Mobile devices have become essential for communication, social media and business applications. In this unit, you will create a range of mobile applications with features that include UI design, database, email, HTTP, remote API calls, threading and services. Through the development process, you will research opportunities for mobile application development and design a solution. On completion of this unit, you will be able to create mobile applications with consideration of market needs for the design and development of mobile applications.
|Student Contribution Band||SCA Band 2|
|Fraction of Full-Time Student Load||0.125|
|Pre-requisites or Co-requisites||
Prerequisites: COIT11134, COIT11237 and COIS12036.
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).
|Class Timetable||View Unit Timetable|
|Residential School||No Residential School|
All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
|1. Practical Assessment||30%|
|2. Project (applied)||40%|
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).
All University policies are available on the Policy web site, however you may wish to directly view the following policies below.
This list is not an exhaustive list of all University policies. The full list of policies are available on the Policy web site .
Term 1 - 2022 : The overall satisfaction for students in the last offering of this course was 92.31% (`Agree` and `Strongly Agree` responses), based on a 34.21% response rate.
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
On successful completion of this unit, you will be able to:
The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.
This unit contributes to the following workplace skills as defined by SFIA 7 (the SFIA code is included):
User experience design (HCEV)
Systems integration and build (SINT)
User Experience Evaluation (USEV)
Programming/Software Development (PROG)
|Assessment Tasks||Learning Outcomes|
|1 - Practical Assessment||•|
|2 - Project (applied)||•||•||•|
|3 - Portfolio||•||•||•|
|Graduate Attributes||Learning Outcomes|
|1 - Communication||•||•||•|
|2 - Problem Solving||•||•||•|
|3 - Critical Thinking||•||•||•||•|
|4 - Information Literacy||•||•||•|
|6 - Information Technology Competence||•||•|
|7 - Cross Cultural Competence||•|
|9 - Social Innovation||•|
|Assessment Tasks||Graduate Attributes|
|2 - Project (applied)||•||•||•||•||•|
|3 - Portfolio||•||•||•||•||•||•||•|
|1 - Practical Assessment||•||•||•|