MMST12019 - 3D Computer Graphics

General Information

Unit Synopsis

This unit of study provides an introduction to three-dimensional (3D) computer graphics. You will learn how to use a variety of tools and techniques to create 3D assets for use in real-time rendering platforms. You will develop the necessary skills to produce 3D assets for animation, visual effects and games using industry-standard software.

Details

Level Undergraduate
Unit Level 2
Credit Points 6
Student Contribution Band 1
Fraction of Full-Time Student Load 0.125
Pre-requisites or Co-requisites

Prerequisite: Minimum of 36 credit points

Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework).

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2020

Term 1 - 2020 Profile
Brisbane
Cairns
Mackay
Noosa
Online
Rockhampton
Sydney
Term 1 - 2021 Profile
Brisbane
Bundaberg
Cairns
Mackay
Online
Rockhampton
Sydney

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Practical and Written Assessment 40%
2. Practical and Written Assessment 60%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Policy for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2020 : The overall satisfaction for students in the last offering of this course was 4 (on a 5 point Likert scale), based on a 41.38% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Student Evaluations
Feedback
The content of some of the video lectures needs to be updated.
Recommendation
All video lectures in this unit will be replaced for the next offering.
Action Taken
All of the unit content has been revised with brand new lectures and video tutorials.
Source: Student Evaluations
Feedback
Some students feel that the Arnold renderer (a Maya plug-in) should be introduced in the curriculum.
Recommendation
The Arnold renderer will be introduced in the learning resources for this unit.
Action Taken
The renewed curriculum covers the most recent development of the technology, including the Arnold render engine.
Source: Student evaluations
Feedback
Some students experienced difficulty when submitting their models to Sketchfab because of the 50 MB upload limit.
Recommendation
Students will be encouraged to optimize their 3D models, particularly their texture file sizes, to avoid problems with the Sketchfab upload limit.
Action Taken
Nil.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Apply the principles of design to 3D asset creation
  2. Produce 3D models suitable for real-time rendering using industry-standard software
  3. Produce asset texture maps suitable for real-time rendering using industry-standard software
  4. Produce simple materials suitable for real-time rendering using industry-standard software.

Not applicable

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical and Written Assessment
2 - Practical and Written Assessment
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Practical and Written Assessment
2 - Practical and Written Assessment