets using complex data structures such as linked lists, stacks, and queues
- Evaluate performance of different algorithms in problem solving
- Investigate socially innovative practices in software development
- Create Lambda expressions and streams using functional programming.
- Software Design (SWDN)
- System Integration and Build (SINT)
- Programming/Software Development (PROG)
- Data modelling and design (DTAN)
- Database Design (DBDS)
- Testing (TEST)
- User experience analysis (UNAN)
- User experience design (HCEV).
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Practical Assessment - 20% | ||||||
2 - Practical Assessment - 10% | ||||||
3 - Practical Assessment - 20% | ||||||
4 - Take Home Exam - 50% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Knowledge | ||||||
2 - Communication | ||||||
3 - Cognitive, technical and creative skills | ||||||
4 - Research | ||||||
5 - Self-management | ||||||
6 - Ethical and Professional Responsibility | ||||||
7 - Leadership | ||||||
8 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
1 - Practical Assessment - 20% | ||||||||
2 - Practical Assessment - 10% | ||||||||
3 - Practical Assessment - 20% | ||||||||
4 - Take Home Exam - 50% |
Textbooks
Java How to Program, Late Objects,
Global Edition, 11th Edition (2020)
Authors: Paul Deitel and Harvey Deitel
Pearson Higher Ed
US
ISBN: 978-1292273730
Binding: eBook
Additional Textbook Information
If you prefer to study with a paper copy, they are available at the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code). eBooks are available at the publisher's website.
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- NetBeans 8.2
- Apache Derby 10.14.2.0
- Java 8 (Oracle)
- JavaFX SceneBuilder 8.5.0
All submissions for this unit must use the referencing styles below:
For further information, see the Assessment Tasks.
j.jarvis@cqu.edu.au
Module/Topic
Classes and Objects: A Deeper Look
Chapter
8
Events and Submissions/Topic
Module/Topic
Object-Oriented Programming: Inheritance
Chapter
9
Events and Submissions/Topic
Module/Topic
Object-Oriented Programming: Polymorphism and Interfaces
Chapter
10
Events and Submissions/Topic
Assessment 2: Part 1 due in Week 3 workshop
Module/Topic
JavaFX Graphical User Interfaces
Chapter
12, and 13
Events and Submissions/Topic
Assessment 2: Part 2 due in Week 4 workshop
Module/Topic
Exception Handling, Files, Streams and Serialization
Chapter
11 and 15
Events and Submissions/Topic
Assessment 2: Part 3 due in Week 5 workshop
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Generic Collections
Chapter
16
Events and Submissions/Topic
Assessment 2: Part 4 due in Week 6 workshop
Assignment 1 Due: Week 6 Friday (28 Aug 2020) 11:45 pm AEST
Module/Topic
Object-Oriented Design
Chapter
33 (online chapter)
Events and Submissions/Topic
Assessment 2: Part 5 due in Week 7 workshop
Module/Topic
Lambdas and Streams, and Algorithmic Efficiency
Chapter
17 and 19
Events and Submissions/Topic
Assessment 2: Part 6 due in Week 8 workshop
Module/Topic
Accessing Database with JDBC
Chapter
24
Events and Submissions/Topic
Assessment 2: Part 7 due in Week 9 workshop
Module/Topic
Generic Classes and Methods
Chapter
20
Events and Submissions/Topic
Assessment 2: Part 8 due in Week 10 workshop
Module/Topic
Recursion
Chapter
18
Events and Submissions/Topic
Assessment 2: Part 9 due in Week 11 workshop
Assignment 2 Due: Week 11 Friday (2 Oct 2020) 11:45 pm AEST
Module/Topic
Custom Generic Data Structures
Chapter
21
Events and Submissions/Topic
Assessment 2: Part 10 due in Week 12 workshop
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Unit Coordinator
Dr Jacqueline Jarvis
School of Engineering and Technology
Central Queensland University
Brisbane QLD 4000, Australia
Phone: +61 7 3023 4238
Email: j.jarvis@cqu.edu.au
1 Practical Assessment
In this assignment you will demonstrate your ability to design, develop and test a software application applying the Object-Oriented programming concepts of classes, inheritance, and polymorphism. This assessment task applies the topics studied in Weeks 1 - 5. Further details are in the Assignment 1 specification document available on the Moodle unit website.
Week 6 Friday (28 Aug 2020) 11:45 pm AEST
Week 8 Friday (11 Sept 2020)
- Design and Implementation
- Language Use
- Documentation
- Testing
- Design classes which use inheritance, polymorphism, and exception handling
- Develop multi-layered software solutions, focusing on data structures and algorithms
- Investigate socially innovative practices in software development
- Knowledge
- Communication
- Cognitive, technical and creative skills
- Self-management
2 Practical Assessment
This assessment item is to be developed and submitted as part of your weekly workshop/tutorial sessions. It consists of a series of 10 practicals to be completed in weeks 3 – 12 (inclusive). For on campus students this work is due in the weekly workshop, not the due date shown in Moodle. The date given in Moodle is to cater for all scheduled workshop classes.
No marks will be awarded for work submitted outside the workshop/tutorial class or for late submissions.
On-campus students
- This assessment task must be completed and submitted in your weekly workshop as and when you are directed to do so by your tutor.
- Marks may be deducted if your tutor is not satisfied with your progress or understanding of the work. Marks are not only awarded for the sample of work submitted during the class. Satisfactory participation in all workshop class activities is also required to be awarded marks for this assessment item.
Online students
- Submit the sample of your weekly work requested by your tutor by the due date shown on the unit website for the corresponding week. Late submissions will be awarded 0 marks.
- The unit coordinator is your tutor and may make arrangements to discuss aspects of the weekly work with you before marks can be awarded.
This task commences with an "in-class" submission of work in week 3 and continues with "in-class" weekly submissions until the end of week 12. There is a total of 10 weekly submission. On-campus students must complete and submit the scheduled work in their weekly workshop.
The weekly submissions will be marked and returned within 1 week of their submission.
Practical questions in the weekly workshop will be used to assess your understanding of the topics taught that week. To be awarded marks, you are required to participate in all activities in the workshop and submit the sample of work requested. Your tutor will monitor your progress in class. Be prepared to answer questions and to explain your work to your tutor in class. To be awarded marks, you must attend the workshop and submit the sample of your work specified by the tutor when you are instructed to do so during your workshop.
- Evaluate performance of different algorithms in problem solving
- Knowledge
- Communication
- Cognitive, technical and creative skills
3 Practical Assessment
In this assignment, you are required to design, develop and test a software application that employs a Graphical User Interface (GUI). This assessment task requires you to apply topics studied in weeks 1-10. Further details are in the detailed assignment 2 specification available on the Moodle unit website.
Week 11 Friday (2 Oct 2020) 11:45 pm AEST
Exam Week (Monday 19/10/20)
- Design and Implementation
- Language Use
- Documentation
- Testing
- Design classes which use inheritance, polymorphism, and exception handling
- Develop multi-layered software solutions, focusing on data structures and algorithms
- Integrate data sets using complex data structures such as linked lists, stacks, and queues
- Investigate socially innovative practices in software development
- Create Lambda expressions and streams using functional programming.
- Knowledge
- Communication
- Cognitive, technical and creative skills
- Research
- Self-management
- Ethical and Professional Responsibility
4 Take Home Exam
The take home exam will have questions designed to test topics covered in weeks 1-12 inclusive. The questions will be short answer questions which aim to test your understanding of the key concepts covered in this unit. You may also be required to write short programs and provide test case descriptions for the code. For more details about this assessment item please see the unit website.
This will be scheduled during the exam period.
Marks will be released on certification date
The marks for each question will be shown on the take-home exam question paper.
- Integrate data sets using complex data structures such as linked lists, stacks, and queues
- Evaluate performance of different algorithms in problem solving
- Create Lambda expressions and streams using functional programming.
- Knowledge
- Communication
- Cognitive, technical and creative skills
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.