CQUniversity Unit Profile
EDCU12039 Design and Digital Technologies
Design and Digital Technologies
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The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

Design and Digital Technologies introduces students to both the nature of learning in Design and Technology and Digital Technologies to enhance problem solving, innovation and creative thinking skills for 21st century learners. Students develop deep understanding of the thinking processes of planning, producing and evaluating which are essential processes in Design and Technology, and defining, organising and implementing which are essential processes in Digital Technology. They engage in design and digital challenges to build their own content and process knowledge in the learning area and reflect on the value of technological ways of thinking and learning for sustainability and innovation. Students explore a range of digital tools that support their engagement in the Design and Digital Technologies Curriculum content and pedagogy.

Details

Career Level: Undergraduate
Unit Level: Level 2
Credit Points: 6
Student Contribution Band: 7
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

There are no requisites for this unit.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 1 - 2023

Bundaberg
Cairns
Mackay
Online
Rockhampton
Townsville

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical and Written Assessment
Weighting: 50%
2. Presentation
Weighting: 50%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Student feedback

Feedback

Assessment

Recommendation

Assessments need to be updated in line with the new curriculum and to assist with student clarity.

Feedback from Student feedback

Feedback

Overall unit and Moodle site

Recommendation

Course needs to be updated in line with the new curriculum and to assist with student clarity.

Feedback from Student feedback

Feedback

Lecturers and tutors.

Recommendation

Tutors and I will continue to use student feedback to guide teaching practice and course materials.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. Participate in individual and collaborative learning processes to improve professional understanding of content knowledge and teaching and learning in the Design and Digital Technologies learning area
  2. Use current research and examples to explain the value, nature and pedagogical practices appropriate to the Design and Digital Technologies learning area
  3. Recommend Information and Communications Technologies on the basis of their purposeful application to learning and student engagement in the Design and Digital Technologies curriculum learning area
  4. Produce digital content by making effective and purposeful use of Information and Communications Technology to model Design and Digital Technologies curriculum learning goals.

Successful completion of this unit provides opportunities for students to engage with the Australian Professional Standards for Teachers (Graduate Career Stage) focus areas of:

1.2 Understand how students learn

2.1 Content and teaching strategies of the teaching area

2.6 Information and Communication Technology (ICT)

3.3 Use teaching strategies

3.4 Select and use resources

4.5 Use ICT safely, responsibly and ethically

5.2 Provide feedback to students on their learning

6.3 Engage with colleagues and improve practice

6.4 Apply professional learning and improve student learning

Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical and Written Assessment - 50%
2 - Presentation - 50%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical and Written Assessment - 50%
2 - Presentation - 50%
Textbooks and Resources

Textbooks

There are no required textbooks.

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
Referencing Style

All submissions for this unit must use the referencing style: American Psychological Association 7th Edition (APA 7th edition)

For further information, see the Assessment Tasks.

Teaching Contacts
Daren Mallett Unit Coordinator
d.mallett@cqu.edu.au
Schedule
Week 1 Begin Date: 06 Mar 2023

Module/Topic

Curriculum and pedagogies: Design and Technologies

Chapter

Best, M. (2017). Transforming pre-service teachers’ beliefs and understandings about design and technologies. The Australian Journal of Teacher Education, 42(7), 47–65. https://doi.org/10.14221/ajte.2017v42n7.4

Li, Y., Schoenfeld, A. H., diSessa, A. A., Graesser, A. C., Benson, L. C., English, L. D., & Duschl, R. A. (2019). Design and Design Thinking in STEM Education. Journal for STEM Education Research., 2(2), 93–104. https://doi.org/10.1007/s41979-019-00020-z

Australian Curriculum, Assessment and Reporting Authority. (2022). Understand this learning area: Technologies. https://v9.australiancurriculum.edu.au/teacher-resources/understand-this-learning-area/technologies

Events and Submissions/Topic

  • Engage with the Moodle unit materials, tutorials and the Australian Curriculum: Technologies.
  • Commence Design Challenge Project.
  • Gain a critical understanding of AT1.
Week 2 Begin Date: 13 Mar 2023

Module/Topic

Design and Technologies: What is it and why is it so important?

Chapter

Mawson, B. (2003). Beyond `The Design Process’: An Alternative Pedagogy for Technology Education. International Journal of Technology and Design Education, 13(2), 117–128. https://doi.org/10.1023/A:1024186814591

McCormick, R. (2004). Issues of Learning and Knowledge in Technology Education. International Journal of Technology and Design Education, 14(1), 21–44. https://doi.org/10.1023/B:ITDE.0000007359.81781.7c

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials.
  • Complete all activities as outlined in these materials.
  • Complete design challenge construction and seek feedback.

Week 3 Begin Date: 20 Mar 2023

Module/Topic

The Technologies Contexts - Engineering and Materials

Chapter

Canty, D., Seery, N., Hartell, E. & Doyle, A. (2017). Integrating peer assessment in technology education through adaptive comparative judgment. [Conference session]. Pupils Attitude Towards Technology (PATT 34). https://www.researchgate.net/publication/320299812_Integrating_Peer_Assessment_in_Technology_Education_through_Adaptive_Comparative_Judgment

Kaiser, A. (2019). Chapter 5 - Introducing projects for Elementary School. In A. Kaiser, Designing the Future: How Engineering Builds Creative Critical Thinkers in the Classroom (Boost Critical and Creative Thinking Using the Engineering Design Process). Solution Tree.

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Complete all activities as outlined in these materials.
  • Complete Peer Evaluation task in Design Challenge Evaluation forum.
  • Stay in contact with peer to check progress on feedback.
  • Start to develop instructional video.
  • Continue working on Assignment 1.

Week 4 Begin Date: 27 Mar 2023

Module/Topic

The Technologies Contexts: Food technologies

Chapter

Fitzgerald, A., Leach, T., Davis, K., Martin, N., & Dunlop, S., (2020). Chapter 11: Informal spaces for STEM Learning and teaching. In A. Fitzgerald, C. Haeusler., & L. Pfeiffer (Eds.), STEM education in primary classrooms : unravelling contemporary approaches in Australia and New Zealand. Routledge, Taylor & Francis Group.


Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Complete all activities as outlined in these materials.
  • Complete final section of assignment. 

Week 5 Begin Date: 03 Apr 2023

Module/Topic

Integrating Design and Technologies

Chapter

Mullick, N. (2012). Caine’s Arcade [Video]. https://youtu.be/faIFNkdq96U


Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Complete all activities as outlined in these materials.\

Design Challenge Due: Week 5 Thursday (6 Apr 202) 11:45 pm AES3T


Teaching Design and Technologies – Beginning a design folio Due: Week 5 Thursday (6 Apr 2023) 11:45 pm AEST
Vacation Week Begin Date: 10 Apr 2023

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 17 Apr 2023

Module/Topic

Digital Technologies - Curriculum and Pedagogy

Chapter

Access eReading List for:

Blundell, C., Lee, K.-T., & Nykvist, S. (2020). Moving beyond enhancing pedagogies with digital technologies: Frames of reference, habits of mind and transformative learning. Journal of Research on Technology in Education, 52(2), 178–196. https://doi.org/10.1080/15391523.2020.1726235

Curtis, D., & Carter, M. (2013). Chapter 7: Study Session: Observing how children connect with the natural world. In D. Curtis. and M. Carter (Eds.). The art of awareness how observation can transform your teaching (2nd ed.). Redleaf Press.

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Commence all activities as outlined in these materials.
  • Become familiar with AT2 and get ahead on course readings. 

Week 7 Begin Date: 24 Apr 2023

Module/Topic

Processes and Production Skills - Computational Thinking

Chapter

Churchill. (2020). Development of students’ digital literacy skills through digital storytelling with mobile devices. Educational Media International, 57(3), 271–284. https://doi.org/10.1080/09523987.2020.1833680

Lee, J., & Junoh, J. (2019). Implementing Unplugged Coding Activities in Early Childhood Classrooms. Early Childhood Education Journal, 47(6), 709–716. https://doi.org/10.1007/s10643-019-00967-z

Ricketts, R. (2018). Computational Thinking for Kindergartners. https://www.edutopia.org/article/computational-thinking-kindergartners

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Commence all activities as outlined in these materials.
  • Have completed a response for artefact 1 for AT2.
  • Work collaboratively on related lessons for AT2

Week 8 Begin Date: 01 May 2023

Module/Topic

Coding and programming

Chapter

Barr, V. & Stephenson, C. (2011). Bringing computational thinking to K-12: what is Involved and what is the role of the computer science education community? ACM Inroads, 2(1). https://doi.org/https://doi.org/10.1145/1929887.1929905

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Commence all activities as outlined in these materials.
  • Completed response for artefact 2 for AT2.
  • Work collaboratively on related lessons for AT2

Week 9 Begin Date: 08 May 2023

Module/Topic

Data

Chapter

Boss, S. (2014). How to help your students develop data literacy. https://www.edutopia.org/blog/helping-students-develop-digital-literacy-suzie-boss 

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Commence all activities as outlined in these materials.
  • Start response for artefact three for AT2.
  • Work collaboratively on related lessons for AT2

Week 10 Begin Date: 15 May 2023

Module/Topic

Digital Communication (Digital tools to integrate media)

Chapter

Bereczki, E. O., & Kárpáti, A. (2021). Technology-enhanced creativity: A multiple case study of digital technology-integration expert teachers’ beliefs and practices. Thinking Skills and Creativity, 39, 100791–. https://doi.org/10.1016/j.tsc.2021.100791

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Commence all activities as outlined in these materials.
  • Work on response for artefact three for AT2.
  • Work collaboratively on related lessons for AT2
  • Start work on Part C of AT2
Week 11 Begin Date: 22 May 2023

Module/Topic

Integrating the purposeful use and teaching of digital technologies

Chapter

Fasso, & Knight, B. A. (2020). Identity development in school makerspaces: intentional design. International Journal of Technology and Design Education, 30(2), 275–294. https://doi.org/10.1007/s10798-019-09501-z


Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Commence all activities as outlined in these materials.
  • Completed response for artefact three for AT2.
  • Complete AT2 and proof-read.

Week 12 Begin Date: 29 May 2023

Module/Topic

Review and reflection

Chapter

There are no readings this week

Events and Submissions/Topic

  • Engage with the Moodle unit materials and tutorials. Complete all activities as outlined in these materials.
Digital portfolio Due: Week 12 Thursday (2 June 2022) 11:45 pm AEST



Workshops to the classroom Due: Week 12 Thursday (1 June 2023) 11:45 pm AEST
Review/Exam Week Begin Date: 05 Jun 2023

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 12 Jun 2023

Module/Topic

Chapter

Events and Submissions/Topic

Term Specific Information

  • Students are to only use the latest version 9 of the Australian Curriculum.
  • Students must pass both assessments in order to pass this unit

Assessment Tasks

1 Practical and Written Assessment

Assessment Title
Teaching Design and Technologies – Beginning a design folio

Task Description

Weighting: 50%

Word Limit: 2000 words (+/- 10%) (A word count guide is given for each section, however this is only a guide to help).

Due: Thursday 6th April at 11:55 PM (AEST)

Task Overview:

You are to create a photographed design folio with one design and technologies task that you would give to students from one of the three bands (F-2, 3-4 and 5-6). You will then create an instructional video to give to your future students that would guide them through the design or design thinking process for this task. You will then complete a reflection on your engagement with the design task and write a paper to the local education gazette providing a justification for this kind of teaching.

You are to submit your task as a readable word document or PDF with the links to your video contained in Part B.

A breakdown of the task is given here.

Part A – Design, construction and evaluation of your object with task card.

  • Create your design brief (this is the challenge you will set your students to complete).
  • Start planning out what, why and how you will build your object (Take photos of every stage). You need to submit these plans, mind mapping or otherwise with your submission.
  • Build your object.
  • Share your design thinking, design brief and photos with a peer and get feedback on ways you could improve your design and construction. You will use this feedback to complete Part C below.
  • Make adjustments based on feedback.
  • Design your student task card/s (which is your design brief) with your peer's feedback in mind.

Part B - Instructional video

You will use your photos (or video) taken of your design and construction process along with your task card to create an instructional video (that is no longer than 7 mins in length) that you would give to a student in a primary or early years' classroom guiding them through the design task and design process, both showing them what to do, as per the design brief and teaching them the design process. If you wish, you can break the video into smaller videos, particularly if you are working with younger children. You are not asking them to make the same thing you made. Rather, you are using your product as an exemplar to show one way of responding to a design brief which you have created. By the end of the video, the students will have a good understanding of what they are to do.

You will need to attach your design brief and PowerPoint (Or Prezi or E-Book) presentation with your script to your submission along with an accessible link (URL) to the video. A range of sample design briefs are given as exemplars to help you with this task.

Part C - Reflection of design task 

Draw from your course, readings, your peer's feedback and the Australian Curriculum (v.9.0) to complete a reflection on the entire design and construction process as a future teacher of such a task. You need to use your peer's feedback in this reflection. Use your course readings to guide your reflections.

Part D - Justification paper

You have been asked to write a paper for the local education gazette outlining the research underpinning teaching using tasks similar to the one with which you engaged. You are to draw from your experience engaging with and reflecting on this task to write a critical summary on why this kind of learning is important in the 21st century classroom. To support your case,  you need to ensure that you have included  links to the unit's readings, high quality research and the Australian Curriculum.   You will need to link the justification for your pedagogical approaches to the appropriate theoretical underpinnings (social constructivism, constructionism, connectivism or otherwise) demonstrating you understand how this kind of task can be beneficial for all students and their possible future careers.


Assessment Due Date

Week 5 Thursday (6 Apr 2023) 11:45 pm AEST

You are to submit your response to this task as a readable word document or PDF with the accessible links to your unlisted YouTube contained in Part B. Your submission should contain your evidence of engagement in the design process, any sketches, annotated photos, mind maps or planning in your Part A response.


Return Date to Students

Weighting
50%

Minimum mark or grade
25/50

Assessment Criteria

Use participation and critical reflection to develop a professional working understanding of the content knowledge contained in the Technologies learning area.

Has drawn from current research and examples to explain the value, nature, and pedagogical practices appropriate to the Design and Technologies subject.

Plan and scaffold an age-appropriate and engaging video and task cards (design brief). 

Recommends technologies on the basis of their purposeful application to learning and student engagement in the Design and Digital Technologies curriculum learning area


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Participate in individual and collaborative learning processes to improve professional understanding of content knowledge and teaching and learning in the Design and Digital Technologies learning area
  • Use current research and examples to explain the value, nature and pedagogical practices appropriate to the Design and Digital Technologies learning area


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Team Work
  • Information Technology Competence

2 Presentation

Assessment Title
Workshops to the classroom

Task Description

Weighting: 50%

Due: Thursday 1st June at 11:45 PM (AEST)

Word Limit: 3000 words (+/- 10%)

Task:

You will create a portfolio of three items from your workshops and show how you would use these kinds of activities in your future teaching. One of these tasks needs to be a coding task. The three items will consist of evidence of engagement with the workshops, critical reflections on the workshop activities and how you could apply these kinds of activities to your future teaching.

For example: In your workshop, you might program a robot or drone (which you could classify as a coding task). You will write a critical reflection on your experiences, your feelings, and reactions in relation to this experience related to your past, to the course readings or high-quality literature. You will then discuss how you would teach this, with clear links to your pedagogical approaches explained. Some possible approaches for engaging with this assignment will be provided on Moodle. 

A breakdown of the task is given here:

Part A (750 words) Evidence of engagement with design and critical reflection.

You are to draw from your course readings, past and present experiences to write a critical reflection with annotated photos or screenshots of your engagement with three tasks you completed in the workshops.

Part B – Your lessons (1250 words)

You are to create three lessons or short lesson sequences (if needed) with clear descriptions in how you would teach the above three tasks to your future class. Your teaching steps need to have clear links to your pedagogy and teaching strategies (and use the language of pedagogy).

You are strongly encouraged to integrate your use of these technologies with another curriculum area; however, you only need to mention this integration and not show how you will teach the other learning area. Your lessons need to contain links to the General Capabilities as listed in the latest version of the Australian Curriculum. You are very welcome to draw inspiration from high quality online sources for your lessons, however, you need to use your own words in your assignment.

Part C - Discussion and justification on pedagogy (1000 words)

Drawing from the unit's readings, high quality literature and the Australian Curriculum, provide a critical discussion and justification on your pedagogy you would be using in these lessons.


Assessment Due Date

Week 12 Thursday (1 June 2023) 11:45 pm AEST

Response to task should be submitted as a word or PDF document.


Return Date to Students

Weighting
50%

Minimum mark or grade
25/50

Assessment Criteria

Produce digital content by making effective and purposeful use of Information and Communications Technology to model in future teaching of the Digital Technologies subject .

Demonstrates a practical knowledge and understanding of Core Concepts in the Australian Curriculum: Technologies, Digital Technologies within the context of being a future teacher of such tasks.

Has drawn from current research and examples to explain the value nature and pedagogical practices appropriate to the Digital Technologies subject.


Referencing Style

Submission
Online

Learning Outcomes Assessed
  • Participate in individual and collaborative learning processes to improve professional understanding of content knowledge and teaching and learning in the Design and Digital Technologies learning area
  • Recommend Information and Communications Technologies on the basis of their purposeful application to learning and student engagement in the Design and Digital Technologies curriculum learning area
  • Produce digital content by making effective and purposeful use of Information and Communications Technology to model Design and Digital Technologies curriculum learning goals.


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Team Work
  • Information Technology Competence

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?