COIT11222 - Programming Fundamentals

General Information

Unit Synopsis

This unit will help you become a computer programmer even if you have had no programming experience. You will cover topics such as pseudocode, variables, constants, data types, operators, expressions, statements, classes, objects, inheritance, loops, methods, passing parameters and arrays. You will learn how to design, implement and test programs using a modern Integrated Development Environment (IDE).

Details

Level Undergraduate
Unit Level 1
Credit Points 6
Student Contribution Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites There are no pre-requisites for the unit.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2019

Term 1 - 2019 Profile
Adelaide
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville
Term 2 - 2019 Profile
Adelaide
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville
Term 3 - 2019 Profile
Brisbane
Melbourne
Online
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Written Assessment 20%
2. Written Assessment 25%
3. Examination 55%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2018 : The overall satisfaction for students in the last offering of this course was 4.3 (on a 5 point Likert scale), based on a 44.64% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Have your say
Feedback
Students especially distance students would like to see more practical tutorial videos
Recommendation
Create more practical tutorial videos.
Action Taken
More practical tutorial videos have been created.
Source: Have your say
Feedback
Difficulty for distance students learning programming for the first time and generally need personal help
Recommendation
Encourage distance students to form study groups and make workshops available in regional areas. An online discussion time with the unit coordinator could also be very beneficial to distance students.
Action Taken
The lecturers have made themselves available to distance students to contact via email after hours and on weekends. We have workshops available for distance students at the Bundaberg campus. The large geological distances between students makes it difficult to provide workshops for all distance students.
Source: Have your say
Feedback
Students without a PC have to use Netbeans or other IDE. Students would like a tutorial on using Netbeans.
Recommendation
Point students to the Netbeans tutorial on the Moodle site and provide extra support in tutorials for students who have a Mac and cannot install TextPad the preferred IDE
Action Taken
The Netbeans tutorial is available via the Moodle site. Some students have found other platforms available for the Macs.
Source: Have your say, forums and emails
Feedback
Students having difficulties installing the relevant software.
Recommendation
Create or source video which can help the students get set up correctly.
Action Taken
Nil.
Source: Have your say
Feedback
Students find the practical tutorials very helpful.
Recommendation
Encourage students to view the practical tutorial videos.
Action Taken
Nil.
Source: Have your say
Feedback
Some students found the use of Swing components difficult.
Recommendation
Create a practical tutorial video demonstrating the use of Swing components.
Action Taken
Nil.
Source: Self-reflection
Feedback
Difficulty for distance students learning programming for the first time and generally need personal help.
Recommendation
Continue to support distance students by email and in some cases via the phone. Investigate holding workshops for distance students.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Understand the principles of object-oriented programming
  2. Develop programs using various data types, operators, expressions, statements and loops
  3. Develop programs using arrays for storing, searching and sorting data
  4. Develop programs using user-defined methods, parameters and arguments
  5. Develop programs using graphical user interface
  6. Apply techniques used to produce quality programs.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is
in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is
increasingly being used when developing job descriptions and role profiles.
ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html
This unit contributes to the workplace skills as defined by SFIA. The SFIA code is included:
Program ming/Software Development (PROG)

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5 6
1 - Written Assessment
2 - Written Assessment
3 - Examination
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5 6
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Written Assessment
2 - Written Assessment
3 - Examination