CQUniversity Unit Profile
DGTL12008 Mobile Application Development
Mobile Application Development
All details in this unit profile for DGTL12008 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit will teach you how to develop application software (apps) for mobile devices, building on your knowledge of programming, user experience design and web technologies. You will learn about key features of the mobile industry, mobile technologies, mobile devices and mobile platforms. Through a combination of theory and practice, you will learn how to develop and optimise content for mobile devices, and how to create user interfaces and navigation controls. You will design, implement, test and debug mobile applications using industry-standard software tools and cross-platform application programming interfaces (APIs).

Details

Career Level: Undergraduate
Unit Level: Level 2
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisite: (DGTL11006 Coding Fundamentals AND DGTL11005 Web Design) OR MMST11002 Web Design Students who have completed DGTL13002 Mobile Application Development may not enrol in this unit

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 2 - 2019

Brisbane
Bundaberg
Mackay
Online
Rockhampton

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Written Assessment
Weighting: 40%
2. Practical Assessment
Weighting: 60%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Moodle student evaluation page

Feedback

The assessment tasks need to be better explained

Recommendation

To review the assessment task for the next offering.

Feedback from Moodle student evaluation page

Feedback

Add a weekly video tutorials

Recommendation

To add weekly video tutorials in the Moodle site.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
  2. develop and optimise content for mobile devices
  3. create user interfaces and navigation controls for mobile applications
  4. design, implement, test and debug mobile applications.

Not applicable

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4
1 - Written Assessment - 40%
2 - Practical Assessment - 60%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Written Assessment - 40%
2 - Practical Assessment - 60%
Textbooks and Resources

Textbooks

There are no required textbooks.

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Adobe Acrobat Reader (free browser plug-in)
  • Adobe Dreamweaver (Adobe Creative Cloud student subscription recommended)
  • Microsoft Word
  • Adobe XD CC latest version
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Regina John Luan Unit Coordinator
r.johnluan@cqu.edu.au
Schedule
Week 1 Begin Date: 15 Jul 2019

Module/Topic

Introduction to Mobile Application Development :  Overview, marketplace & opportunities

Chapter

Events and Submissions/Topic

Week 2 Begin Date: 22 Jul 2019

Module/Topic

Mobile platforms and Operating Systems (OS)

Chapter

Events and Submissions/Topic

Week 3 Begin Date: 29 Jul 2019

Module/Topic

Introduction to jQuery Mobile , HTML & CSS

Chapter

Events and Submissions/Topic

Week 4 Begin Date: 05 Aug 2019

Module/Topic

UX Design for Mobile - Design Principle and creating themes

Chapter

Events and Submissions/Topic

Week 5 Begin Date: 12 Aug 2019

Module/Topic

General design planning, prototyping and user testing 

Chapter

Events and Submissions/Topic

Vacation Week Begin Date: 19 Aug 2019

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 26 Aug 2019

Module/Topic

iQuery Mobile UI Components

Chapter

Events and Submissions/Topic

Practical and Mobile application 'Design Specification Document' assessment. Due: Week 6 Friday (30 Aug 2019) 11:45 pm AEST


Practical assessment and Mobile application 'Design Specification Document' . Due: Week 6 Friday (30 Aug 2019) 11:45 pm AEST
Week 7 Begin Date: 02 Sep 2019

Module/Topic

jQuery Mobile - Working with images, audio and video

Chapter

Events and Submissions/Topic

Week 8 Begin Date: 09 Sep 2019

Module/Topic

jQuery Mobile -Listening and Responding to Events

Chapter

Events and Submissions/Topic

Week 9 Begin Date: 16 Sep 2019

Module/Topic

Adding functionality with JavaScript

Chapter

Events and Submissions/Topic

Week 10 Begin Date: 23 Sep 2019

Module/Topic

Application Programming Interfaces (API)

Chapter

Events and Submissions/Topic

Week 11 Begin Date: 30 Sep 2019

Module/Topic

Building Apps and Packaging

Chapter

Events and Submissions/Topic

Week 12 Begin Date: 07 Oct 2019

Module/Topic

Review

Chapter

Events and Submissions/Topic

Practical Assessment and report Due: Week 12 Friday (11 Oct 2019) 11:45 pm AEST


Practical Assessment and final report Due: Week 12 Friday (11 Oct 2019) 11:45 pm AEST
Review/Exam Week Begin Date: 14 Oct 2019

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 21 Oct 2019

Module/Topic

Chapter

Events and Submissions/Topic

Term Specific Information

You must have access to the following resources for this unit.


UNIT WEBSITE

The unit website provides essential resources for the unit such as a Study Guide and an online discussion forum. It can be accessed at moodle.cqu.edu.au


STUDY GUIDE

The online Study Guide will direct you to all of the essential readings, discussion questions and exercises for each module of the unit. The Study Guide is available in Adobe Portable Document format (PDF) from the unit website.


DISCUSSION FORUM

An online discussion forum will be provided through the unit website for discussing matters that relate to the unit. The discussion forum is the primary means of support for off-campus students who want assistance with tutorial exercises and assignments.


WEB BROWSERS

You will need a recent version of Google Chrome (www.google.com/chrome) and Mozilla Firefox (www.mozilla.com) to explore the Web and test the pages that you create. Off-campus students are encouraged to install the latest versions of these browsers. On-campus students may use whichever versions are installed in their local computer lab.


ADOBE DREAMWEAVER CC

You will need Adobe Dreamweaver CC, which is a HTML editor used to create Web sites and edit HTML, PHP, JavaScript, CSS and related files.  Adobe Dreamweaver CC is available in the on-campus digital media labs. It can also be purchased at a discounted education price as part of an Adobe Creative Cloud subscription from the Adobe web site at www.adobe.com.au. 


ADOBE XD CC

You will need Adobe XD is a vector -based tool developed  for designing and prototyping user experience for web and mobile apps.  It is used to create a simple interactive click-through prototypes. Adobe XD is available in the on-campus digital media labs. It can also be downloaded for free from the Adobe web site at https://www.adobe.com/products/xd.html


ADOBE ACROBAT READER

You will need Adobe Acrobat Reader, which is a free program that lets you view, navigate and print PDF documents like the DGTL12008 Study Guide. Adobe Acrobat Reader can be downloaded from the Adobe website at www.adobe.com.


WORD PROCESSOR

You will need a word processor such as Microsoft Word for writing parts of your assignments.

Assessment Tasks

1 Written Assessment

Assessment Title
Practical assessment and Mobile application 'Design Specification Document' .

Task Description

During Assignment One, you will prepare a comprehensive 'Design Specification Document' for a new and exciting mobile application that you propose to develop for Assignment Two.  A mobile app that is innovative, commercially viable, and that satisfies an identified need in the marketplace will be viewed more favourably than others. Completed weekly practical exercises will also be part of the assessment one submission. The practical exercises instruction and information is available in the Moodle site weekly block. 

There are two main components to this assignment [Part A and B]:

Part A: Weekly practical exercises in response to design briefs in the Study Guides.

Part B: Design specification document: Design specification document 2000- 2500 words.+/-10 %.The design specification should be prepared as a Microsoft Word document with a professional appearance. 


Assessment Due Date

Week 6 Friday (30 Aug 2019) 11:45 pm AEST


Return Date to Students

Week 8 Friday (13 Sept 2019)

2 weeks after submission


Weighting
40%

Assessment Criteria

Assessment Criteria

  • Part A:  Weekly practical exercises in response to design briefs in the Study Guides. (20 Marks)
  • Part B : Design specification document (20 Marks)

Total Marks 40%

Note: Please refer to the unit website for more detailed assessment criteria





Referencing Style

Submission
Online

Submission Instructions
Please refer to the unit website for assignment submission instructions.

Learning Outcomes Assessed
  • explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
  • create user interfaces and navigation controls for mobile applications
  • design, implement, test and debug mobile applications.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

2 Practical Assessment

Assessment Title
Practical Assessment and final report

Task Description

During Assignment Two, you will develop a physical prototype for a mobile application.  The purpose of the mobile app is to identify a problem which can be resolved by a mobile application. The mobile application should provide the user with tangible benefits including reducing costs via productivity enhancements, adding new revenue to a business, improving customer service or improving workflow.
The proposed physical prototype for a mobile app should be  a solution-based Mobile application of the following criteria:

  • Education
  • Business
  • Industry work-cycle 
  • Lifestyle - Fitness, food, travel

The mobile application must be implemented using HTML5, CSS and jQuery Mobile. An Application Programming Interface (API) or Plugins can be used to support your mobile application structure. All content and media elements within the prototype are to be original. You are also required to produce a professionally written report to accompany your prototype. Further information relating to this task is available on the unit website.

The content of the mobile app should include:

• Information for the option that you have chosen for your Mobile application prototype. (Enhancing user experience through personalized content is the best way to get users to engage with app)

• Visual content such as icons and images can make the app easily recognizable and stand out.

• Interactive form – Options include:

o a form layout for an online diary that users can enter details or

o a form layout for an online feedback that users can enter detailsinto.

• Application programming Interface API or Plugins– Options include:

• API for a google Map

• API for social media social media integration

• API for Camera or Dialogs

• Any suitable APIs or plugins for the mobile application. 

Mobile user interface (UI) design should focus on usability, readability and consistency. The layout of the information, commands and content in the mobile app should mirror the operating system in placement and composition to allow user intuition. Choose images, fonts, colours,shapes, textures and other design elements that suit the mobile application theme.


Assessment Due Date

Week 12 Friday (11 Oct 2019) 11:45 pm AEST


Return Date to Students

2 weeks after submission


Weighting
60%

Assessment Criteria

Assessment Criteria                                                                                          

  • Conceptualisation  (10 Marks)
  • Functionality  (10 Marks)
  • Style and media elements (all content is to be original)  (10 Marks)
  • Coding (10 Marks)
  • Innovation(10 Marks)
  • Professionally presented report (content,clarity and completeness) (10 Marks)

      Total Marks 60 %

Note: Please refer to the unit website for more detailed assessment criteria




Referencing Style

Submission
Online

Submission Instructions
Please refer to the unit website for assignment submission instructions.

Learning Outcomes Assessed
  • explain key features of the mobile industry, mobile technologies, mobile devices and mobile platforms
  • develop and optimise content for mobile devices
  • create user interfaces and navigation controls for mobile applications
  • design, implement, test and debug mobile applications.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?