CQUniversity Unit Profile
COIT20270 App Development for Mobile Platforms
App Development for Mobile Platforms
All details in this unit profile for COIT20270 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit is devoted to the design and implementation of applications for mobile platforms. A native mobile programming language will form the basis upon which programming techniques and design patterns will be developed for creating standalone applications. Commonly used mobile tools and frameworks for mobile application development are used. All stages of software development from the initial idea, through to development and testing will be covered. Consideration will be given to the business case from the developers point of view. Some examination of how to market mobile apps is also undertaken. Research skills will be introduced as a means of keeping up to date with the changing mobile development landscape.

Details

Career Level: Postgraduate
Unit Level: Level 9
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Pre-Req: COIT20268 Responsive Web Design

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 3 - 2017

Brisbane
Distance
Melbourne
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Portfolio
Weighting: 20%
2. Practical Assessment
Weighting: 30%
3. Practical Assessment
Weighting: 30%
4. Written Assessment
Weighting: 20%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Unit evaluation

Feedback

Students gave positive feedback on all items of the unit.

Recommendation

Continue the high standard in next offering.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Design and implement native mobile applications
  2. Describe and be able to develop critical parts of a native mobile system programming interface
  3. Use an integrated IDE to build, debug and test native mobile applications
  4. Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability
  5. Critically analyse a research issue in mobile computing.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html

This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:

  • Systems Design (DESN)
  • System Integration (SINT)
  • Program ming/Software Development (PROG)
  • Data Analysis (DTAN)
  • Database/Repository Design (DBDS)
  • Testing (TEST)
  • Network Support (NTAS)
  • Release and Deployment (RELM)
  • Applications Support (ASUP)

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Portfolio - 20%
2 - Practical Assessment - 30%
3 - Practical Assessment - 30%
4 - Written Assessment - 20%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Knowledge
2 - Communication
3 - Cognitive, technical and creative skills
4 - Research
5 - Self-management
6 - Ethical and Professional Responsibility
7 - Leadership
8 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8
1 - Portfolio - 20%
2 - Practical Assessment - 30%
3 - Practical Assessment - 30%
4 - Written Assessment - 20%
Textbooks and Resources

Textbooks

Prescribed

Beginning Android 4 Application Development

(2012)
Authors: Lee , Wei-Meng
John Wiley and Sons
Indianapolis Indianapolis , IN , USA
Binding: Hardcover

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Android Studio (updated to 2017 for Marshmallow API 23) + 1 working AVD (marshmallow)
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Michael Cowling Unit Coordinator
m.cowling@cqu.edu.au
Schedule
Week 1 Begin Date: 06 Nov 2017

Module/Topic

Introducing the Mobile Web and Android Application Development.

Chapter

Lee, chapter 1 pp. 1-33.

Events and Submissions/Topic

Week 2 Begin Date: 13 Nov 2017

Module/Topic

Android Activities, Fragments and Intents.

Chapter

Lee, chapter 2 pp. 35-103.

Events and Submissions/Topic

Week 3 Begin Date: 20 Nov 2017

Module/Topic

The Android User Interface.

Chapter

Lee, chapter 3 pp. 105-156.

Events and Submissions/Topic

Week 4 Begin Date: 27 Nov 2017

Module/Topic

User Interfaces with Views.

Chapter

Lee, chapter 4 pp. 159-214.

Events and Submissions/Topic

Vacation Week Begin Date: 04 Dec 2017

Module/Topic

Chapter

Events and Submissions/Topic

Week 5 Begin Date: 11 Dec 2017

Module/Topic

Displaying Pictures and Menus. Data persistence.

Chapter

Lee, chapter 5 pp. 219-249.

Lee, chapter 6 pp. 251-289.

Events and Submissions/Topic

Week 6 Begin Date: 18 Dec 2017

Module/Topic

Content Providers.

Chapter

Lee, chapter 7 pp. 293-319.

Events and Submissions/Topic

Practical Assessment 1 Due: Week 6 Friday (22 Dec 2017) 11:45 pm AEST
Week 7 Begin Date: 01 Jan 2018

Module/Topic

SMS and email Messaging. Location-based Services.

Chapter

Lee, chapter 8 pp. 321-347.

Lee, chapter 9 pp. 351-390.

Events and Submissions/Topic

Week 8 Begin Date: 08 Jan 2018

Module/Topic

Networking.

Chapter

Lee, chapter 10 pp. 393-426.

Events and Submissions/Topic

Week 9 Begin Date: 15 Jan 2018

Module/Topic

Developing Android Services. Mobile App Testing.

Chapter

Lee, chapter 11 pp. 429-460.

Reading 1: Mobile Testing - Quick Guide

Events and Submissions/Topic

Week 10 Begin Date: 22 Jan 2018

Module/Topic

The App store and selling Apps.

Chapter

Lee, chapter 12 pp. 463-482.

Reading 2: Rodgers, Chapter 14, 2012.

Events and Submissions/Topic

Week 11 Begin Date: 29 Jan 2018

Module/Topic

Introduction to the scientific philosophy of research.

Chapter

Events and Submissions/Topic

Practical Assessment 2 Due: Week 11 Friday (2 Feb 2018) 11:45 pm AEST
Week 12 Begin Date: 05 Feb 2018

Module/Topic

Revision.

Chapter

Events and Submissions/Topic

Portfolio Due: Week 12 Friday (9 Feb 2018) 11:45 pm AEST
Review/Exam Week Begin Date: 12 Feb 2018

Module/Topic

Chapter

Events and Submissions/Topic

Written Assessment Due: Review/Exam Week Friday (16 Feb 2018) 11:45 pm AEST
Exam Week Begin Date: 12 Feb 2018

Module/Topic

Chapter

Events and Submissions/Topic

Written Assessment Due: Review/Exam Week Friday (16 Feb 2018) 11:45 pm AEST
Term Specific Information

Unit Coordinator:

Dr Michael A. Cowling

CQUniversity Brisbane

Ph: 07 3295 1196

E-mail: m.cowling@cqu.edu.au

Assessment Tasks

1 Portfolio

Assessment Title
Portfolio

Task Description

You are to submit a weekly portfolio submission using Mahara as per the instructions on the unit Moodle site. This weekly portfolio will describe your understanding of the topic for the week, with relevant references and resources providing evidence of your understanding.


Assessment Due Date

Week 12 Friday (9 Feb 2018) 11:45 pm AEST


Return Date to Students

Approximately one week after the completion of portfolio


Weighting
20%

Assessment Criteria

Each portfolio submission (10) will be assessed against the following criteria for 2 marks:

  • Summary of weekly topic
  • Resource descriptions
  • Number and justification/quality of resources


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Describe and be able to develop critical parts of a native mobile system programming interface
  • Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability


Graduate Attributes
  • Knowledge
  • Communication
  • Self-management

2 Practical Assessment

Assessment Title
Practical Assessment 1

Task Description

Assignment 1 and Assignment 2 are related. For both, you are assigned the task of creating an app for keeping notes on players in a poker game. We will refer to our app as PokerNotes. The app has links to each player in the game. If a player is selected a page (fragment) is shown to add note entries. This assignment (assignment 1) will outline the basic structure of the app, as detailed in the assignment specification found on the Moodle course website. The specification of this app will then be further refined in Assignment 2, also found on the Moodle course website.


Assessment Due Date

Week 6 Friday (22 Dec 2017) 11:45 pm AEST


Return Date to Students

Week 8 Friday (12 Jan 2018)


Weighting
30%

Assessment Criteria

This assignment will be assessed against the following criteria:

  • Interface Layout
  • App Functionality
  • Human Computer Interaction Concepts
  • Database Implementation
  • General coding conventions


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Design and implement native mobile applications
  • Use an integrated IDE to build, debug and test native mobile applications


Graduate Attributes
  • Knowledge
  • Cognitive, technical and creative skills
  • Self-management

3 Practical Assessment

Assessment Title
Practical Assessment 2

Task Description

Assignment 1 and Assignment 2 are related. For both, you are assigned the task of creating an app for keeping notes on players in a poker game. We will refer to our app as PokerNotes. The app has links to each player in the game. If a player is selected a page (fragment) is shown to add note entries. This assignment (assignment 2) builds on the basic structure completed for assignment 1, enhancing it as per the assignment specification found on the Moodle course website.


Assessment Due Date

Week 11 Friday (2 Feb 2018) 11:45 pm AEST


Return Date to Students

Review/Exam Week Friday (16 Feb 2018)


Weighting
30%

Assessment Criteria

This assignment will be assessed against the same criteria as assignment 1, as follows:

  • Interface Layout
  • App Functionality
  • Human Computer Interaction Concepts
  • General coding conventions

In addition, it will also be checked for:

  • Database Implementation
  • Advanced App Functionality
  • Testing Strategy
  • Financial/Economic Case for App


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Design and implement native mobile applications
  • Use an integrated IDE to build, debug and test native mobile applications
  • Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability


Graduate Attributes
  • Knowledge
  • Cognitive, technical and creative skills
  • Self-management

4 Written Assessment

Assessment Title
Written Assessment

Task Description

You are to write a scholarly essay that identifies a popular app on the app store and analyses the functionality of this app and the way it is written, with reference to the material taught in the course as well as other scholarly resources found in your research. Your essay should come to a conclusion on whether this is a "good" app that meets the principles outlined in the course. Further details on the format of this assignment will be available on the Moodle site.


Assessment Due Date

Review/Exam Week Friday (16 Feb 2018) 11:45 pm AEST


Return Date to Students

Results of this assignment will be available to students after certification date


Weighting
20%

Assessment Criteria

This assignment will be assessed against the following criteria:

  • Presentation
  • Introductory Arguments
  • Essay Body and Use of Literature
  • Conclusion
  • Scholarly Use of References
  • Depth of Argument Presented


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Describe and be able to develop critical parts of a native mobile system programming interface
  • Critically analyse a research issue in mobile computing.


Graduate Attributes
  • Knowledge
  • Communication
  • Cognitive, technical and creative skills
  • Research
  • Self-management

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?