Overview
This unit is devoted to the design and implementation of applications for mobile platforms. A native mobile programming language will form the basis upon which programming techniques and design patterns will be developed for creating standalone applications. Commonly used mobile tools and frameworks for mobile application development are used. All stages of software development from the initial idea, through to development and testing will be covered. Consideration will be given to the business case from the developers point of view. Some examination of how to market mobile apps is also undertaken. Research skills will be introduced as a means of keeping up to date with the changing mobile development landscape.
Details
Pre-requisites or Co-requisites
Pre-Req: COIT20268 Responsive Web Design
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 3 - 2017
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure – International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback – Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Unit evaluation
Students gave positive feedback on all items of the unit.
Continue the high standard in next offering.
- Design and implement native mobile applications
- Describe and be able to develop critical parts of a native mobile system programming interface
- Use an integrated IDE to build, debug and test native mobile applications
- Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability
- Critically analyse a research issue in mobile computing.
Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.
ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html
This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:
- Systems Design (DESN)
- System Integration (SINT)
- Program ming/Software Development (PROG)
- Data Analysis (DTAN)
- Database/Repository Design (DBDS)
- Testing (TEST)
- Network Support (NTAS)
- Release and Deployment (RELM)
- Applications Support (ASUP)
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Portfolio - 20% | |||||
2 - Practical Assessment - 30% | |||||
3 - Practical Assessment - 30% | |||||
4 - Written Assessment - 20% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Knowledge | |||||
2 - Communication | |||||
3 - Cognitive, technical and creative skills | |||||
4 - Research | |||||
5 - Self-management | |||||
6 - Ethical and Professional Responsibility | |||||
7 - Leadership | |||||
8 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
1 - Portfolio - 20% | ||||||||
2 - Practical Assessment - 30% | ||||||||
3 - Practical Assessment - 30% | ||||||||
4 - Written Assessment - 20% |
Textbooks
Beginning Android 4 Application Development
(2012)
Authors: Lee , Wei-Meng
John Wiley and Sons
Indianapolis Indianapolis , IN , USA
Binding: Hardcover
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Android Studio (updated to 2017 for Marshmallow API 23) + 1 working AVD (marshmallow)
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
m.cowling@cqu.edu.au
Module/Topic
Introducing the Mobile Web and Android Application Development.
Chapter
Lee, chapter 1 pp. 1-33.
Events and Submissions/Topic
Module/Topic
Android Activities, Fragments and Intents.
Chapter
Lee, chapter 2 pp. 35-103.
Events and Submissions/Topic
Module/Topic
The Android User Interface.
Chapter
Lee, chapter 3 pp. 105-156.
Events and Submissions/Topic
Module/Topic
User Interfaces with Views.
Chapter
Lee, chapter 4 pp. 159-214.
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Displaying Pictures and Menus. Data persistence.
Chapter
Lee, chapter 5 pp. 219-249.
Lee, chapter 6 pp. 251-289.Events and Submissions/Topic
Module/Topic
Content Providers.
Chapter
Lee, chapter 7 pp. 293-319.
Events and Submissions/Topic
Module/Topic
SMS and email Messaging. Location-based Services.
Chapter
Lee, chapter 9 pp. 351-390.
Events and Submissions/Topic
Module/Topic
Networking.
Chapter
Events and Submissions/Topic
Module/Topic
Developing Android Services. Mobile App Testing.
Chapter
Lee, chapter 11 pp. 429-460.
Reading 1: Mobile Testing - Quick Guide
Events and Submissions/Topic
Module/Topic
The App store and selling Apps.
Chapter
Lee, chapter 12 pp. 463-482.
Reading 2: Rodgers, Chapter 14, 2012.
Events and Submissions/Topic
Module/Topic
Introduction to the scientific philosophy of research.
Chapter
Reading 3: Stephan et al., 2012.
Events and Submissions/Topic
Module/Topic
Revision.
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Unit Coordinator:
Dr Michael A. Cowling
CQUniversity Brisbane
Ph: 07 3295 1196
E-mail: m.cowling@cqu.edu.au
1 Portfolio
You are to submit a weekly portfolio submission using Mahara as per the instructions on the unit Moodle site. This weekly portfolio will describe your understanding of the topic for the week, with relevant references and resources providing evidence of your understanding.
Week 12 Friday (9 Feb 2018) 11:45 pm AEST
Approximately one week after the completion of portfolio
Each portfolio submission (10) will be assessed against the following criteria for 2 marks:
- Summary of weekly topic
- Resource descriptions
- Number and justification/quality of resources
- Describe and be able to develop critical parts of a native mobile system programming interface
- Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability
- Knowledge
- Communication
- Self-management
2 Practical Assessment
Assignment 1 and Assignment 2 are related. For both, you are assigned the task of creating an app for keeping notes on players in a poker game. We will refer to our app as PokerNotes. The app has links to each player in the game. If a player is selected a page (fragment) is shown to add note entries. This assignment (assignment 1) will outline the basic structure of the app, as detailed in the assignment specification found on the Moodle course website. The specification of this app will then be further refined in Assignment 2, also found on the Moodle course website.
Week 6 Friday (22 Dec 2017) 11:45 pm AEST
Week 8 Friday (12 Jan 2018)
This assignment will be assessed against the following criteria:
- Interface Layout
- App Functionality
- Human Computer Interaction Concepts
- Database Implementation
- General coding conventions
- Design and implement native mobile applications
- Use an integrated IDE to build, debug and test native mobile applications
- Knowledge
- Cognitive, technical and creative skills
- Self-management
3 Practical Assessment
Assignment 1 and Assignment 2 are related. For both, you are assigned the task of creating an app for keeping notes on players in a poker game. We will refer to our app as PokerNotes. The app has links to each player in the game. If a player is selected a page (fragment) is shown to add note entries. This assignment (assignment 2) builds on the basic structure completed for assignment 1, enhancing it as per the assignment specification found on the Moodle course website.
Week 11 Friday (2 Feb 2018) 11:45 pm AEST
Review/Exam Week Friday (16 Feb 2018)
This assignment will be assessed against the same criteria as assignment 1, as follows:
- Interface Layout
- App Functionality
- Human Computer Interaction Concepts
- General coding conventions
In addition, it will also be checked for:
- Database Implementation
- Advanced App Functionality
- Testing Strategy
- Financial/Economic Case for App
- Design and implement native mobile applications
- Use an integrated IDE to build, debug and test native mobile applications
- Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability
- Knowledge
- Cognitive, technical and creative skills
- Self-management
4 Written Assessment
You are to write a scholarly essay that identifies a popular app on the app store and analyses the functionality of this app and the way it is written, with reference to the material taught in the course as well as other scholarly resources found in your research. Your essay should come to a conclusion on whether this is a "good" app that meets the principles outlined in the course. Further details on the format of this assignment will be available on the Moodle site.
Review/Exam Week Friday (16 Feb 2018) 11:45 pm AEST
Results of this assignment will be available to students after certification date
This assignment will be assessed against the following criteria:
- Presentation
- Introductory Arguments
- Essay Body and Use of Literature
- Conclusion
- Scholarly Use of References
- Depth of Argument Presented
- Describe and be able to develop critical parts of a native mobile system programming interface
- Critically analyse a research issue in mobile computing.
- Knowledge
- Communication
- Cognitive, technical and creative skills
- Research
- Self-management
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.