MMST12019 - 3D Animation

General Information

Unit Synopsis

3D graphics are an important element of many films, television programs, games and other digital media projects. This unit provides a practical introduction to 3D modelling and animation. Students learn key concepts associated with 3D space and time, along with skills in modelling, lighting, shading, animation and rendering with 3D graphics software. Together these topics provide a holistic practical and theoretical understanding of the 3D production process. This unit requires access to a computer with a 3D graphics card, an Internet connection and audio capabilities.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band 1
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: DGTL11001

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2018

Term 1 - 2018 Profile
Brisbane
Distance
Mackay
Rockhampton
Sydney
Term 1 - 2019 Profile
Brisbane
Mackay
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical and Written Assessment 45%
2. Practical and Written Assessment 55%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Procedures for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2018 : The overall satisfaction for students in the last offering of this course was 3.5 (on a 5 point Likert scale), based on a 36.36% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Moodle
Feedback
Students would appreciate more tutorials on other features of the Maya software.
Recommendation
The unit coordinator will explore the possibility of introducing additional tutorials on particle effects and other functions.
Action Taken
New tutorials on particle effects has been developed and added into the week 11 materials.
Source: Moodle
Feedback
Students are sensitive to any differences between the version of Maya they are using and the version that is demonstrated in the video tutorials.
Recommendation
The differences between Maya 2016 and Maya 2017 are minimal. However video tutorials will be reviewed and updated as time permits.
Action Taken
All video tutorials have been renewed and updated in the Maya 2017 version.
Source: Student evaluations
Feedback
Some students expressed a preference for shorter tutorial videos
Recommendation
The hour-long weekly tutorial videos will be broken down into several shorter clips.
Action Taken
Nil.
Source: Student evaluations
Feedback
Some of the images in the study guide are out of date.
Recommendation
Images in the study guide will be checked and updated where necessary.
Action Taken
Nil.
Source: Student evaluations
Feedback
Some students felt that the word limit on the assignment reports were too restrictive
Recommendation
The word limit on the assignment reports will be increased.
Action Taken
Nil.
Source: Student evaluations
Feedback
Assignment 2 does not provide enough information about the video format requirements.
Recommendation
Assignment 2 will be revised to provide more detailed information about the video format requirements.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. understand the computer animation process and associated elements, knowledge and history;
  2. understand basic concepts associated with 3D computer graphics such as axes, planes, coordinate systems and views as well as geometrical primitives;
  3. demonstrate competence operating with industry-standard 3D graphics software;
  4. create, combine and manipulate 3D objects such as primitives, lights and cameras to develop complex models and scenes;
  5. use polygon modelling techniques to create 3D character models;
  6. use NURBS modelling and subdivision techniques to create 3D complex and organic models;
  7. create virtual lighting effects within a 3D scene;
  8. use virtual cameras to create shots and to control how an audience views a 3D scene;
  9. create and apply shading materials to objects within a 3D scene;
  10. create keyframe animations, path animations to move around objects, cameras, lights, etc in a 3D scene;
  11. plan, design and establish scenes for short 3D animation pieces such as TV commercials or TV news titles.
  12. render 3D scenes to different types of output files matching different broadcasting standards

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5 6 7 8 9 10 11 12
1 - Practical and Written Assessment
2 - Practical and Written Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5 6 7 8 9 10 11 12
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical and Written Assessment
2 - Practical and Written Assessment