Overview
This unit will teach you how to develop application software (apps) for mobile devices, building on your knowledge of programming, user experience design and web technologies. You will learn about key features of the mobile industry, mobile technologies, mobile devices and mobile platforms. Through a combination of theory and practice, you will learn how to develop and optimise content for mobile devices, and how to create user interfaces and navigation controls. You will design, implement, test and debug mobile applications using industry-standard software tools and cross-platform application programming interfaces (APIs).
Details
Pre-requisites or Co-requisites
Prerequisite: (DGTL11006 Coding Fundamentals AND DGTL11005 Web Design) OR MMST11002 Web Design Students who have completed DGTL13002 Mobile Application Development may not enrol in this unit
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 2 - 2018
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure – International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback – Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Moodle unit evaluation
Require more programming task in the weekly tutorials
Incorporate programming tasks into the weekly tutorials.
- explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
- develop and optimise content for mobile devices
- create user interfaces and navigation controls for mobile applications
- design, implement, test and debug mobile applications.
Not applicable
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | |||
---|---|---|---|---|
1 | 2 | 3 | 4 | |
1 - Written Assessment - 40% | ||||
2 - Practical Assessment - 60% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | |||
---|---|---|---|---|
1 | 2 | 3 | 4 | |
1 - Communication | ||||
2 - Problem Solving | ||||
3 - Critical Thinking | ||||
4 - Information Literacy | ||||
5 - Team Work | ||||
6 - Information Technology Competence | ||||
7 - Cross Cultural Competence | ||||
8 - Ethical practice | ||||
9 - Social Innovation | ||||
10 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Written Assessment - 40% | ||||||||||
2 - Practical Assessment - 60% |
Textbooks
There are no required textbooks.
Additional Textbook Information
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Adobe Dreamweaver CC latest version
- Microsoft Word
- Adobe XD CC latest version
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
r.johnluan@cqu.edu.au
Module/Topic
Introduction to Mobile Application Development : Overview, marketplace & opportunities
Chapter
Events and Submissions/Topic
Module/Topic
Mobile platforms and Operating Systems (OS)
Chapter
Events and Submissions/Topic
Module/Topic
Introduction to jQuery Mobile , HTML & CSS
Chapter
Events and Submissions/Topic
Module/Topic
UX Design for Mobile - Design Principle and creating themes
Chapter
Events and Submissions/Topic
Module/Topic
General design planning, prototyping and user testing
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
iQuery Mobile UI Components
Chapter
Events and Submissions/Topic
Mobile application 'Design Specification Document' Due: Week 6 Friday (24 Aug 2018) 11:45 pm AEST
Mobile application 'Design Specification Document' Due: Week 6 Friday (24 Aug 2018) 11:45 pm AEST
Module/Topic
jQuery Mobile - Working with images, audio and video
Chapter
Events and Submissions/Topic
Module/Topic
jQuery Mobile -Listening and Responding to Events
Chapter
Events and Submissions/Topic
Module/Topic
Adding functionality with JavaScript
Chapter
Events and Submissions/Topic
Module/Topic
Application Programming Interfaces (API)
Chapter
Events and Submissions/Topic
Module/Topic
Building Apps and Packaging
Chapter
Events and Submissions/Topic
Module/Topic
Review
Chapter
Events and Submissions/Topic
Practical Assessment and report Due: Week 12 Friday (5 Oct 2018) 11:45 pm AEST
Practical Assessment and report Due: Week 12 Friday (5 Oct 2018) 11:45 pm AEST
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
1 Written Assessment
During Assignment One you will prepare a comprehensive 'Design Specification Document' for a new and exciting mobile application that you propose to develop for Assignment Two (2000-2500 words). Mobile application that is innovative, commercially viable and that CLEARLY satisfy an identified need in the marketplace will be viewed more favourably than others.
Note: The design specification that you prepare for this assignment is related to the mobile application that you will build in Assignment 2. The two assignments are related.
Further information relating to this task is available on the unit website.
Week 6 Friday (24 Aug 2018) 11:45 pm AEST
Week 8 Friday (7 Sept 2018)
Subject to change
Assessment Criteria | Marks |
Title page and introduction
|
6 |
Platform
|
6 |
Functional requirements
|
6 |
Navigation map
|
4 |
Design
|
10 |
Timeline
|
4 |
Referencing
|
4 |
Total Marks | 40 |
- explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
- create user interfaces and navigation controls for mobile applications
- design, implement, test and debug mobile applications.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
- Cross Cultural Competence
- Ethical practice
2 Practical Assessment
During Assignment Two you will develop a physical prototype for a mobile application. Choose either one of the following options for your mobile application prototype:
Option 1: Solution-based Mobile application of your choice
or
Option 2: Improve an existing Mobile Application idea.
The mobile application must be implemented using HTML5, CSS and jQuery Mobile. An application programming interface (API) or Plugins can be used to support your Mobile Application structure. All content and media elements within the prototype are to be original. You are also required to produce a professionally written report to accompany your prototype. Further information relating to this task is available on the unit website.
Week 12 Friday (5 Oct 2018) 11:45 pm AEST
Subject to change
Assessment Criteria | Mark |
Conceptualisation | 10 |
Functionality | 10 |
Style and media elements (all content is to be original) | 10 |
Coding | 10 |
Innovation | 10 |
Professionally presented report (content,clarity and completeness) | 10 |
Total Marks | 60 |
- explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
- develop and optimise content for mobile devices
- create user interfaces and navigation controls for mobile applications
- design, implement, test and debug mobile applications.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Information Technology Competence
- Cross Cultural Competence
- Ethical practice
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.