CQUniversity Unit Profile
DGTL13009 3D Character Design
3D Character Design
All details in this unit profile for DGTL13009 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

This unit of study will advance your understanding of three-dimensional (3D) computer graphics, particularly in the area of 3D character design. You will learn how to use a variety of tools and techniques to create a 3D character for use in real-time rendering platforms. You will develop the necessary skills to produce 3D characters for animation, visual effects and games using industry-standard software.

Details

Career Level: Undergraduate
Unit Level: Level 3
Credit Points: 6
Student Contribution Band: 8
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisite: MMST12019 3D Computer GraphicsAntirequisite: Students who have completed DGTL12011 3D Character Design or DGTL13004 Advanced 3D Animation and Character Development may not enrol in this unit.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 2 - 2021

Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical Assessment
Weighting: 40%
2. Practical Assessment
Weighting: 60%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Apply the principles of design to 3D character creation
  2. Apply an understanding of human anatomy to 3D character creation
  3. Produce a 3D character model suitable for real-time rendering using industry-standard software
  4. Produce character texture maps suitable for real-time rendering using industry-standard software
  5. Produce complex materials suitable for real-time rendering using industry-standard software.

Not applicable

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical Assessment - 40%
2 - Practical Assessment - 60%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical Assessment - 40%
2 - Practical Assessment - 60%
Textbooks and Resources

Textbooks

There are no required textbooks.

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Adobe Acrobat Reader
  • Adobe Photoshop CC
  • Google Chrome
  • Graphics Tablet (Recommended)
  • Microsoft Word
  • Maya 2020 above
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Qing Huang Unit Coordinator
q.huang@cqu.edu.au
Schedule
Week 1 Begin Date: 12 Jul 2021

Module/Topic

Lecture: Unit Overview, Organic Modelling Workflows, Principles of Character Design, Painting in Photoshop

Chapter

Tutorial: Character Design (Silhouette and shapes) in Photoshop (with Graphics Tablet)

Events and Submissions/Topic

Week 2 Begin Date: 19 Jul 2021

Module/Topic

Lecture: Concept Art - Workflows, Terminology, Tools and Techniques, Painting in Photoshop

Chapter

Tutorial: Character Design and Digital Painting (thumbnailing, value, colour, etc) in Photoshop (with Graphics Tablet)

Events and Submissions/Topic

Week 3 Begin Date: 26 Jul 2021

Module/Topic

Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 1)

Chapter

Tutorial: Modelling A simple low polygon character

Events and Submissions/Topic

Week 4 Begin Date: 02 Aug 2021

Module/Topic

Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 2)

Chapter

Tutorial: Modelling A cartoon style character head in details

Events and Submissions/Topic

Week 5 Begin Date: 09 Aug 2021

Module/Topic

Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 3)

Chapter

Tutorial: Modelling full body, hand, foot, hair

Events and Submissions/Topic

Vacation Week Begin Date: 16 Aug 2021

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 23 Aug 2021

Module/Topic

Lecture: Modelling - Workflows, Terminology, Tools and Techniques (Part 4)

Chapter

Tutorial: How to create clothes and using sculpting tools

Events and Submissions/Topic

3D Character Model and Self Assessment Due: Week 6 Friday (27 Aug 2021) 11:00 pm AEST
Week 7 Begin Date: 30 Aug 2021

Module/Topic

Lecture: Texturing Character – Uvs, Workflows, Terminology, Tools and Techniques

Chapter

Tutorial: How to create UVs, and textures

Events and Submissions/Topic

Week 8 Begin Date: 06 Sep 2021

Module/Topic

Lecture: Introducing Riggings and Some Opensource Character Creation Software

Chapter

Tutorial: Using the Opensource for Character Creation. Looking into Maya quick rig and templates.

Events and Submissions/Topic

Week 9 Begin Date: 13 Sep 2021

Module/Topic

None

Chapter

Developing and Modelling students' own characters

Events and Submissions/Topic

Week 10 Begin Date: 20 Sep 2021

Module/Topic

None

Chapter

Developing and Modelling students' own characters

Events and Submissions/Topic

Week 11 Begin Date: 27 Sep 2021

Module/Topic

None

Chapter

Developing and Modelling students' own characters

Events and Submissions/Topic

Week 12 Begin Date: 04 Oct 2021

Module/Topic

None

Chapter

Developing and Modelling students' own characters

Events and Submissions/Topic

Textured 3D Character and Self Assessment Due: Week 12 Friday (8 Oct 2021) 11:00 pm AEST
Review/Exam Week Begin Date: 11 Oct 2021

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 18 Oct 2021

Module/Topic

Chapter

Events and Submissions/Topic

Assessment Tasks

1 Practical Assessment

Assessment Title
3D Character Model and Self Assessment

Task Description

This assessment requires you to create a 3D character model, and complete a written review of your work. The 3D character model and the document must adhere to the technical specifications and submission requirements specified in the assessment criteria.


Assessment Due Date

Week 6 Friday (27 Aug 2021) 11:00 pm AEST


Return Date to Students

Week 8 Friday (10 Sept 2021)


Weighting
40%

Assessment Criteria

  • Adherence to technical specifications and submission requirements
  • Application of principles of design
  • Application of an understanding of human anatomy
  • Suitability of topology for deformations
  • Suitability of model for real-time rendering
  • Effort and engagement
  • Creativity and innovation
  • Communication (written) self-reflection and self-evaluation on the development process.


Referencing Style

Submission
Online

Submission Instructions
You must upload your 3D Character Model (Maya project file) together with a document of your Self Assessment, directly to the unit website (Moodle).

Learning Outcomes Assessed
  • Apply the principles of design to 3D character creation
  • Apply an understanding of human anatomy to 3D character creation
  • Produce a 3D character model suitable for real-time rendering using industry-standard software


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

2 Practical Assessment

Assessment Title
Textured 3D Character and Self Assessment

Task Description

This assessment requires you to publish a textured and posed 3D character to a real-time rendering platform, and complete a written review of your work. The 3D character and the document must adhere to the technical specifications and submission requirements specified in the assessment criteria.


Assessment Due Date

Week 12 Friday (8 Oct 2021) 11:00 pm AEST


Return Date to Students

Exam Week Friday (22 Oct 2021)


Weighting
60%

Assessment Criteria

  • Adherence to technical specifications and submission requirements
  • Application of principles of design
  • Suitability of textures for realtime rendering
  • Suitability of materials for real-time rendering
  • Suitability of pose and idle animation
  • Effort and engagement
  • Creativity and innovation
  • Communication (written) self-reflection and self-evaluation on the development process.


Referencing Style

Submission
Online

Submission Instructions
You must submit to Moodle a document of your Self Assessment in which it includes a Sketchfab URL for your published full-Textured 3D Character Model.

Learning Outcomes Assessed
  • Apply the principles of design to 3D character creation
  • Apply an understanding of human anatomy to 3D character creation
  • Produce a 3D character model suitable for real-time rendering using industry-standard software
  • Produce character texture maps suitable for real-time rendering using industry-standard software
  • Produce complex materials suitable for real-time rendering using industry-standard software.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?