Overview
Generating creative design project ideas, pitching a project proposal, assembling a design team, developing a comprehensive project plan and undertaking a project are all vital skills that enable engineers to establish work opportunities. This unit takes you through the creative process of developing a prototype for an innovative design. You will consult with stakeholders, generate design ideas and as a member of a small design team, manage the development of a functional prototype and fine-tune the prototype based on stakeholder feedback. You will pitch and demonstrate your prototype to an audience of peers and industry. You will apply relevant fundamental discipline knowledge and skills as well as project management principles. Completing this unit will enable you to hone skills exhibited by productive entrepreneurial engineers.
Details
Pre-requisites or Co-requisites
Prerequisites: (ENEG11007 Engineering Industry Project Investigation OR ENEG11002 Engineering Skills 2) AND (ENEG11006 Engineering Statics OR ENEG11009 Fundamentals of Energy and Electricity OR PHYS11184 Engineering Physics A OR PHYS11185 Engineering Physics B) AND MATH11218 Applied Mathematics AND ENEG11008 Materials for Engineers
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 1 - 2019
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure – International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback – Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Student evaluations
Students enjoyed having the opportunity to propose any project they could think of.
Continue to develop students creative confidence and skills in pitching project ideas to ensure attractive projects are undertaken.
Feedback from Staff and student evaluations
Students enjoyed making the rapid prototypes but not everyone understood the value of using the prototypes to obtain feedback from stakeholders to improve their design.
Continue to encourage students to learn how to improve their design ideas through rapid prototyping specifically for seeking feedback from stakeholders.
Feedback from Student evaluations
More timely release of resources that supported assessment tasks.
All assessment instructions and resources should be finalised and uploaded to Moodle in the first weeks of term.
Feedback from Student evaluations
Textbooks were useful but underutilized in the current unit design.
Consider revising the textbooks and increasing set activities to scaffold skills development and completion of assessments.
Feedback from Staff
Focus more on creative design and rapid prototyping by relocating project management curriculum to earlier units
Project management skills could be taught in earlier units to allow this unit to have a greater emphasis on why engineers must develop creative design and rapid prototyping skills.
Feedback from Staff and student evaluation
Provide more learning resources to help students progress through the creative design process and develop such skills.
Create a creative design resources toolbox which is applied to complete set activities that assist students to progress through the creative design process with their team project.
- Pitch a design idea that proposes to investigate opportunities for improvement, solve a problem or produce a new product
- Develop a design specification by incorporating relevant Australian Standards and gathering information from potential users or clients
- Produce a functional prototype by applying project management skills, stakeholder feedback, relevant discipline knowledge, and the principles of sustainable development
- Communicate effectively, work productively, and be professionally accountable as part of a design team
- Reflect on the processes of creative design, project management, and prototype production.
Learning outcomes are linked to Engineers Australia Stage 1 Competencies and also discipline capabilities. You can find the mapping for this on the Engineering Undergraduate Course website.
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Written Assessment - 20% | |||||
2 - Written Assessment - 20% | |||||
3 - Written Assessment - 30% | |||||
4 - Portfolio - 30% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1 - Communication | |||||
2 - Problem Solving | |||||
3 - Critical Thinking | |||||
4 - Information Literacy | |||||
5 - Team Work | |||||
6 - Information Technology Competence | |||||
7 - Cross Cultural Competence | |||||
8 - Ethical practice | |||||
9 - Social Innovation | |||||
10 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Written Assessment - 20% | ||||||||||
2 - Written Assessment - 20% | ||||||||||
3 - Written Assessment - 30% | ||||||||||
4 - Portfolio - 30% |
Textbooks
Creative confidence: Unleashing the creative potential within us all
(2013)
Authors: Kelley, T. and Kelley, D.
Crown Business
New York New York , USA
Binding: Hardcover
Project management for engineering and construction
Third edition (2014)
Authors: Oberlender, G.
McGraw-Hill Education
USA
Binding: Hardcover
Additional Textbook Information
Copies are available to purchase from the CQUni Bookshop here: http://bookshop.cqu.edu.au (search on the Unit code)
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Modelling software specific to project
- MS Project
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
ben.taylor@cqu.edu.au
Module/Topic
Lecture: The rationale for creative design and project management
Chapter
Textbook: Oberlender Chapter 2 [pp.21-40]
Events and Submissions/Topic
Module/Topic
Lecture: Project management - Who's important
Chapter
Textbook: Oberlender Chapter 1 [pp.1-20]
Events and Submissions/Topic
Portfolio Due task on Moodle
Module/Topic
Lecture: Project management - What's important
Chapter
Events and Submissions/Topic
Portfolio Due task on Moodle
Module/Topic
Lecture: The EWB Design Summit
Chapter
Textbook: Oberlender Chapter 13 [pp.347-364]
Events and Submissions/Topic
Portfolio Due task on Moodle
Module/Topic
Lecture: Ideating techniques
Chapter
Textbook: Kelley & Kelley Chapter 1 Flip [pp.37-42]
Events and Submissions/Topic
Portfolio Due task on Moodle
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Lecture: Enhanced design through consultation
Chapter
Textbook: Kelley & Kelley Chapter 3 Spark [pp.85-107]
Events and Submissions/Topic
Module/Topic
Lecture: Design specifications explained
Chapter
Textbook: Kelley & Kelley: Chapter 4 Leap [pp.109-115]
Events and Submissions/Topic
Module/Topic
Lecture: Seeking constructive feedback
Chapter
Textbook: Kelley & Kelley: Chapter 4 Leap [pp.116-129]
Events and Submissions/Topic
Module/Topic
Lecture: Prototypes with impact
Chapter
Textbook: Kelley & Kelley: Chapter 4 Leap [pp.130-147]
Events and Submissions/Topic
Module/Topic
Lecture: Guest lecture (TBA and subject to availability)
Chapter
Events and Submissions/Topic
Module/Topic
Lecture: Unit reflection
Chapter
Events and Submissions/Topic
Module/Topic
Lecture: Students shared experiences
Chapter
Textbook: Kelley & Kelley: Chapter 8 Next [pp.245-256]
Events and Submissions/Topic
Design Evolution Presentation Due: at the Engineering Project Showcase Wednesday, June 5 (Schedule published on Moodle).
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
1 Written Assessment
You must pitch your design idea following the template provided on Moodle. You will include a statement of the design problem and identification of the stakeholders in the design. The submission will also include a statement of the human resources and physical resources that you anticipate will be required in order to generate a feasible design and a design prototype. Your pitch should be concise and enticing to attract students to develop your idea.
To allow your design idea to be viewed by potential teammates, you must also complete the Design Idea Form on Moodle.
Week 6 Friday (26 Apr 2019) 10:00 pm AEST
Week 8 Friday (10 May 2019)
A Marking Rubric is provided on Moodle that includes indicators of attainment at the ‘Sound’, ‘Good’ and ‘Excellent’ levels for all aspects of the assignment such as your design idea statement, the problems and opportunities identified, the realism of your idea, the potential to create rapid prototypes, and opportunities for sustainable development.
- Pitch a design idea that proposes to investigate opportunities for improvement, solve a problem or produce a new product
- Communication
- Problem Solving
- Critical Thinking
- Cross Cultural Competence
- Ethical practice
2 Written Assessment
Based on initial feedback from stakeholders, your team will develop specifications for your design project. Templates are provided on Moodle.
Week 8 Friday (10 May 2019) 10:00 pm AEST
Week 10 Friday (24 May 2019)
A Marking Rubric is provided on Moodle that includes indicators of attainment at the ‘Sound’, ‘Good’ and ‘Excellent’ levels for all aspects of the assignment such as specific user requirements and material selection.
- Develop a design specification by incorporating relevant Australian Standards and gathering information from potential users or clients
- Communication
- Problem Solving
- Critical Thinking
- Team Work
- Ethical practice
3 Written Assessment
Your team will record and present the evolution of your design through rapid prototyping based on demonstrating attainment of design specifications to stakeholders, continuously seeking their feedback, and progressively improving the design.
Week 10 Friday (24 May 2019) 10:00 pm AEST
Week 12 Friday (7 June 2019)
A Marking Rubric is provided on Moodle that includes indicators of attainment at the ‘Sound’, ‘Good’ and ‘Excellent’ levels for all aspects of the assignment including methods of engaging with stakeholders, types of prototypes produced, and evidence of incorporating user feedback into the design.
- Produce a functional prototype by applying project management skills, stakeholder feedback, relevant discipline knowledge, and the principles of sustainable development
- Communicate effectively, work productively, and be professionally accountable as part of a design team
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Team Work
- Information Technology Competence
- Ethical practice
4 Portfolio
Individually prepare an electronic Portfolio as evidence of your achievements towards the unit learning outcomes throughout the term. The Portfolio must be prepared using the Microsoft Word template provided on Moodle, and it shall contain only your work. The Portfolio must contain the following compulsory sections. Activities for the Portfolio will be based initially on Project Management tasks followed by developing a design idea through rapid prototyping.
Grade Nomination: A self-assessment of your level of achievement (‘Sound’, ‘Good’ or ‘Excellent’) that you believe should be awarded for each task listed in the Portfolio marking rubric on Moodle. For each task, you will need to substantiate your claim by including the active document links and page numbers to entries in your portfolio that contain evidence of meeting the associated indicators of attainment from the marking rubric. Evidence of your learning achievements will come from subsequent sections of your Portfolio including entries in your Workbook, and Reflective Journal. An example of a Grade Nomination is provided on Moodle.
Reflective Journal: As with your workbook, it can be typed, handwritten (then scanned) or a combination of both but must be neat, chronological and legible. The Reflective Journal contains your thoughts about how you and your team are progressing with the project and what you have learnt and experienced either directly by doing the work or indirectly through observing others. Again, like the Workbook, It should contain entries each week while working on the project. Entries must have headings with the date and a title, such as: ‘April 20 – Why I think Risk Assessment is important for engineers’. Reflective entries can demonstrate a variety of achievements like understanding how and when you learnt something, identifying effective ways to communicate and work with your peers, and comprehending the relevance of what you have learnt and experienced towards your future engineering career. You should not go back and edit old entries as this may prohibit demonstrating your development. Thus, the Reflective Journal cannot be completed retrospectively. Refer to the Reflective Writing Guide on Moodle.
You should expect that your lecturer will ask to see your Workbook and Reflective Journal at any time during the team project to ensure that you are progressing suitably towards achieving the associated unit learning outcomes.
Review/Exam Week Tuesday (11 June 2019) 10:00 pm AEST
Prior to finalisation of grades
A Marking Rubric is provided on Moodle that includes indicators of attainment at the ‘Sound’, ‘Good’ and ‘Excellent’ levels for all Portfolio tasks. Tasks are based on the Project Management theory and rapid development of your design idea through prototyping and stakeholder feedback.
- Develop a design specification by incorporating relevant Australian Standards and gathering information from potential users or clients
- Produce a functional prototype by applying project management skills, stakeholder feedback, relevant discipline knowledge, and the principles of sustainable development
- Communicate effectively, work productively, and be professionally accountable as part of a design team
- Reflect on the processes of creative design, project management, and prototype production.
- Communication
- Problem Solving
- Critical Thinking
- Information Literacy
- Team Work
- Information Technology Competence
- Ethical practice
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.