DGTL12012 - Motion Graphics and Visual Effects

General Information

Unit Synopsis

This unit provides an intermediate guide to motion graphics and visual effects theory, principles and practices. You will learn how to use a variety of tools and techniques to apply the principles of motion graphics and visual effects to create animated infographics, explainer videos, advertisements, music videos, and title sequences. You will develop the necessary skills to produce motion graphics and visual effects works for film, television and new media using industry-standard software.


Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band SCA Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: DGTL11001 Foundations of Animation

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2024

Term 1 - 2024 Profile

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical Assessment 30%
2. Practical Assessment 30%
3. Practical Assessment 40%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2023 : The overall satisfaction for students in the last offering of this course was 100.00% (`Agree` and `Strongly Agree` responses), based on a 26.67% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Unit evaluation responses
Some resources use an outdated version of Aftereffects, and some video resources are not of a sufficient resolution.
Reformat the video resources as written documents with screenshots to ensure they can be kept up to date more easily and the example images are high resolution.
Action Taken
PDF documents using current versions of software for screenshots were created. These were provided in addition to the video resources so students could use both.
Source: Self-reflection
Assessment structure means rote exercises are given a high weighting and the creative application of skills is given less attention
Restructure assessment to decouple tutorial exercises from preproduction and development work done for the main motion graphics project
Action Taken
Assessment structure was redesigned to place greater weighting on student creativity and innovation.
Source: Informal discussion with students
The unit covers very little visual effects content
Introduce new tutorial content that covers key visual effects concepts and skills
Action Taken
Additional lectures were created with visual effects content.
Source: SUTE unit comments
Teaching staff lacked a sense of presence during class times.
Learning engagement in tutorials: Incorporate simple demonstrations at the start of each tutorial.
Action Taken
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. discuss the theory of motion graphics and visual effects
  2. define and interpret the principles of motion graphics and visual effects
  3. apply the principles of motion graphics and visual effects to creative works
  4. produce motion graphics and visual effects works using industry-standard software

Not applicable

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment