COIT20271 - Mobile Game Development

General Information

Unit Synopsis

In this unit, you will learn how to develop a mobile game using an agile methodology and device agnostic software tools. You will look at using 3D models and sound assets to develop this game, as well as techniques for good game development. This development process highlights, in particular, the impact that limited computing resources and wireless communication speeds have on the development of games. You will also conduct research on what makes a good game, supported by relevant gaming theories.

Details

Level Postgraduate
Unit Level 9
Credit Points 6
Student Contribution Band SCA Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Pre-Requisite: COIT20268 Responsive Web Design.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2020

Term 1 - 2020 Profile
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Melbourne
Online
Rockhampton
Sydney
Term 2 - 2020 Profile
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Melbourne
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Term 3 - 2020 Profile
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Melbourne
Online
Sydney
Term 1 - 2021 Profile
Brisbane
Melbourne
Online
Rockhampton
Sydney
Term 2 - 2021 Profile
Brisbane
Melbourne
Online
Sydney
Term 3 - 2021 Profile
Online
Term 1 - 2022 Profile
Brisbane
Melbourne
Online
Rockhampton
Sydney
Term 2 - 2022 Profile
Brisbane
Melbourne
Online
Term 1 - 2023 Profile
Brisbane
Melbourne
Online
Rockhampton
Sydney
Term 2 - 2023 Profile
Brisbane
Melbourne
Online
Sydney
Term 1 - 2024 Profile
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Melbourne
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Rockhampton
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Term 2 - 2024 Profile
Brisbane
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Online
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical Assessment 20%
2. Practical Assessment 30%
3. Written Assessment 30%
4. Portfolio 20%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2021 : The overall satisfaction for students in the last offering of this course was 4.9 (on a 5 point Likert scale), based on a 80% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Unit Coordinator reflections
Feedback
Some of the learning resources need to be updated to include the latest technology developments.
Recommendation
Update learning resource incorporating latest technology.
Action Taken
Added a new supplementary textbook that covers the latest developments.
Source: Unit Coordinator reflections
Feedback
Updated video resources are needed to enhance the quality of the learning materials
Recommendation
Publish weekly recorded lectures and tutorials on the unit moodle site
Action Taken
Weekly recorded lectures were published on the Moodle unit site.
Source: Unit evaluation
Feedback
The hands-on approach in the textbook and labs helped students learn how to develop mobile games from scratch.
Recommendation
Continue using a hands-on approach to teach how to develop mobile games from scratch.
Action Taken
Nil.
Source: Unit evaluation
Feedback
Need more clarity about the portfolio assessment.
Recommendation
Latest developments will be incorporated from the recently published textbook and updated supporting materials.
Action Taken
Nil.
Source: Unit coordinator's reflection
Feedback
The learning materials of this unit need to be redeveloped.
Recommendation
A new prescribed textbook will be introduced and the lecture and tutorial materials will be updated.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Design and implement a mobile game
  2. Detail the challenges in developing mobile apps requiring heavy use of hardware resources
  3. Apply an agile methodology in the development of software
  4. Critically assess the user interface design on different platforms, with different hardware affordances.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html

This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:

  • Systems Design (DESN)
  • System Integration (SINT)
  • Programming/Software Development (PROG)
  • Testing (TEST)
  • Applications Support (ASUP).

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical Assessment
2 - Practical Assessment
3 - Written Assessment
4 - Portfolio
Alignment of Graduate Attributes to Learning Outcomes
Advanced Level
Professional Level
Graduate Attributes Learning Outcomes
1 2 3 4
1 - Knowledge
2 - Communication
3 - Cognitive, technical and creative skills
4 - Research
5 - Self-management
Alignment of Assessment Tasks to Graduate Attributes
Advanced Level
Professional Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8
1 - Practical Assessment
2 - Practical Assessment
3 - Written Assessment
4 - Portfolio