MMST12017 - Game Design

General Information

Unit Synopsis

Digital games, also referred to as video games, computer games, console games, online games or mobile games, exist in a variety of formats, platforms and genres. This unit provides an introduction to the theories, principles and methods of game design. It analyses the essential elements of games that designers work with to create the all-important player experience. Activities such as conceptualising, designing, prototyping and evaluating games are explored.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite DGTL11006 Coding Fundamentals or MMST11002 Web Design

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 3 - 2019

Term 1 - 2020 Profile
Brisbane
Bundaberg
Mackay
Online
Rockhampton
Sydney
Term 1 - 2021 Profile
Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical Assessment 30%
2. Practical Assessment 25%
3. Practical Assessment 45%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2020 : The overall satisfaction for students in the last offering of this course was 4.1 (on a 5 point Likert scale), based on a 43.24% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: End of term feedback
Feedback
Some students felt that the official Unity Playground Project hindered their creativity.
Recommendation
The Unity Playground Project framework is provided so that all students can achieve a simple, playable and interactive 2D without being hindered by lack of C# knowledge. Students are made aware that this is the baseline, but are encouraged to engage with additional resources provided in the course to explore C# scripting to a deeper level. However, alternative options for simple game development frameworks to supplement the Unity Playground Project will be explored.
Action Taken
An alternative project with Unity was suggested and explored for Term 1, 2020.
Source: End of term feedback
Feedback
Some students suggested that the supplementary textbook was more useful than the primary textbook.
Recommendation
Both textbooks will continue to be used to support the course as they are written by leaders in the game design & development field.
Action Taken
Both the primary and supplementary textbook were used in Term 1, 2020.
Source: End of term feedback
Feedback
Some students enjoyed working with the eLearning courseware as an alternative to engaging with textbooks.
Recommendation
Continue development of the courseware and interactive components.
Action Taken
The courseware was included in the learning resources for the unit once again.
Source: End of term feedback
Feedback
Some students struggled with the audio component in week 6 (using Adobe Audition or Audacity software)
Recommendation
Suggestion has been made to introduce basic audio editing techniques back into Year 1 of the Bachelor of Digital Media program.
Action Taken
A demonstration of how to use Adobe Audition software was offered via the Zoom online meeting platform.
Source: Student Unit and Teaching Evaluation (SUTE)
Feedback
Some students felt that the weekly tutorials should progressively demonstrate the development of a complete game in Unity.
Recommendation
Explore the option of modifying the weekly tutorials to progressively demonstrate the development of a complete game in Unity.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Explain theories, principles and methods of game design
  2. Conceptualise a game and communicate ideas through design documentation
  3. Competently use software tools for creating games and game assets
  4. Create a prototype for a game, applying theories, principles and methods of game design
  5. Evaluate a game in terms of theories and principles of game design

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment