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MMST12019 - 3D Animation

General Information

Unit Synopsis

3D graphics are an important element of many films, television programs, games and other digital media projects. This unit provides a practical introduction to 3D modelling and animation. Students learn key concepts associated with 3D space and time, along with skills in modelling, lighting, shading, animation and rendering with 3D graphics software. Together these topics provide a holistic practical and theoretical understanding of the 3D production process. This unit requires access to a computer with a 3D graphics card, an Internet connection and audio capabilities.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band SCA Band 4
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: DGTL11001

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 3 - 2016

Term 1 - 2017 Profile
Brisbane
Distance
Mackay
Rockhampton
Sydney
Term 1 - 2018 Profile
Brisbane
Distance
Mackay
Rockhampton
Sydney
Term 1 - 2019 Profile
Brisbane
Mackay
Online
Rockhampton
Sydney
Term 1 - 2020 Profile
Brisbane
Cairns
Mackay
Noosa
Online
Rockhampton
Sydney
Term 1 - 2021 Profile
Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton
Sydney
Term 1 - 2022 Profile
Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton
Term 1 - 2023 Profile
Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton
Term 1 - 2024 Profile
Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical and Written Assessment 45%
2. Practical and Written Assessment 55%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2023 : The overall satisfaction for students in the last offering of this course was 80.00% (`Agree` and `Strongly Agree` responses), based on a 30.30% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Student evaluation comments
Feedback
Some students would like the video tutorials to be split into shorter segments and labelled so that they can easily return to specific topics of interest.
Recommendation
The Unit Coordinator will explore the possibility of splitting the video tutorials into shorter segments or indexing specific topics within them.
Action Taken
Some of the video tutorials have been split into shortened sections.
Source: Student's evaluation feedback
Feedback
Students want more better tutorial content
Recommendation
Students require improved tutorial content. Recommendation: The Unit Coordinator review tutorial content to ensure content is current and helps students to meet the unit‘s learning outcomes
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. understand the computer animation process and associated elements, knowledge and history;
  2. understand basic concepts associated with 3D computer graphics such as axes, planes, coordinate systems and views as well as geometrical primitives;
  3. demonstrate competence operating with industry-standard 3D graphics software;
  4. create, combine and manipulate 3D objects such as primitives, lights and cameras to develop complex models and scenes;
  5. use polygon modelling techniques to create 3D character models;
  6. use NURBS modelling and subdivision techniques to create 3D complex and organic models;
  7. create virtual lighting effects within a 3D scene;
  8. use virtual cameras to create shots and to control how an audience views a 3D scene;
  9. create and apply shading materials to objects within a 3D scene;
  10. create keyframe animations, path animations to move around objects, cameras, lights, etc in a 3D scene;
  11. plan, design and establish scenes for short 3D animation pieces such as TV commercials or TV news titles.
  12. render 3D scenes to different types of output files matching different broadcasting standards

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5 6 7 8 9 10 11 12
1 - Practical and Written Assessment
2 - Practical and Written Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5 6 7 8 9 10 11 12
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical and Written Assessment
2 - Practical and Written Assessment