CQUniversity Unit Profile
COIT20270 App Development for Mobile Platforms
App Development for Mobile Platforms
All details in this unit profile for COIT20270 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit is devoted to the design and implementation of Android and iOS mobile applications. Native mobile programming languages will form the basis upon which programming techniques and design patterns will be developed for creating standalone applications. Commonly used mobile tools and frameworks for mobile application development are used. All stages of software development from the initial idea, through to development and testing will be covered. Consideration will be given to the business case from the developers' point of view. Some examination of how to market mobile apps is also undertaken. Research skills will be introduced as a means of keeping up to date with the changing mobile development landscape.

Details

Career Level: Postgraduate
Unit Level: Level 9
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Pre-Req: COIT20268 Responsive Web Design

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 1 - 2021

Brisbane
Melbourne
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical Assessment
Weighting: 30%
2. Written Assessment
Weighting: 20%
3. Practical Assessment
Weighting: 30%
4. Portfolio
Weighting: 20%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Unit Evaluation

Feedback

Assignment requirements forced students to follow the hardwired coding standards learned in the unit

Recommendation

Review the assessment requirements to give students the flexibility to use some alternate models and programming techniques

Feedback from Unit Evaluation

Feedback

Subject content was too dense, leaving little time for students to complete and reflect on tutorial tasks before moving on to new concepts

Recommendation

Reduce complexity of the tutorial material by providing smaller and manageable development tasks and align these with the concepts

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Design and implement native mobile applications
  2. Describe and be able to develop critical parts of a native mobile system programming interface
  3. Use an integrated IDE to build, debug and test native mobile applications
  4. Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability
  5. Critically analyse a research issue in mobile computing.

The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html

This unit contributes to the following workplace skills as defined by SFIA 7 (the SFIA code is included):

  • Systems Design (DESN)
  • System Integration (SINT)
  • Program ming/Software Development (PROG)
  • Data Analysis (DTAN)
  • Database/Repository Design (DBDS)
  • Testing (TEST)
  • Network Support (NTAS)
  • Release and Deployment (RELM)
  • Applications Support (ASUP)

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Portfolio - 20%
2 - Practical Assessment - 30%
3 - Practical Assessment - 30%
4 - Written Assessment - 20%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Knowledge
2 - Communication
3 - Cognitive, technical and creative skills
4 - Research
5 - Self-management
6 - Ethical and Professional Responsibility
7 - Leadership

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7
1 - Portfolio - 20%
2 - Practical Assessment - 30%
3 - Practical Assessment - 30%
4 - Written Assessment - 20%
Textbooks and Resources

Textbooks

Prescribed

Android programming: the Big Nerd Ranch guide (2017)

Authors: Phillips, Bill
Big Nerd Ranch Guides
ISBN:
Binding: eBook
Prescribed

iOS 13 Programming with Swift 5th ()

Authors:
Packt Publishing
ISBN:
Binding: eBook

Additional Textbook Information

Digital version is available @ CQU library. if you prefer studying with a paper copy, they can be ordered in at the CQUni Bookshop here; http://bookshop.cqu.edu.au (search on the Unit code)

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Zoom.us
  • Latest version Android Studio (with Marshmallow API 23) + 1 working AVD (virtual phone)
  • MacinCloud Account for MS Windows users (will be provided by CQU)
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Ayub Bokani Unit Coordinator
a.bokani@cqu.edu.au
Schedule
Week 1 Begin Date: 08 Mar 2021

Module/Topic

Introducing Android Application Development

Chapter

Android Programming: Big Nerd Ranch Guide 3rd ed, Chapter 1-4

Events and Submissions/Topic

Week 2 Begin Date: 15 Mar 2021

Module/Topic

Android Activities
Fragments and Fragment Manager

Chapter

Android Programming: Big Nerd Ranch Guide 3rd ed, Chapter 5-7

Events and Submissions/Topic

Week 3 Begin Date: 22 Mar 2021

Module/Topic

Layouts and Widgets


Chapter

Android Programming: Big Nerd Ranch Guide 3rd ed, Chapter 8 & 9

Events and Submissions/Topic

Week 4 Begin Date: 29 Mar 2021

Module/Topic

Fragment Args and View Pager

Chapter

Android Programming: Big Nerd Ranch Guide 3rd ed, Chapter 10 & 11

Events and Submissions/Topic

Week 5 Begin Date: 05 Apr 2021

Module/Topic

Dialogs, menus and Database

Chapter

Android Programming: Big Nerd Ranch Guide 3rd ed, Chapter 12 - 16


Events and Submissions/Topic

Vacation Week Begin Date: 12 Apr 2021

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 19 Apr 2021

Module/Topic

Location services and Maps
Submitting to the Google Play Store

Chapter

Android Programming: Big Nerd Ranch Guide 3rd ed, Chapter 33 and 34

Events and Submissions/Topic

Assignment 1 Due: Week 6 Friday (23 Apr 2021) 11:45 pm AEST
Week 7 Begin Date: 26 Apr 2021

Module/Topic

Introducing Swift programming language

Getting Started with Xcode 12 and Swift 5

Chapter

iOS 13 & Swift 5 Programming: Chapter 1- 2

Events and Submissions/Topic

Week 8 Begin Date: 03 May 2021

Module/Topic

Building the first iOS Application:
Displaying Data in a UITableView

Chapter

iOS 13 & Swift 5 Programming: Chapter 3

Events and Submissions/Topic

Week 9 Begin Date: 10 May 2021

Module/Topic

Data structure: Working with JSON file

Chapter

iOS 13 & Swift 5 Programming: Chapter 4

Events and Submissions/Topic

Week 10 Begin Date: 17 May 2021

Module/Topic

Passing Data from one View Controller to Another

Chapter

iOS 13 & Swift 5 Programming: Chapter 5

Events and Submissions/Topic

Report Due: Week 10 Friday (21 May 2021) 11:45 pm AEST
Week 11 Begin Date: 24 May 2021

Module/Topic

Persisting Data with Core Data

Chapter

iOS 13 & Swift 5 Programming: Chapter 6

Events and Submissions/Topic

Week 12 Begin Date: 31 May 2021

Module/Topic

Cross platform Mobile Application Development

Chapter

Events and Submissions/Topic

Assignment 2 Due: Week 12 Friday (4 June 2021) 11:45 pm AEST
Portfolio Due: Week 12 Friday (4 June 2021) 11:45 pm AEST
Review/Exam Week Begin Date: 07 Jun 2021

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 14 Jun 2021

Module/Topic

Chapter

Events and Submissions/Topic

Term Specific Information

Unit Coordinator: 
Dr. Ayub Bokani
a.bokani@cqu.edu.au

Assessment Tasks

1 Practical Assessment

Assessment Title
Assignment 1

Task Description

You are assigned the task of creating a data logger mobile application to capture the attribute values of a given object and store them in a local database using Android Studio and Java programming language. This assessment item relates to the learning outcome 1, 2 and 3, more specifically, to design and implement a complex mobile application. More details will be available on the Moodle site. You should also consult the weekly lecture/tutorials on the Moodle website for help and more information on completing the assignment.


Assessment Due Date

Week 6 Friday (23 Apr 2021) 11:45 pm AEST


Return Date to Students

Weighting
30%

Assessment Criteria

Assignment Component Criteria Marks Total
MainActivity file ·The onBackPressed() method display the Save dialog·Pressing "OK" in the onBackPressed() method saves the SQLite database and exits.·The ArrayList values are set from the SQLite database entries on entry (2 marks). 4
Fragment files ·The home, next and previous buttons work as required·The vehicle time/date buttons work as required·The vehicle log entries are saved by the Save Log Entry button·Errors are caught and appropriate messages displayed.·The profile page checks that the passwords match, no items are null and returns to the home fragment.·Show Log Entries button works and shows all entries for that vehicle type and returns to the correct page 7
res/layout/xml andother files ·Items on fragments are in the correct positions w.r.t. each other·EditText items have the correct hints·Navigation buttons are in a line and of equal width·Labels are all as given in the specifications·The Vehicle class exists and is correct 5
Menu options ·The Profile menu is present and works as specified·The Save entries menu saves the correct values to the database (2 marks)·The Send entries menu option clears the SQLite database and all the vehicle ArrayLists 4
SQLite database ·The DBAdapter class is present and works correctly 2
Sending App data ·Vehicle logger data copied to email·Message sent asynchronously using thread·ProgressDialog displayed and email received 3
Documentation ·Hardware / Software requirements·Application commentary·Testing Strategy 3
General ·Feedback given as required·Use appropriate naming conventions·Adequate commenting·Correct grammar·Citation of references, copyright use 2
Penalties 5% = 1.5 marks per day for late submission
Total 30


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Design and implement native mobile applications
  • Use an integrated IDE to build, debug and test native mobile applications


Graduate Attributes
  • Knowledge
  • Cognitive, technical and creative skills
  • Self-management

2 Written Assessment

Assessment Title
Report

Task Description

Creating a mobile app is simply the start of the process to becoming an entrepreneur. To scale an application, you need to approach an investor. For example, $5000 per month would be bottom-line spending on social media and advertising.

It does not matter if you have working code and how good it is. There are a set of points an investor will require you to address before they will talk money.

To better understand this process, this assessment requires you to consider an issue in your local community. It may be anything from recycling to promoting sports or local tourism to managing parking spaces. Having researched and identified a problem complete the tasks below:

• Describe the problem in a clear and concise manner

• Look for the mobile apps on Google Play store and the Apple's App store and find the best three applications that address this problem (or address some aspect of the problem if that is all you can find). Do not use any large-scale applications such as any social media apps, YouTube, Google Maps, Uber etc. 

• Critically review and analyse the strengths and weaknesses of each mobile application in respect to features, operation and layout.

• Propose a new app that would present a better solution in terms of its features, and also its design and layout. Include layout diagrams of your app. You may use low fidelity rough sketches (including as photos of sketches in your submission document) or any other drawing 

• What are the points of difference (advantages/improvements) for your solution over existing solutions?

• Who is your target market?

• How will you reach/market to your target market? Justify your strategies.

• What ethical concerns would need to be addressed?

Submit a single word document. Insert any images of hand drawn sketches into the document (be careful of large image sizes).

Reference all sources you used for the problem identification, analysis and solution. Use Harvard referencing style for your referencing.


Assessment Due Date

Week 10 Friday (21 May 2021) 11:45 pm AEST


Return Date to Students

Weighting
20%

Assessment Criteria

Component Out of
Problem description – clear, precise, comprehensive 2
Research of existing applications 2
Strengths and weaknesses of existing solutions 2
Quality of proposed improved solution 2
Points of difference 2
Identification of target market 2
Justification for the marketing strategy 2
Ethical concerns 2
Referencing 2
Writing quality 2
Deductions: 2
TOTAL 20


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Describe and be able to develop critical parts of a native mobile system programming interface
  • Critically analyse a research issue in mobile computing.


Graduate Attributes
  • Knowledge
  • Communication
  • Cognitive, technical and creative skills
  • Research
  • Self-management

3 Practical Assessment

Assessment Title
Assignment 2

Task Description

You are assigned the task of creating a tabbed iOS mobile application using Xcode, and Swift programming language. More details will be available on the Moodle site. You should also consult the weekly lecture/tutorials on the Moodle website for help and more information on completing the assignment.


Assessment Due Date

Week 12 Friday (4 June 2021) 11:45 pm AEST


Return Date to Students

Weighting
30%

Assessment Criteria

Assignment Component Criteria Marks Total
Classes and functions ·Proper implementation of UIViewController class.·Proper implementation and use of IBOutlet.·Proper implementation IBAction function·Proper coding with Swift 4
Project Execution ·Tab functionalities·Proper functioning of Segment controllers·Double click on movies and add to favourites list·Click on movies and show their details·Add new items 10
UI design ·Items on each view are in the correct positions w.r.t. each other·Navigation buttons are in a line and of equal width.·List of items showing all items with similar alignments. 6
JSON file and fetching data ·Correct implementation and data import from JSON file.·Proper JSON file format. 3
Add new item ·The add new item functionality and a proper design of related UI. 2
Documentation ·Hardware / Software requirements·Application commentary·Testing Strategy·Recorded video file to demonstrate the application’s functionality. 3
General ·Use appropriate naming conventions·Adequate commenting·Correct grammar·Citation of references and copyright use. 2
Penalties 5% = 1.5 marks per day for late submission
Total 30


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Design and implement native mobile applications
  • Use an integrated IDE to build, debug and test native mobile applications
  • Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability


Graduate Attributes
  • Knowledge
  • Cognitive, technical and creative skills
  • Self-management

4 Portfolio

Assessment Title
Portfolio

Task Description

You are to submit a set of portfolio items for weeks 2 to 11 inclusive. The weekly portfolios will describe your understanding of the topic for the week, with relevant references and resources providing evidence of your understanding.

You are to conduct a search of the internet on the topic for the week. You should review a minimum of 4 items of the items you find and link them to your portfolio. You are not to upload files from the internet, as you do not own copyright, and if you do, this will be plagiarism. You are to use links to your items only. You may include items from YouTube, clips from lectures and/or tutorials, and your own work that you produce in the tutorials. Your portfolio should capture rich ideas, resources and innovative practice around mobile app development within the frame of the weekly topics.

The structure of the weekly portfolio entry is as follows:

· Summary of weekly learning topics, about ¼ page of A4.

· A list of at least 2 resources. Each resource should consist of a Harvard reference or link to online resources, about a ¼ page of A4.

· This should be followed by a brief discussion as to what the resource is, why you chose the item, and why you thought the item chosen was appropriate, about ½ a page of A4.


Assessment Due Date

Week 12 Friday (4 June 2021) 11:45 pm AEST


Return Date to Students

Weighting
20%

Assessment Criteria

Criteria Marks/week
Summary of weekly topic 0.5
Resource descriptions 1
Number and justification/quality of resource 0.5


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Describe and be able to develop critical parts of a native mobile system programming interface
  • Determine the business impact of a given mobile solution and critically assess the implementation of an app and its likely marketability and profitability


Graduate Attributes
  • Knowledge
  • Communication
  • Self-management

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?