DGTL12012 - Motion Graphics and Visual Effects

General Information

Unit Synopsis

This unit provides an intermediate guide to motion graphics and visual effects theory, principles and practices. You will learn how to use a variety of tools and techniques to apply the principles of motion graphics and visual effects to create animated infographics, explainer videos, advertisements, music videos, and title sequences. You will develop the necessary skills to produce motion graphics and visual effects works for film, television and new media using industry-standard software.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band 1
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: DGTL11001 Foundations of Animation

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 2 - 2019

There are no availabilities for this unit on or after Term 2 - 2019

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical Assessment 30%
2. Practical Assessment 30%
3. Practical Assessment 40%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

No previous feedback available

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Unit evaluations and staff observations.
Feedback
The assessment items were due too close to each other.
Recommendation
Change the assessment item due dates to allow greater time between them. If, however, the assessment items are no longer dependent on each other, this may not be required.
Action Taken
Assessment items were changed so that they were no longer dependent on each other. Time between assessment item due dates was no longer an issue.
Source: Unit evaluations and staff observations.
Feedback
The duration requirement of the assessment(s) is too long.
Recommendation
Reduce the duration requirement of the assessment(s).
Action Taken
With the changes to assessment items, this only applied to Assessment 3, which was changed from a 2 minute motion graphics work to a 1 minute motion graphics work.
Source: Unit evaluations and staff observations.
Feedback
The assessment(s) requirements are too broad.
Recommendation
Add more constraints to the assessment(s) requirements.
Action Taken
The first two assessment items largely required the completion of weekly tutorial exercises, which had specific constraints. The third assessment item had sufficient constraints to provide students with direction without being too restrictive.
Source: Unit evaluations and staff observations.
Feedback
All assessment items contributing to a single project limited exposure to the field.
Recommendation
Change the assessment items to be more varied, and independent of each other.
Action Taken
Assessment items were changed so that they were no longer dependent on each other. Weekly tutorial exercises, and therefore assessment items, were varied, and the third assessment item allowed students flexibility to pursue a project that would appeal to them.
Source: Unit evaluations.
Feedback
There were not enough resources to help with sound design.
Recommendation
Add resources to help with sound design.
Action Taken
Nil.
Source: Unit evaluations.
Feedback
The prescribed textbook is expensive and redundant.
Recommendation
Change the prescribed textbook to a recommended textbook and choose a different prescribed textbook if necessary.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. discuss the theory of motion graphics and visual effects
  2. define and interpret the principles of motion graphics and visual effects
  3. apply the principles of motion graphics and visual effects to creative works
  4. produce motion graphics and visual effects works using industry-standard software

Not applicable

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment