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COIT12200 - Software Design & Development

General Information

Unit Synopsis

This unit provides students with practical knowledge and skills for software design and development, including the phases of requirements engineering, system modelling, architectural design, software implementation, testing and evolution in the Systems Development Lifecycle (SDLC). In this unit, you will construct layered information systems, consisting of presentation and application and data layers, to demonstrate the understanding of SDLC processes. Completion of this unit will help build a solid foundation for software application development.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band SCA Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Pre-requisites: (COIT11134 and COIT11237) OR (COIT11134 and COIT12167)

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 2 - 2019

Term 1 - 2020 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville
Term 1 - 2021 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville
Term 1 - 2022 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical and Written Assessment 20%
2. Practical and Written Assessment 40%
3. Examination 40%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2020 : The overall satisfaction for students in the last offering of this course was 3.7 (on a 5 point Likert scale), based on a 33.33% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Student evaluation
Feedback
Students found the theoretical concepts lengthy and exhaustive in the lecture and tutorials.
Recommendation
Include a mix of both theoretical and practical activities in the tutorials. More practical activities on UML modelling will be discussed in the tutorials.
Action Taken
The lectures were delivered as a mix of theory and examples.
Source: Student evaluation
Feedback
Students found the case study used for modelling and implementation in parallel to the assessments very helpful.
Recommendation
Continue this practice.
Action Taken
Some case study references were given in most tutorials.
Source: Self-reflection
Feedback
Provide more detailed feedback in assessment marking.
Recommendation
Maintain communication with the teaching team about the importance of detailed comments in the assessments. These comments will enhance the students understanding and learning capacity.
Action Taken
The teaching team was consulted and advised on good/detailed assessment feedback.
Source: Student feedback
Feedback
There seems to be a big leap in terms of programming skills from Object-Oriented Programming to Software Design and Development
Recommendation
Dedicate at least one lecture and/or tutorial for Object-Oriented Programming review prior to assignment two that requires software implementation.
Action Taken
Nil.
Source: Student feedback
Feedback
Students want more details on the slides
Recommendation
Adding more details on the slides will help students who want to review the lecture if they miss the lecture.
Action Taken
Nil.
Source: Unit Coordinator
Feedback
Student engagement was low
Recommendation
Students should be engaged in more effective ways. For example, weekly checkpoints / self-evaluations can help identify at-risk students and mark them for follow up from the early days of the term.
Action Taken
Nil.
Source: Unit Coordinator, student feedback
Feedback
Teaching seems to be too focused on theory and lacks enough practical content
Recommendation
Two hours lecture and two hours tutorial may not be the best combination for this unit, rearranging the hours to provide more practical hours by reducing lecture hours (i.e. 1h lab, 2h tutorial, 1h lecture) can enhance the student implementation/practical skills.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Apply software design and development principles
  2. Complete appropriate documentation for requirements, system modelling and design, software implementation, testing and evolution
  3. Illustrate a detailed design for a layered information system using appropriate design methods
  4. Implement an information system, consisting of presentation, application and data layers
  5. Discuss the issues involved in software evolution and maintenance
  6. Use quality management in a range of different design and development scenarios.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html


This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included: 

  • Programming/Software Development (PROG)
  • Testing (TEST).
  • System design (DESN)
  • System Integration (SINT)
  • Quality management (QUMG)
  • Requirements definition and management (REQM)
  • Business modelling (BSMO)

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5 6
1 - Practical and Written Assessment
2 - Practical and Written Assessment
3 - Examination
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5 6
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
6 - Information Technology Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical and Written Assessment
2 - Practical and Written Assessment
3 - Examination