COIT13234 - Mobile Software Development

General Information

Unit Synopsis

Mobile devices have become essential for communication, social media and business applications. In this unit, you will create a range of mobile applications with features that include UI design, database, email, HTTP, remote API calls, threading and services. Through the development process, you will research opportunities for mobile application development to design a solution. On completion of this unit, you will be able to create mobile applications with consideration of market needs for the design and development of mobile applications.

Details

Level Undergraduate
Unit Level 3
Credit Points 6
Student Contribution Band SCA Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisites: COIT11237 Database Design and Implementation, COIT12200 Software Design and Implementation, COIS12036 Human-Computer Interaction.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2024

Term 1 - 2024 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville
Term 1 - 2025 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical Assessment 30%
2. Project (applied) 40%
3. Portfolio 30%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University's Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2024 : The overall satisfaction for students in the last offering of this course was 50.00% (`Agree` and `Strongly Agree` responses), based on a 30.77% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Unit Coordinator Reflection
Feedback
Address assessments to be suitable for a complex computing problem.
Recommendation
Modify assessments to add incomplete requirements for example assessment that has no obvious solution or incomplete requirements.
Action Taken
Assessment 2 includes problems that require students to navigate incomplete or ambiguous requirements, encouraging them to think critically and develop solutions for complex computing challenges.
Source: Unit Coordinator and Discipline Lead Reflection
Feedback
Use assessments that demonstrate a depth of knowledge at least at the analyse level (Level 4) or higher in Bloom's Taxonomy.
Recommendation
Modify assessments so that they demonstrate a depth of knowledge at least at the analyse level (Level 4) or higher in Bloom's Taxonomy.
Action Taken
Assessment 3 is structured to ensure that students demonstrate a deep understanding of the material, meeting at least the analysis level (Level 4) in Bloom's Taxonomy.
Source: Unit Coordinator and Student Feedback
Feedback
Students face difficulty in resolving dependencies when working with Android Studio.
Recommendation
Update the tutorials to ensure compatibility with the latest versions of Android Studio and minimise issues with dependencies.
Action Taken
In Progress
Source: Unit Coordinator and Student Feedback
Feedback
Some students encountered assignment difficulties, especially in managing dependencies, due to insufficient details.
Recommendation
To improve the assignment experience, providing clearer instructions on managing dependencies is recommended.
Action Taken
In Progress
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Design a mobile application
  2. Build and test a mobile application
  3. Explore the opportunities for incorporating socially innovative features in mobile applications
  4. Evaluate information to recognise social, technical and security issues in mobile application development.

The Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is adopted by organisations, governments and individuals in many countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles. ACS members can use the tool MySFIA to build a skills profile.

This unit contributes to the following workplace skills as defined by SFIA 8 (the SFIA code is included):

  • User experience design (HCEV)
  • Systems integration and build (SINT)
  • User Experience Evaluation (USEV)
  • Programming/Software Development (PROG)
  • Testing (TEST)

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical Assessment
2 - Project (applied)
3 - Portfolio
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
6 - Information Technology Competence
7 - Cross Cultural Competence
9 - Social Innovation
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10