Overview
In this unit, you will study advanced data structures and algorithms for software development using an object-oriented programming language. You will learn how to design and build classes, throw exceptions, and extend a class using inheritance and polymorphism. You will practise these concepts and develop applications with front-end Graphical User Interface (GUI) components and backend databases using database programming. You will build software applications using complex data structures and Application Programming Interfaces (APIs). You will gain an understanding of basic algorithms, and learn to evaluate algorithmic performance and assess the correct use of different data structures. You will be introduced to functional programming using Lambdas and Streams. You will obtain hands-on experience using all the concepts by completing programming exercises.
Details
Pre-requisites or Co-requisites
Pre-requisite: COIT20245 Introduction to Programming
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 3 - 2022
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure – International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback – Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Unit Coordinator
Some of the tutorial instructions refer to questions in the textbook making it difficult to follow.
Update the tutorial instructions, avoiding referring to external resources.
- Design classes which use inheritance, polymorphism, and exception handling
- Develop multi-layered software solutions, focusing on data structures and algorithms
- Integrate data sets using complex data structures such as linked lists, stacks, and queues
- Evaluate performance of different algorithms in problem solving
- Investigate socially innovative practices in software development
- Create Lambda expressions and streams using functional programming.
- Software Design (SWDN)
- System Integration and Build (SINT)
- Programming/Software Development (PROG)
- Data modelling and design (DTAN)
- Database Design (DBDS)
- Testing (TEST)
- User experience analysis (UNAN)
- User experience design (HCEV).
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Practical Assessment - 20% | ||||||
2 - Practical Assessment - 10% | ||||||
3 - Practical Assessment - 20% | ||||||
4 - Examination - 50% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 - Knowledge | ||||||
2 - Communication | ||||||
3 - Cognitive, technical and creative skills | ||||||
4 - Research | ||||||
5 - Self-management | ||||||
6 - Ethical and Professional Responsibility | ||||||
7 - Leadership | ||||||
8 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
1 - Practical Assessment - 20% | ||||||||
2 - Practical Assessment - 10% | ||||||||
3 - Practical Assessment - 20% | ||||||||
4 - Examination - 50% |
Textbooks
Java How to Program, Late Objects, Global Edition
11th Edition
Authors: Paul Deitel and Harvey Deitel
Pearson Higher Ed US
ISBN: 978-1292273730
Binding: eBook
Additional Textbook Information
If you prefer to study from a paper copy, they are available at the CQUni Bookshop here: http://bookshop.cqu.edu.au
(search on the Unit code.)
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- JDK 17 (available from https://www.oracle.com/java/technologies/downloads/#java17)
- Apache NetBeans IDE 12.5 or higher (https://netbeans.apache.org/download/index.html)
- MySQL Community Server 5.7 or higher (https://dev.mysql.com/downloads/windows/installer/8.0.html)
- Scene Builder 12 or higher (available from https://gluonhq.com/products/scene-builder/
- JavaFX 17.0.4 (available from https://gluonhq.com/products/javafx/)
All submissions for this unit must use the referencing styles below:
For further information, see the Assessment Tasks.
m.tom@cqu.edu.au
Module/Topic
Classes and Objects: A Deeper Look
Chapter
8
Events and Submissions/Topic
Module/Topic
Inheritance
Chapter
9
Events and Submissions/Topic
Module/Topic
Polymorphism and Interfaces
Chapter
10
Events and Submissions/Topic
Class Activity 1 Due: Week 3 Friday (25 Nov 2021) 11.45 pm AEST
Module/Topic
JavaFX GUI and Event-Driven
Programming
Chapter
12 and 13
Events and Submissions/Topic
Class Activity 2 Due: Week 4 Friday (2 Dec 2021) 11.45 pm AEST
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Exception Handling, Files, Streams
and Serialization
Chapter
11 and 15
Events and Submissions/Topic
Class Activity 3 Due: Week 5 Friday (16 Dec 2021) 11:45 pm AEST
Module/Topic
Recursion
Chapter
18
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Generic Collections: Lists, Sets, Maps,
and Priority Queue
Chapter
16
Events and Submissions/Topic
Class Activity 4 Due: Week 7 Friday (6 Jan 2022) 11.45 pm AEST
Module/Topic
Lambdas and Streams
Chapter
17
Events and Submissions/Topic
Class Activity 5 Due: Week 8 Friday (13 Jan 2022) 11:45 pm AEST
Module/Topic
Accessing Database with JDBC
Chapter
24
Events and Submissions/Topic
Module/Topic
Generic Classes and Methods and Algorithmic Efficiency
Chapter
20, 19 Section19.3 and lecture notes
Events and Submissions/Topic
Module/Topic
Graphs and applications
Chapter
Lecture Notes
Events and Submissions/Topic
Module/Topic
Implementing Stacks, Queues and
Binary Search Tree
Chapter
21
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Unit Coordinator
Dr Mary Tom
College of Information & Communications Technology
School of Engineering and Technology
Central Queensland University
Brisbane QLD 4000, Australia
Phone: +61 7 3295 1119
Email: m.tom@cqu.edu.au
1 Practical Assessment
In this assignment you will analyse the given problem, model and design data structures using UML class diagrams, and develop a software solution applying the Object-Oriented programming concepts of classes, inheritance, and polymorphism. You will programmatically read data and save data in a file and apply exception handling for capturing system and run-time errors. You will also design and develop a graphical user interface (GUI) for the software solution applying event-driven programming. This assessment task is to design, code, debug, and test a software application using the topics learnt in Weeks 1 - 5. Further details and marking criteria are in the Assignment 1 Specification document available from the Unit website.
Week 6 Thursday (22 Dec 2022) 11:45 pm AEST
Week 8 Thursday (12 Jan 2023)
- Correct analysis of given case study, appropriate choice and design of data structures for application development.
- Correct application of classes, inheritance, polymorphism, and exception handling.
- Demonstration of socially innovative practices in software development.
- Practice of data persistence by writing data to a file.
- Implementation of Graphical User Interface (GUI) following user interface design guidelines.
- Effective use of good coding practices.
- Rigorous testing of software applications.
- Design classes which use inheritance, polymorphism, and exception handling
- Develop multi-layered software solutions, focusing on data structures and algorithms
- Investigate socially innovative practices in software development
- Knowledge
- Communication
- Cognitive, technical and creative skills
- Self-management
2 Practical Assessment
This assessment task is to be completed and submitted as part of your weekly workshop sessions. It consists of a series of 5 practicals to be completed in weeks 3 – 8 (inclusive), except Week 6. You complete and submit the required tasks shown in your tutorial by end of the corresponding week before the due date given in the Weekly Schedule. Each submission has two marks allocated.
Submit before the due date shown in the Weekly Schedule
The marked submissions will be returned to you after a week from the date of submission.
- Correct completion of required tutorial tasks.
- Correct application of the theoretical aspects applicable to the task.
- Adherence to good coding practices.
- Timely completion and submission of activity.
- Evaluate performance of different algorithms in problem solving
- Knowledge
- Communication
- Cognitive, technical and creative skills
3 Practical Assessment
In this assignment, you are required to analyse the given problem, model and design the required data structures using UML class diagrams, and use complex data structures such as linked lists, queues, and streams. You will develop a software application having a three tiered architecture with a front-end interactive Graphical User Interface (GUI), the middle layer implementing the business logic, and the back-end database storing necessary data. You will practice paired programming in your software development task. You will individually prepare and submit a report documenting testing, team work experience, and theoretical aspects applied in developing the application. This assessment task includes design, document, develop code, debug, and test a software application applying topics learnt in Weeks 1 - 10. Further details and marking criteria are in the Assignment 2 specification document available from the Unit website.
Week 11 Tuesday (31 Jan 2023) 11:45 pm AEST
Week 12 Friday (10 Feb 2023)
- Correct design of classes which use inheritance, polymorphism, and exception handling
- Correct integration of data sets using complex data structures such as linked lists, stacks, and queues
- Correct implementation of a programmatically created database.
- Correct application of Lambda expressions and streams using functional programming.
- Rigorous testing of software application
- Demonstration of socially innovative practices in software development
- Practice of paired programming.
- Design classes which use inheritance, polymorphism, and exception handling
- Develop multi-layered software solutions, focusing on data structures and algorithms
- Integrate data sets using complex data structures such as linked lists, stacks, and queues
- Investigate socially innovative practices in software development
- Create Lambda expressions and streams using functional programming.
- Knowledge
- Communication
- Cognitive, technical and creative skills
- Research
- Self-management
- Ethical and Professional Responsibility
Examination
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.