DGTL13007 - Game Development

General Information

Unit Synopsis

This unit builds on the foundation provided by the prerequisite unit to further develop your skills and knowledge in game design and development. You will learn about key elements of the game industry, platforms, tools and genres. Through a combination of theory and practice, you will learn how to develop a game prototype, conduct an effective playtest, evaluate feedback, and revise a game’s design. You will also learn how to communicate game designs to others using appropriate documentation.


Level Undergraduate
Unit Level 3
Credit Points 6
Student Contribution Band SCA Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: MMST12017 Game Design

Antirequisite: Students who have completed DGTL12009 Game Development may not enrol in this unit.

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2024

Term 2 - 2024 Profile

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical Assessment 30%
2. Practical Assessment 30%
3. Practical Assessment 40%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 2 - 2023 : The overall satisfaction for students in the last offering of this course was 87.50% (`Agree` and `Strongly Agree` responses), based on a 40.00% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: End of term feedback
Students suggested that they would like to learn more about the local gaming 'scene' and communities of practice.
Contextualised information about game design & development communities and opportunities surrounding regional CQUniversity hubs will be collated for future iterations of this unit.
Action Taken
Local game design opportunities and the role of regional creative hubs were discussed as part of the weekly Zoom sessions.
Source: Weekly Zoom session and end of term feedback
Students are interested to explore how games can function as art or creative works.
Although the existing courseware discusses the applicability of gaming (and gamification) to other contexts, greater focus will be placed on how games can function as non-traditional creative artefacts.
Action Taken
New learning content was developed which covered 'games as art' and other previously identified topics of interest.
Source: SUTE Unit Comments Report 2023
The Assignment 1 rubric needs to be revised to ensure it accurately reflects the expectation for the delivery of a game pitch and advanced game prototype in the week 5 'Crunch Week' session.
The rubric for Assignment 1 will be reviewed and amended as required.
Action Taken
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Explain key elements of the game industry, platforms, tools and genres
  2. Develop a game prototype, applying the theories, methods and process of game design
  3. Playtest a game prototype, evaluate feedback, and revise a game’s design
  4. Communicate game designs to others using appropriate documentation.

Not applicable

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9 10
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment