CQUniversity Unit Profile
DGTL12011 Advanced 3D Animation
Advanced 3D Animation
All details in this unit profile for DGTL12011 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit builds on the foundation provided by the prerequisite unit to further develop your skills and knowledge in three-dimensional (3D) animation, particularly character animation. Using industry-standard software tools such as Autodesk Maya, you will gain an understanding of anatomy, motion, weight and timing in animation sequences. You will learn how to model and rig a 3D character with associated controls, and how to create believable character movements with walk cycles and facial animation.

Details

Career Level: Undergraduate
Unit Level: Level 2
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisite: MMST12019 3D Animation Students who have completed DGTL13004 Advanced 3D Animation and Character Development may not enrol in this unit.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 2 - 2019

Brisbane
Mackay
Online
Rockhampton

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical Assessment
Weighting: 45%
2. Practical Assessment
Weighting: 55%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Moodle

Feedback

Video tutorials can currently be downloaded from the unit website. Some students have asked for video tutorials to be distributed in a streaming format through YouTube or Vimeo.

Recommendation

The possibility of streaming the video tutorials will be investigated.

Feedback from Moodle

Feedback

Some students have requested refresher video tutorials about render settings and the use of virtual cameras, even though these topics are covered in the prerequisite course.

Recommendation

The possibility of providing some refresher video tutorials will be investigated.

Feedback from Moodle

Feedback

Some students felt that the assignment brief did not make it clear that they could use third-party music in their videos.

Recommendation

The issue of using third-party music will be clarified in the assignment brief.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. model and rig a 3D character with associated controls
  2. apply elements of character animation such as anatomy, motion, weight and timing
  3. create believable character movements with walk cycles and facial animation.

Not applicable

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3
1 - Practical Assessment - 45%
2 - Practical Assessment - 55%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical Assessment - 45%
2 - Practical Assessment - 55%
Textbooks and Resources

Textbooks

There are no required textbooks.

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Adobe CC
  • Autodesk Maya 2017 above
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Qing Huang Unit Coordinator
q.huang@cqu.edu.au
Schedule
Week 1 Begin Date: 15 Jul 2019

Module/Topic

Review of principles: timing and spacing Overview of Maya animation methods and tools

Chapter

Bouncing ball project revisit; Graph editor, dope sheet, etc.

Events and Submissions/Topic

Week 2 Begin Date: 22 Jul 2019

Module/Topic

About animation production: story, plan, budget.

Chapter

Nonlinear Deformation

Events and Submissions/Topic

Week 3 Begin Date: 29 Jul 2019

Module/Topic

Human anatomy & Character design

Chapter

Modelling of whole character body

Events and Submissions/Topic

Week 4 Begin Date: 05 Aug 2019

Module/Topic

Character rigging and set up in Maya

Chapter

Joints, IK joints, spline, joints, constrains, etc

Events and Submissions/Topic

Week 5 Begin Date: 12 Aug 2019

Module/Topic

Character binding and skinning

Chapter

Skin; weight map, binding

Events and Submissions/Topic

Vacation Week Begin Date: 19 Aug 2019

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 26 Aug 2019

Module/Topic

MEL scripting introductory

Chapter

Create customer codes using MEL

Events and Submissions/Topic

Character development Due: Week 6 Friday (30 Aug 2019) 11:00 pm AEST
Week 7 Begin Date: 02 Sep 2019

Module/Topic

Walking and locomotion

Chapter

Walk cycle 1

Events and Submissions/Topic

Week 8 Begin Date: 09 Sep 2019

Module/Topic

Walking and locomotion II

Chapter

Walk cycle 2

Events and Submissions/Topic

Week 9 Begin Date: 16 Sep 2019

Module/Topic

Character animation: straight ahead, pose by pose. Staging. acting, secondary actions, etc.

Chapter

Forward/Inverse kinematics, More acting

Events and Submissions/Topic

Week 10 Begin Date: 23 Sep 2019

Module/Topic

Facial animation

Chapter

Blending shapes

Events and Submissions/Topic

Week 11 Begin Date: 30 Sep 2019

Module/Topic

Speech and phonemes in animation

Chapter

Lip sync

Events and Submissions/Topic

Week 12 Begin Date: 07 Oct 2019

Module/Topic

Wrap up

Chapter

Staging, lighting, animating & textures, etc

Events and Submissions/Topic

A single (or more) character animation with humanoid actions Due: Week 12 Friday (11 Oct 2019) 11:00 pm AEST
Review/Exam Week Begin Date: 14 Oct 2019

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 21 Oct 2019

Module/Topic

Chapter

Events and Submissions/Topic

Assessment Tasks

1 Practical Assessment

Assessment Title
Character development

Task Description

Design and develop a CG (Computer Graphic) character with full body texture ready model and with FK/IK character rigging setups. The character has to be your own design with proper appearance and props if necessary. And it should be rigged and fully functional for your further intended motions.


Assessment Due Date

Week 6 Friday (30 Aug 2019) 11:00 pm AEST

Through Moodle course website


Return Date to Students

Week 8 Friday (13 Sept 2019)

Through Moodle course website


Weighting
45%

Assessment Criteria

Part A: Character development (30 marks)

Structurally appropriate (topology, anatomy, proportion) /10 points

Skeleton structure, character settings are appropriate and functional with all the tool handles necessary (FK/IK handles, customised attributes, etc.)/10 points

Character quality: personality, distinctiveness, proper clothes/props (innovation & creativity) /10 points


Part B: Written critique (15 marks)

Discussion and reflection of development process (theoretical, cultural and technical) /5 points

Appropriate, clear and proper structured story and actions for the character (storyboard, script and dialogues)/5 points

Written skills /4 points

Use of source materials/referencing /1 point


Referencing Style

Submission
Online

Submission Instructions
You must submit the following file for this assignment: a zip file containing all your Maya project folders and your report.

Learning Outcomes Assessed
  • model and rig a 3D character with associated controls
  • apply elements of character animation such as anatomy, motion, weight and timing


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

2 Practical Assessment

Assessment Title
A single (or more) character animation with humanoid actions

Task Description

Create a short character animation using the character designed and created in Assignment 1. The character should perform certain humanoid actions such as singing, dancing or playing sport with discernable human acting and personalities.


Assessment Due Date

Week 12 Friday (11 Oct 2019) 11:00 pm AEST

Through Moodle course website


Return Date to Students

Exam Week Friday (25 Oct 2019)

Through Moodle course website


Weighting
55%

Assessment Criteria

Production quality (title, correct video format, resolution, credits, etc.) /6 points

Smooth and convincing action of the character in terms of timing, spacing, staging and acting (including facial animation)/20 points

Secondary actions (following through, overlapping, etc.) /6 points

Story telling ability in terms of storyline, camera language and montage /10 points

Visual and audio qualities (lighting, colour, materials and effects) /8 points

Originality, style and creativity (cultural influences and X-factors) /5 points


Referencing Style

Submission
Online

Submission Instructions
You must submit the following files for this assignment: a zip file (.zip) containing your Maya project files and structure together with your movie file of the animation (.avi, mov, mp4, etc). The resolution should be at least HD_720 (1280x720). If your uploading video file size exceeds 100 mb limitation of Moodle, you could just upload the project zip file and upload your movie version of the animation to some public video domain site such as YouTube or Vimeo and send me the link in a text file for viewing.

Learning Outcomes Assessed
  • model and rig a 3D character with associated controls
  • apply elements of character animation such as anatomy, motion, weight and timing
  • create believable character movements with walk cycles and facial animation.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?