Overview
This unit will assist students to develop a level of fluency and confidence with sketching, drawing and visualising commensurate with requirements for developing and communicating visual concepts and ideas in creative production team environments, and for presenting visual components of multimedia designs to prospective clients and/or funding bodies. This unit will help you to develop skills in illustration and visualision using traditional (manual) drawing materials. Learn how to see like an artist by perceiving edges, negative space, perspective, proportion, tone and texture. Develop your drawing ability through the application of these perceptual skills, even if you believe that you have no artistic talent. Explore the legacy of Renaissance art and alternative traditions such as Egyptian, Eastern and modern art. Familiarise yourself with principles of colour theory. Discover how to draw expressive cartoon figures from fundamental shapes and forms. Note: The unit resources are presented online and so access to a computer with an Internet connection is required.
Details
Pre-requisites or Co-requisites
There are no requisites for this unit.
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
Offerings For Term 1 - 2017
Attendance Requirements
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Recommended Student Time Commitment
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Class Timetable
Assessment Overview
Assessment Grading
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of 'pass' in order to pass the unit. If any 'pass/fail' tasks are shown in the table above they must also be completed successfully ('pass' grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the 'assessment task' section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University's Grades and Results Policy for more details of interim results and final grades.
All University policies are available on the CQUniversity Policy site.
You may wish to view these policies:
- Grades and Results Policy
- Assessment Policy and Procedure (Higher Education Coursework)
- Review of Grade Procedure
- Student Academic Integrity Policy and Procedure
- Monitoring Academic Progress (MAP) Policy and Procedure - Domestic Students
- Monitoring Academic Progress (MAP) Policy and Procedure - International Students
- Student Refund and Credit Balance Policy and Procedure
- Student Feedback - Compliments and Complaints Policy and Procedure
- Information and Communications Technology Acceptable Use Policy and Procedure
This list is not an exhaustive list of all University policies. The full list of University policies are available on the CQUniversity Policy site.
Feedback, Recommendations and Responses
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
Feedback from Informal student feedback and staff discussion.
Today’s digital media artist is as likely to use a stylus and a graphics tablet as a pencil and a sketchpad. Some of the preliminary exercises for cartooning (in the second half of this subject) are most suitable for allowing students to experiment with the use of a tablet. MMST11010 is the PERFECT subject through which to introduce the concept of drawing digitally.
The first half of MMST11010, where students use Betty Edwards text for exercises, should stay with traditional graphite and paper. However students can be encouraged to experiment with graphics tablets subsequently in this and other BDM subjects where appropriate. CQUniversity is now registered as a Wacom Authorised Training Centre. One of the benefits of registration is that CQUni students can now purchase Wacom products at heavily discounted prices. A plan to provide a quantity of units in each lab that Digital Media Students use is to be implemented.
Although CQUniversity on-campus students now have access to a pool of WACOM digital drawing tablets, distance students do not. In some instances on-campus students were exposed to digital drawing tablets, although this is not formally written into the curriculum. Having conducted some experiments on the Noosa campus, the time required to unpack, setup and then re-pack the equipment is a consideration. However, once some guidance was provided, students were quickly able to carry out the basic cartoon drawing activities (the techniques are identical, it's just the media that changes). At a later stage, it would be good to offer a higher level digital drawing/painting course wherein students would have greater exposure to these industry-standard tools.
- perceive edges and draw line contour drawings;
- perceive and draw negative space and chiaroscuro;
- demonstrate knowledge of the legacy of Renaissance art and alternative traditions such as Egyptian, Eastern and modern art;
- understand concepts related to perspective and proportion such as the picture plane, the ground plane, the horizon line, vanishing points, one-point perspective, two-point perspective, three-point perspective and perspective grids; sight angles and proportions,
- draw an informal freehand perspective drawing; draw shapes and forms in one-point and two-point perspective;
- perceive different tones and textures, and recreate them using crosshatching and shading;
- draw objects built from fundamental shapes (rectangles, triangles, ellipses) and fundamental forms (cubes, spheres, cones, cylinders);
- understand principles of harmony and contrast among colours;
- draw expressive cartoon figures and scenery; and,
- be able to synthesise and apply these concepts and manual skills in the production of: thumbnail sketches for the development and communication of visual designs; storyboards for conveying multimedia and movie ideas; and comprehensive concept presentation visuals.
Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks | Learning Outcomes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Portfolio - 20% | ||||||||||
2 - Practical Assessment - 30% | ||||||||||
3 - Practical Assessment - 30% | ||||||||||
4 - Online Quiz(zes) - 20% |
Alignment of Graduate Attributes to Learning Outcomes
Graduate Attributes | Learning Outcomes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Communication | ||||||||||
2 - Problem Solving | ||||||||||
3 - Critical Thinking | ||||||||||
4 - Information Literacy | ||||||||||
5 - Team Work | ||||||||||
6 - Information Technology Competence | ||||||||||
7 - Cross Cultural Competence | ||||||||||
8 - Ethical practice | ||||||||||
9 - Social Innovation | ||||||||||
10 - Aboriginal and Torres Strait Islander Cultures |
Alignment of Assessment Tasks to Graduate Attributes
Assessment Tasks | Graduate Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
1 - Portfolio - 20% | ||||||||||
2 - Practical Assessment - 30% | ||||||||||
3 - Practical Assessment - 30% | ||||||||||
4 - Online Quiz(zes) - 20% |
Textbooks
The new drawing on the right side of the brain
New edition (2011)
Authors: Betty Edwards
HarperCollins Publishers
London London , UK
ISBN: 9780007116454
Binding: Paperback
Additional Textbook Information
Other editions acceptable
IT Resources
- CQUniversity Student Email
- Internet
- Unit Website (Moodle)
- Scanner or digital camera will be needed to record assessment items for online submission
All submissions for this unit must use the referencing style: Harvard (author-date)
For further information, see the Assessment Tasks.
j.picton@cqu.edu.au
Module/Topic
Welcome
Lecture 1: Physical, psychological and cultural aspects of drawing
Reading: Arnheim, R., 2004, Visual Thinking, Uni of Cal Press, pages 13-36, on the intelligence of visual perception. Available via Course Resources Online.
Chapter
Read text (Edwards 2008) Preface and Introduction, pages X-9 and Chapter 3, pages 28-40, on L-brain & R-brain theory.
Tutorial: Exercise 1.1: Pre-instruction drawings Please refer to the prescribed text (Edwards, 2008) pages 14-21. 1.1a self portrait 1.1b person from memory, drawn from memory 1.1c your hand
Events and Submissions/Topic
Module/Topic
Lecture 2: What is drawing?
Reading: Speed, H., 1913, The Practice and Science of Drawing, Seeley, Service & Co, London, pages 31-38, Chapter II, Drawing. Link.
Chapter
Read Chapter 4, pp: 50-65 of the Edwards text prior to the Week 2 tutorial.
Tutorial: Exercise 2.1: Vase and faces, pages 50-51. Exercise 2.2: Upside-down drawing, pages 57-60.
Events and Submissions/Topic
Module/Topic
Lecture 3: What is visualisation?
Reading: Hart, J., 1999, The Art of the Storyboard: Storyboarding for Film, TV and Animation, Focal Press, pages 27-56, Chapter 3, Drawing the Basic Storyboard: The story Concept is What Counts. Available via Course Resources Online.
Reading: Sibley, B., 2000, Chicken Run: Hatching the Movie, Harry N Abrams Inc, pages 80 & 81 and pages 168 & 169. Available via Course Resources Online.
Chapter
Tutorial: Exercise 3.1: Pure contour drawing, pages 89-91. Exercise 3.2: Modified contour drawing 1. pages 96-98. Exercise 3.3: Modified contour drawing 2, pages 105-110.
Events and Submissions/Topic
Assessment item 4, Quiz #1 opens.
Module/Topic
Lecture 4: Seeing and portraying spatiality
Reading: Bardell, W., 2003, Depth Cues for Information Design, Masters thesis, School of Design, Carnagie Mellon University. Link.
Chapter
Read the preamble, “Perceiving the Shape of Space: The Positive Aspects of Negative Space” in Chapter 7, pages 116-126.
Tutorial: Exercise 4.1: Negative space drawing of a chair. Pages 127-132.
Events and Submissions/Topic
Module/Topic
Lecture 5: Selecting a viewpoint
Reading: Ching, F. D. K., 1990, Drawing, A creative process, John Wiley & Sons, pages 108-127, on perspective. Available via Course Resources Online.
Reading: Lister, M., Dovey, J., Giddings, S., Grant I., & Kelly, K., 2003, New Media: a critical introduction, Routledge, pages 135-126 (Section 2.7, VR as a medium of art: a quantum leap forward?). Available via Course Resources Online.
Chapter
Pre-read Chapter 8, “Relationships in a New Mode: Putting Sighting in Perspective", pages 138-145.
Tutorial: Exercise 5.1: Practice sighting, pages 146-151 Exercise 5.2: Informal perspective drawing, pages 152-155.
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Lecture 6: Schemas of human proportion and other representational systems
Reading: Panofsky, E., 1974, "The history of the theory of human proportions as a reflection of the history of styles", in Meaning in the Visual Arts, The Overlook Press, pages 55-107. Available via Course Resources Online.
Reading: Bear-Wingfield, R., 1996, Sharing good tucker stories: a guide for Aboriginal and Torres Strait Islander communities, Commonwealth Department of Human Services & Health, pages 127-129. Available via Course Resources Online.
Chapter
Pre-read chapter 9, “Facing Forward: Portrait Drawing with Ease”, pages 162-191.
Tutorial: Exercise 6.1: Observation of frontal and profile heads, and filling in “blanks”, pages 168-177. Exercise 6.2: Copying a successful portrait example, pages 178-180. Exercise 6.3: Profile portrait of a person, pages 181-188.
Events and Submissions/Topic
Assessment item 4, Quiz #2 opens.
Chapter
Tutorial: Exercise 7.1: Copying exercise, pages 200-204. Exercise 7.2: Cross-hatching exercise, pages 207-209. Exercise 7.3: Drawing a tonally modelled, volumetric self portrait, pages 210-223
Events and Submissions/Topic
Chapter
Tutorial: Cartooning exercises 8.1 to 8.2.4. Instructions in course web site.
Events and Submissions/Topic
Chapter
Tutorial: Cartooning exercises 9.1 to 9.4.2. Instructions in course web site.
Events and Submissions/Topic
Assessment item 4, Quiz #3 opens.
Module/Topic
Lecture 10: Renaissance revisited
Video: PDI, 1995, Homer in the 3rd Dimension (1min 14 secs). Link.
Reading: Holmes, A., 2006, Software makes its mark: trademarks of the dawning computer era. Link.
Reading: Huang, Q., 2003, Multimedia Representation of Tao, excerpt from Masters Thesis, University of Latrobe, from Chapter IV, pp: 42-51. Link.
Chapter
Tutorial: Cartooning exercises 10.1 to 10.3.5. Instructions in course web site.
Events and Submissions/Topic
Chapter
Pre-read pp 230-236 of Edwards text.
Tutorial: Exercise 11.1: Make a colour wheel. Pages 234-236. Exercise 11.2: First colour drawing. Pages 237-240. Exercise 11.3: A heightened self-portrait. Left hand panel of page 240.
Events and Submissions/Topic
Assessment item 4, Quiz #4 opens.
Concept visuals Due: Week 11 Monday (22 May 2017) 11:45 pm AEST
Module/Topic
No lecture material
Chapter
No tutorial exercises.
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
Module/Topic
Chapter
Events and Submissions/Topic
There is a list of recommended materials for this unit. Please refer to the Moodle web site.
1 Portfolio
Assignment Instructions
Students must submit a portfolio of 16 drawings from the tutorial exercises they completed during the first 7 weeks of the course, specifically:
Week 1, exercises:
1.1.1 self portrait;
1.1.2 person drawn from memory;
1.1.3 your hand.
Week 2, exercise:
2.2 upside-down drawing.
Week 3, exercises:
3.1 pure contour drawing,
3.2 modified contour drawing 1,
3.3 modified contour drawing 2.
Week 4, exercise:
4.1 negative space drawing of a chair.
Week 5, exercises:
5.1 practice sighting,
5.2 informal perspective drawing.
Week 6, exercises:
6.1 observation of frontal and profile heads and filling in "blanks"
6.2 copying a successful portrait example
6.3 profile portrait of a person
Week 7, exercises:
7.1 copying exercise
7.2 cross-hatching
7.3 drawing a tonally modelled, volumetric self portrait
Week 8 Tuesday (2 May 2017) 11:45 pm AEST
Within approximately 14 days
Assessment criteria
Because the exercises weeks 1–7 are all practice and development exercises, the assessment is mostly marked on a quantitative, not qualitative basis. However, a qualitative mark will be awarded for exercise 7.3 only.
Students receive one mark per drawing submitted, providing that it is obviously a genuine attempt to follow the instruction, for all exercises except 7.3.
For exercise 7.3 only, up to 5 marks will be awarded for demonstrated proficiency in techniques learned throughout the exercises to achieve the tonally modelled,
volumetric self portrait.
Total possible for assignment 1: 20 marks.
- Communication
- Problem Solving
- Critical Thinking
- perceive edges and draw line contour drawings;
- perceive and draw negative space and chiaroscuro;
- draw an informal freehand perspective drawing; draw shapes and forms in one-point and two-point perspective;
- perceive different tones and textures, and recreate them using crosshatching and shading;
2 Practical Assessment
Assignment instructions
Students are to create three monochrome (black and white), pencil-drawn visualisations. Each will employ a different viewpoint:
Visual # 1: Informal perspective (using one or more vanishing points),
Visual # 2: Parallel view (where parallel lines stay parallel),
Visual # 3: Abstracted space (organised for the purpose highlighting relationships).
The size of the drawing should fill an A4 page. Each drawing has a set topic. Please pay attention to the details of each brief:
Visual # 1: (Informal perspective). Visualise a real or imagined scene as a keyframe for an advertisement that is to feature a chess game that has been disturbed. The setting is up to you, but the scene must also feature some kind of timepiece. Be sure to employ perspective (where receding lines converge) and/or foreshortening. There are no people to be seen. The view is to evoke a sense of mystery, foreboding and a dramatic sense of scale. The product of the advert itself has not been specified and so is irrelevant to you.
You are also not told what medium the advert is for. The number of chess pieces left in the game is up to you but it must be at least two: one white and one black.
Visual # 2: (Parallel view). Sketch the contents of one bag from your weekly groceries spread out on your kitchen table or bench. There must be a can of baked beans among the items. Remember that in a parallel view, lines (including ellipses) that are parallel in real life stay parallel.
Visual # 3: (Abstracted space). Visualise an illustration that conveys your impression of the processes involved in seeing - from when light enters your eye and forms an image on your retina, to the conversion of this image into electrical impulses in your optic nerves, to the perception one sees in one's “mind's-eye”.
This may be achieved as a series of images if you wish, but not necessarily. You may decide to use a mixture of viewpoints if you wish. The processes you visualise need not be physically or anatomically correct. The objective is to decide on an appropriate viewing space(s) to represent what you think is going on at any particular stage and to unify these views into an overall concept and style of visualisation. You must include as part of the composition, the handwritten words: "Open your eyes, look within" - Bob Marley.
Each drawing should be finished to the level of a concept rough using techniques taught in the course tutorials. The aim should be to make each picture self-explanatory. It should be understood without having to use supporting texts or notes (except for the words prescribed in the requirements for Visual 3).
Week 11 Monday (22 May 2017) 11:45 pm AEST
Within approximately 14 days.
Assessment criteria
Each drawing will be allocated up to 10 marks according to the following criteria:
- effective use of line and qualities of line (up to 2 marks)
- effective use of positive and negative space (up to 2 marks)
- demonstrated understanding of the specified representational view: e.g. perspective for visual 1; parallel view for visual 2; abstracted logic for visual 3 (up to 2 marks)
- effective use of tonality and texture to achieve shape and form (up to 2 marks)
Plus, the following additional criterion in respect of each of the visuals:
For visual # 1: the creative originality of the concept and the effectiveness of the style and technique employed in conveying the concept (up to 2 marks)
For visual # 2: the impact and balance of the overall composition within the format chosen by the student and the realism (recognisability of the objects for what they are without taking account of labelling) achieved using parallel view (up to 2 marks)
For visual # 3: the appropriateness of the viewing space(s) chosen to represent the prescribed processes, achievement of communication of a concept; the balance achieved with the overall composition (up to 2 marks).
Total possible for assignment 2: 30 marks
- Communication
- Problem Solving
- Critical Thinking
- perceive edges and draw line contour drawings;
- perceive and draw negative space and chiaroscuro;
- understand concepts related to perspective and proportion such as the picture plane, the ground plane, the horizon line, vanishing points, one-point perspective, two-point perspective, three-point perspective and perspective grids; sight angles and proportions,
- draw an informal freehand perspective drawing; draw shapes and forms in one-point and two-point perspective;
- perceive different tones and textures, and recreate them using crosshatching and shading;
- draw objects built from fundamental shapes (rectangles, triangles, ellipses) and fundamental forms (cubes, spheres, cones, cylinders);
- draw expressive cartoon figures and scenery; and,
- be able to synthesise and apply these concepts and manual skills in the production of: thumbnail sketches for the development and communication of visual designs; storyboards for conveying multimedia and movie ideas; and comprehensive concept presentation visuals.
3 Practical Assessment
Assignment instructions
You are to envisage a cartoon narrative and produce a comprehensive colour pencil or marker visual in the form of a storyboard consisting of between 6 and 10 frames. The basic plot is specified in a brief. It involves a character who travels from ‘flatland’ to ‘3-D land’.
The brief:
Vit3Co is looking for a character along the lines of Mortein’s formerly successful ‘Louie the Fly’ to form the centre-piece of a multimedia campaign for a new multivitamin called '<3’. See the following link for a case study about Louie the Fly: http://www.thinktv.com.au/media/Case_Studies/Mortein_Case_Study.pdf
The character is to be a gender-neutral, capsule-shaped, superhero type with the symbol '<3’ on its uniform front. The idea is that this '<3’ character can lead a person from a tired, drab and flat world (of vitamin deficiency) into a vibrant, vital and three-dimensional state (of good health).
The task is to conceptually develop the overall idea and in the process progress the characterisation of the ‘<3’ hero. You are to depict the ‘<3’ character introducing itself to an (unspecified) tired and decrepit looking character, in a setting that is also unspecified except that it is two-dimensional and flat. After shaking hands with '<3’ the tired character is transformed, as is the whole setting, into a vibrant, sparkling and three-dimensional environment. After the transformation the facial expression and body language of the tired character must have dramatically changed and the colours employed have changed in a manner supportive of the concept. The ‘<3’ character is to appear obviously proud of having been responsible for the change.
To enable you to produce the detail sufficient for a comprehensive visual it is recommended that each frame approximately fit in A5 size format (1/2 an A4 sheet, or 200 x 140mm).
Review/Exam Week Monday (5 June 2017) 11:45 pm AEST
Within approximately 14 days.
Assessment criteria
The assignment will be assessed against the following criteria:
- Overall portrayal of the characters (up to 4 marks)
- Overall portrayal of the mood or atmosphere and effectiveness in contrasting the extremes of the transformation from ‘tired’ to ‘vibrant’ (up to 4 marks)
- Overall portrayal of narrative and action (up to 4 marks)
- Character’s facial expressions (up to 2 marks)
- Character’s poses and gestures (up to 2 marks)
- Composition of the scenes (up to 2 marks)
- Effective use of lines (up to 2 marks)
- Effective use of perspective and proportion and/or abstraction (up to 2 marks)
- Proficient use of tone and texture to render shape and form (up to 2 marks)
- Appropriate and effective use of colour (up to 2 marks)
- Overall presentation (up to 2 marks)
- Original contribution to the development of the concept (up to 2 marks)
Total possible for assignment 3: 30 marks
- Communication
- Problem Solving
- Critical Thinking
- perceive edges and draw line contour drawings;
- perceive and draw negative space and chiaroscuro;
- demonstrate knowledge of the legacy of Renaissance art and alternative traditions such as Egyptian, Eastern and modern art;
- understand concepts related to perspective and proportion such as the picture plane, the ground plane, the horizon line, vanishing points, one-point perspective, two-point perspective, three-point perspective and perspective grids; sight angles and proportions,
- draw an informal freehand perspective drawing; draw shapes and forms in one-point and two-point perspective;
- perceive different tones and textures, and recreate them using crosshatching and shading;
- draw objects built from fundamental shapes (rectangles, triangles, ellipses) and fundamental forms (cubes, spheres, cones, cylinders);
- understand principles of harmony and contrast among colours;
- draw expressive cartoon figures and scenery; and,
- be able to synthesise and apply these concepts and manual skills in the production of: thumbnail sketches for the development and communication of visual designs; storyboards for conveying multimedia and movie ideas; and comprehensive concept presentation visuals.
4 Online Quiz(zes)
Assessment tasks
At approximately three-weekly intervals a new quiz will be posted in the assessment area of the online course site. There will be 10 questions in each quiz. The questions will relate to the course readings and resources to be found in the online course website. The answers to each quiz may be found in the previous three week’s readings and resources. The quizzes may only be undertaken one time by each student. The quizzes are designed to be undertaken progressively but it is up to each student to decide when they are ready to sit them. Each quiz, once it is launched will be available until 4 pm on the final due date.
4
Other
Review/Exam Week Monday (5 June 2017) 10:00 pm AEST
Should be undertaken progressively. Once open each quiz stays open until the final due date.
Outcome on completion.
Assessment criteria
- 4 x on-line multiple choice quizzes each of 10 questions. Each correct answer scores .5 mark.
- Total possible marks for each quiz: 5 marks.
Assignment 4 total possible: 20 marks.
- Communication
- Information Literacy
- Cross Cultural Competence
- Ethical practice
- understand concepts related to perspective and proportion such as the picture plane, the ground plane, the horizon line, vanishing points, one-point perspective, two-point perspective, three-point perspective and perspective grids; sight angles and proportions,
- draw an informal freehand perspective drawing; draw shapes and forms in one-point and two-point perspective;
- understand principles of harmony and contrast among colours;
As a CQUniversity student you are expected to act honestly in all aspects of your academic work.
Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.
When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.
Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.
As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.
What is a breach of academic integrity?
A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.
Why is academic integrity important?
A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.
Where can I get assistance?
For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.