COIS12036 - Human-Computer Interaction

General Information

Unit Synopsis

This unit shows the importance of designing easy-to-use Web-based applications. Topics include the underlying theories of human-computer interaction, design principles, guidelines, evaluation, and social and individual impact. Practical hands-on include the design, development and testing of a Web-based application using contemporary software development tools.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band SCA Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: COIT11222 Programming Fundamentals

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 2 - 2024

Term 2 - 2024 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Term 1 - 2025 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Term 2 - 2025 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical and Written Assessment 20%
2. Practical and Written Assessment 35%
3. Practical and Written Assessment 45%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University's Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2023 : The overall satisfaction for students in the last offering of this course was 75.00% (`Agree` and `Strongly Agree` responses), based on a 22.22% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: SUTE
Feedback
I found the unit although based on HCI was also strong in the need for HTML and CSS design. The unit expectations was extremely taxing and I am finding it difficult to feel confident with this unit
Recommendation
Update the unit to streamline and simplify the content, ensuring a better balance between HCI principles and HTML/CSS design
Action Taken
The unit has been updated to balance the content, ensuring a more harmonious blend of HCI principles with HTML and CSS design elements.
Source: SUTE
Feedback
This unit attempts to cram the content of 2 units into 1. One part of the unit content is related to Interface Design and User Experience Design is taught in the lectures. And another completely separate is taught in the tutorials
Recommendation
Improve the connection between lectures and tutorials to ensure a cohesive and manageable learning experience.
Action Taken
New tutorials have been developed to ensure a cohesive connection between lectures and tutorials, effectively integrating HCI principles with HTML and CSS design.
Source: Student Unit and Teaching Evaluation
Feedback
Foster more student interaction.
Recommendation
Explore the use of interactive learning tools, such as coding simulators or web development sandboxes, which can encourage collaborative and engaging learning experiences among students.
Action Taken
In Progress
Source: Student Unit and Teaching Evaluation
Feedback
Web design could material could start earlier.
Recommendation
Consider introducing HTML by Week 4 and shifting the current Week 4 materials, which focus on Usability Testing, to the last week. This change could facilitate an earlier start on the final assessment.
Action Taken
In Progress
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Describe the relationship between human computer interaction and interaction design
  2. Demonstrate the main principles of interactive design through critical evaluation of an appropriate interactive Web-based application.
  3. Demonstrate how human-computer interaction design and development methods are employed during the development of human-computer interaction prototypes and end user testing.
  4. Apply the knowledge of human-computer interaction design and development methods in the construction of a small interactive Web-based application.
  5. Demonstrate the knowledge and skill sets required in using appropriate software tools in the development of interactive Web-based application.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries
and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and
role profiles.


ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html
This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:

  • User experience analysis (UNAN)
  • User experience evaluation (USEV)
  • Information content publishing (ICPM)
  • Program ming/software development (PROG)
  • Testing (TEST)

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical and Written Assessment
2 - Practical and Written Assessment
3 - Practical and Written Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
6 - Information Technology Competence
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical and Written Assessment
2 - Practical and Written Assessment
3 - Practical and Written Assessment