CQUniversity Unit Profile
MMST12019 3D Animation
3D Animation
All details in this unit profile for MMST12019 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student).
The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.
General Information

Overview

3D graphics are an important element of many films, television programs, games and other digital media projects. This unit provides a practical introduction to 3D modelling and animation. Students learn key concepts associated with 3D space and time, along with skills in modelling, lighting, shading, animation and rendering with 3D graphics software. Together these topics provide a holistic practical and theoretical understanding of the 3D production process. This unit requires access to a computer with a 3D graphics card, an Internet connection and audio capabilities.

Details

Career Level: Undergraduate
Unit Level: Level 2
Credit Points: 6
Student Contribution Band: 10
Fraction of Full-Time Student Load: 0.125

Pre-requisites or Co-requisites

Prerequisite: DGTL11001

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Offerings For Term 1 - 2018

Brisbane
Distance
Mackay
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Class and Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Bundaberg, Cairns, Emerald, Gladstone, Mackay, Rockhampton, Townsville
Adelaide, Brisbane, Melbourne, Perth, Sydney

Assessment Overview

1. Practical and Written Assessment
Weighting: 45%
2. Practical and Written Assessment
Weighting: 55%

Assessment Grading

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Policy for more details of interim results and final grades.

Previous Student Feedback

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback from Moodle

Feedback

Students would appreciate more tutorials on other features of the Maya software.

Recommendation

The unit coordinator will explore the possibility of introducing additional tutorials on particle effects and other functions.

Feedback from Moodle

Feedback

Students are sensitive to any differences between the version of Maya they are using and the version that is demonstrated in the video tutorials.

Recommendation

The differences between Maya 2016 and Maya 2017 are minimal. However video tutorials will be reviewed and updated as time permits.

Unit Learning Outcomes
On successful completion of this unit, you will be able to:
  1. understand the computer animation process and associated elements, knowledge and history;
  2. understand basic concepts associated with 3D computer graphics such as axes, planes, coordinate systems and views as well as geometrical primitives;
  3. demonstrate competence operating with industry-standard 3D graphics software;
  4. create, combine and manipulate 3D objects such as primitives, lights and cameras to develop complex models and scenes;
  5. use polygon modelling techniques to create 3D character models;
  6. use NURBS modelling and subdivision techniques to create 3D complex and organic models;
  7. create virtual lighting effects within a 3D scene;
  8. use virtual cameras to create shots and to control how an audience views a 3D scene;
  9. create and apply shading materials to objects within a 3D scene;
  10. create keyframe animations, path animations to move around objects, cameras, lights, etc in a 3D scene;
  11. plan, design and establish scenes for short 3D animation pieces such as TV commercials or TV news titles.
  12. render 3D scenes to different types of output files matching different broadcasting standards
Alignment of Learning Outcomes, Assessment and Graduate Attributes
N/A Level
Introductory Level
Intermediate Level
Graduate Level
Professional Level
Advanced Level

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5 6 7 8 9 10 11 12
1 - Practical and Written Assessment - 45%
2 - Practical and Written Assessment - 55%

Alignment of Graduate Attributes to Learning Outcomes

Graduate Attributes Learning Outcomes
1 2 3 4 5 6 7 8 9 10 11 12
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
10 - Aboriginal and Torres Strait Islander Cultures

Alignment of Assessment Tasks to Graduate Attributes

Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical and Written Assessment - 45%
2 - Practical and Written Assessment - 55%
Textbooks and Resources

Textbooks

There are no required textbooks.

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Adobe Photoshop CC
  • Adobe Premiere 1.5 above
  • Maya 2016 above
Referencing Style

All submissions for this unit must use the referencing style: Harvard (author-date)

For further information, see the Assessment Tasks.

Teaching Contacts
Qing Huang Unit Coordinator
q.huang@cqu.edu.au
Schedule
Week 1 Begin Date: 05 Mar 2018

Module/Topic

Introduction to 3D animation Interface overview

Chapter

Interface/preference/project settings

Events and Submissions/Topic

Week 2 Begin Date: 12 Mar 2018

Module/Topic

The Interface in depth

Chapter

Exploring and understanding the Maya Interface/hotbox/operations

Events and Submissions/Topic

Week 3 Begin Date: 19 Mar 2018

Module/Topic

NURBS modelling: curves & surface

Chapter

Creating and editing NURBS curves and surfaces

Events and Submissions/Topic

Week 4 Begin Date: 26 Mar 2018

Module/Topic

Polygon modelling: tools

Chapter

Creating/editing polygons

Events and Submissions/Topic

Week 5 Begin Date: 02 Apr 2018

Module/Topic

Polygon modelling: mapping

Chapter

Mapping/editing texture on polygons

Events and Submissions/Topic

Vacation Week Begin Date: 09 Apr 2018

Module/Topic

Chapter

Events and Submissions/Topic

Week 6 Begin Date: 16 Apr 2018

Module/Topic

Material basics: concepts and tools

Chapter

Applying materials and textures. Creating shades

Events and Submissions/Topic

A polygon character head and written critique - Friday of Week 6



A polygon head & report Due: Week 6 Friday (20 Apr 2018) 11:45 pm AEST
Week 7 Begin Date: 23 Apr 2018

Module/Topic

Lights

Chapter

Creating/editing lights and effects

Events and Submissions/Topic

Week 8 Begin Date: 30 Apr 2018

Module/Topic

Cameras

Chapter

Creating/editing cameras and effects

Events and Submissions/Topic

Week 9 Begin Date: 07 May 2018

Module/Topic

Animation basics: traditions, concepts, deformers

Chapter

Creating/editing Keyframe/path animations

Events and Submissions/Topic

Week 10 Begin Date: 14 May 2018

Module/Topic

Rendering: engines, setting, and delivery

Chapter

Options, settings, effects, batch rendering

Events and Submissions/Topic

Week 11 Begin Date: 21 May 2018

Module/Topic

A little extra: Particles and Painting effects.

Chapter

Creating/Editing particle effects and paint effects.

Events and Submissions/Topic

Week 12 Begin Date: 28 May 2018

Module/Topic

Review

Chapter

Events and Submissions/Topic

3D animation commercial and written critique - Friday of Week 12



3D animation commercial and written critique Due: Week 12 Friday (1 June 2018) 11:45 pm AEST
Review/Exam Week Begin Date: 04 Jun 2018

Module/Topic

Chapter

Events and Submissions/Topic

Exam Week Begin Date: 11 Jun 2018

Module/Topic

Chapter

Events and Submissions/Topic

Assessment Tasks

1 Practical and Written Assessment

Assessment Title
A polygon head & report

Task Description

Produce a polygon model of a human or humanoid character head and write a 500-word report.

Please refer to the course web site for the detailed assessment criteria.


Assessment Due Date

Week 6 Friday (20 Apr 2018) 11:45 pm AEST


Return Date to Students

Week 8 Friday (4 May 2018)


Weighting
45%

Assessment Criteria

Please refer to the course web site for the detailed assessment criteria.


Referencing Style

Submission
Online

Submission Instructions
Go to the course website on Moodle and follow the instruction on the Assessment Submission section.

Learning Outcomes Assessed
  • understand the computer animation process and associated elements, knowledge and history;
  • understand basic concepts associated with 3D computer graphics such as axes, planes, coordinate systems and views as well as geometrical primitives;
  • demonstrate competence operating with industry-standard 3D graphics software;
  • create, combine and manipulate 3D objects such as primitives, lights and cameras to develop complex models and scenes;
  • use polygon modelling techniques to create 3D character models;
  • create virtual lighting effects within a 3D scene;
  • use virtual cameras to create shots and to control how an audience views a 3D scene;
  • create and apply shading materials to objects within a 3D scene;
  • render 3D scenes to different types of output files matching different broadcasting standards


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Information Technology Competence
  • Cross Cultural Competence

2 Practical and Written Assessment

Assessment Title
3D animation commercial and written critique

Task Description

Create a short 3D animation commercial project by using the knowledge you have learned from the course. Present a 500 word essay that explains the project design choice, process and self-evaluation.

Please refer to the course web site for the detailed assessment criteria.


Assessment Due Date

Week 12 Friday (1 June 2018) 11:45 pm AEST


Return Date to Students

Exam Week Friday (15 June 2018)


Weighting
55%

Assessment Criteria

Please refer to the course web site for the detailed assessment criteria.


Referencing Style

Submission
Online

Submission Instructions
The file size of your animation video might be too large for Moodle uploading limit (100Mb). You could submit the assignment by uploading the video to some public domain such as YouTube or Vimeo and include the link in the written critique. And upload only the Maya project file together with the written critique to Moodle.

Learning Outcomes Assessed
  • understand the computer animation process and associated elements, knowledge and history;
  • understand basic concepts associated with 3D computer graphics such as axes, planes, coordinate systems and views as well as geometrical primitives;
  • demonstrate competence operating with industry-standard 3D graphics software;
  • create, combine and manipulate 3D objects such as primitives, lights and cameras to develop complex models and scenes;
  • use polygon modelling techniques to create 3D character models;
  • use NURBS modelling and subdivision techniques to create 3D complex and organic models;
  • create virtual lighting effects within a 3D scene;
  • use virtual cameras to create shots and to control how an audience views a 3D scene;
  • create and apply shading materials to objects within a 3D scene;
  • create keyframe animations, path animations to move around objects, cameras, lights, etc in a 3D scene;
  • plan, design and establish scenes for short 3D animation pieces such as TV commercials or TV news titles.
  • render 3D scenes to different types of output files matching different broadcasting standards


Graduate Attributes
  • Communication
  • Problem Solving
  • Critical Thinking
  • Information Literacy
  • Team Work
  • Information Technology Competence
  • Cross Cultural Competence
  • Ethical practice

Academic Integrity Statement

As a CQUniversity student you are expected to act honestly in all aspects of your academic work.

Any assessable work undertaken or submitted for review or assessment must be your own work. Assessable work is any type of work you do to meet the assessment requirements in the unit, including draft work submitted for review and feedback and final work to be assessed.

When you use the ideas, words or data of others in your assessment, you must thoroughly and clearly acknowledge the source of this information by using the correct referencing style for your unit. Using others’ work without proper acknowledgement may be considered a form of intellectual dishonesty.

Participating honestly, respectfully, responsibly, and fairly in your university study ensures the CQUniversity qualification you earn will be valued as a true indication of your individual academic achievement and will continue to receive the respect and recognition it deserves.

As a student, you are responsible for reading and following CQUniversity’s policies, including the Student Academic Integrity Policy and Procedure. This policy sets out CQUniversity’s expectations of you to act with integrity, examples of academic integrity breaches to avoid, the processes used to address alleged breaches of academic integrity, and potential penalties.

What is a breach of academic integrity?

A breach of academic integrity includes but is not limited to plagiarism, self-plagiarism, collusion, cheating, contract cheating, and academic misconduct. The Student Academic Integrity Policy and Procedure defines what these terms mean and gives examples.

Why is academic integrity important?

A breach of academic integrity may result in one or more penalties, including suspension or even expulsion from the University. It can also have negative implications for student visas and future enrolment at CQUniversity or elsewhere. Students who engage in contract cheating also risk being blackmailed by contract cheating services.

Where can I get assistance?

For academic advice and guidance, the Academic Learning Centre (ALC) can support you in becoming confident in completing assessments with integrity and of high standard.

What can you do to act with integrity?