DGTL12009 - Game Development

General Information

Unit Synopsis

This unit builds on the foundation provided by the prerequisite unit to further develop your skills and knowledge in game design and development. You will learn about key elements of the game industry, platforms and genres. Through a combination of theory and practice, you will learn how to develop a game prototype, conduct an effective playtest, evaluate feedback, and revise a game’s design. You will also learn how to communicate game designs to others using appropriate documentation.


Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: MMST12017 Game Design

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 2 - 2019

Term 2 - 2019 Profile

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

This information will not be available until 8 weeks before term.
To see assessment details from an earlier availability, please search via a previous term.

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Procedures for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 2 - 2018 : The overall satisfaction for students in the last offering of this course was 4.6 (on a 5 point Likert scale), based on a 46.15% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: End of term student feedback
Students enjoyed the practical, collaborative assessment tasks.
Authentic, collaborative assessment items underpin this unit and are designed to reflect the independent (Indy) game development process.
Action Taken
The 2018 was generally supportive of the collaborative model, but some changes will be made in 2019 to better recognise individual contributions.
Source: End of term student feedback
Students indicated that the unit resources supported the learning and assessment framework.
Game development software and practices are evolving rapidly, therefore educational resources will be maintained and augmented to support the needs of this evolving industry.
Action Taken
Resources for this unit are regularly reviewed and upgraded as appropriate.
Source: End of term student feedback
One student suggested that they'd like greater exposure to programming concepts and languages, especially C#.
The revised 2017 Bachelor of Digital Media program structure provides students with greater exposure to programming concepts and syntax (specifically JavaScript) through DGTL11006 Coding Fundamentals. Students seeking broader exposure to programming languages (such as C# ) may choose to enrol in a programming unit from the Information Technology faculty as a General Elective.
Action Taken
The same advice is offered as per 2017. However, some additional resources are being developed for 2019 to provider additional insight into basic C# scripting.
Source: 'Have your Say' feedback
There is a perception that group work can result in some students doing more work than others. Although this is primarily a collaborative unit, attributing a greater portion of marks to reward individual contributions should improve student satisfaction.
The assessment criteria for each task will be reviewed and modified to ensure that students are fairly compensated for their individual contributions.
Action Taken
Unit learning Outcomes
This information will not be available until 8 weeks before term.
To see Learning Outcomes from an earlier availability, please search via a previous term.