MMST12017 - Game Design

General Information

Unit Synopsis

Digital games, also referred to as video games, computer games, console games, online games or mobile games, exist in a variety of formats, platforms and genres. This unit provides an introduction to the theories, principles and methods of game design. It analyses the essential elements of games that designers work with to create the all-important player experience. Activities such as conceptualising, designing, prototyping and evaluating games are explored.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band 2
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite DGTL11006 Coding Fundamentals or MMST11002 Web Design

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2020

Term 1 - 2020 Profile
Brisbane
Bundaberg
Mackay
Online
Rockhampton
Sydney
Term 1 - 2021 Profile
Brisbane
Bundaberg
Cairns
Mackay
Noosa
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical Assessment 30%
2. Practical Assessment 25%
3. Practical Assessment 45%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

No previous feedback available

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: 'Have your Say' Feedback
Feedback
Students would like access to a greater pool of pre-written example scripts with simple explanations.
Recommendation
The collection of scripts will be expanded to include more examples with explanatory notes.
Action Taken
A suite of weekly tutorial videos were developed during Term 3 2018 to address this issue. For example, a breakdown of how C# scripts are constructed was provided during week 3. Subsequent weeks expanded upon this by providing detailed explanations and examples of how to setup, configure and apply simple Unity scripts to apply to specific situations. Additional external examples of programming strategies and sample solutions have been curated and made available as a video playlist for students seeking to extend themselves.
Source: 'Have your Say' Feedback
Feedback
Assessment tasks need to be staggered to avoid conflict with other units.
Recommendation
Assessment dates will be reviewed.
Action Taken
Assessment tasks have been sequenced to minimise conflicts with other units i.e. Assignment 1 is due Monday Week 6, whilst Assignment 3 is due Monday of Exam week.
Source: 'Have your Say' Feedback
Feedback
Some students would like the option to investigate 3D games.
Recommendation
The option to develop 3D games will be considered.
Action Taken
There is insufficient scope in a 12 week unit to cover game design theory; the Unity game engine; complex C# scripting, and 2D & 3D game prototyping in a single 12 week unit. The package, as delivered reflects the 'best fit' that at present. Knowledge gained in the design and development of simple 2D games provides a reasonable background for moving onto 3D game development.
Source: End of term feedback
Feedback
Some students felt that the official Unity Playground Project hindered their creativity.
Recommendation
The Unity Playground Project framework is provided so that all students can achieve a simple, playable and interactive 2D without being hindered by lack of C# knowledge. Students are made aware that this is the baseline, but are encouraged to engage with additional resources provided in the course to explore C# scripting to a deeper level. However, alternative options for simple game development frameworks to supplement the Unity Playground Project will be explored.
Action Taken
Nil.
Source: End of term feedback
Feedback
Some students suggested that the supplementary textbook was more useful than the primary textbook.
Recommendation
Both textbooks will continue to be used to support the course as they are written by leaders in the game design & development field.
Action Taken
Nil.
Source: End of term feedback
Feedback
Some students enjoyed working with the eLearning courseware as an alternative to engaging with textbooks.
Recommendation
Continue development of the courseware and interactive components.
Action Taken
Nil.
Source: End of term feedback
Feedback
Some students struggled with the audio component in week 6 (using Adobe Audition or Audacity software)
Recommendation
Suggestion has been made to introduce basic audio editing techniques back into Year 1 of the Bachelor of Digital Media program.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Explain theories, principles and methods of game design
  2. Conceptualise a game and communicate ideas through design documentation
  3. Competently use software tools for creating games and game assets
  4. Create a prototype for a game, applying theories, principles and methods of game design
  5. Evaluate a game in terms of theories and principles of game design

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical Assessment
2 - Practical Assessment
3 - Practical Assessment