The Diploma of Digital Media can prepare you for paraprofessional work within the digital media industries by providing practical skills and relevant theory that can be applied in a variety of fields associated with design, technology and media.
Working within multimedia computer laboratories and production studios, you will learn how to create digital media works using industry-standard software tools and techniques. You will learn how to think critically, solve problems, communicate effectively, and work independently and collaboratively in response to digital media project demands.
The course can be studied on-campus or off-campus, providing maximum flexibility.
The Diploma of Digital Media is an optional exit/interim award within the Associate Degree of Digital Media and the Bachelor of Digital Media.
Graduates of the Diploma of Digital Media may articulate into the second year of either the Associate Degree of Digital Media or the Bachelor of Digital Media.
The digital revolution has dramatically changed the way we work, learn, play and communicate. It has created jobs that didn’t exist a decade ago and it has profoundly changed others. People who are skilled in the production and application of digital media are in demand. The Diploma of Digital Media prepares graduates for paraprofessional work within the digital media industries. Employment opportunities for graduates with relevant creative and technical expertise can be found in areas such as web design, graphic design, publishing, photography, illustration, animation, game development, software development, audio production, video production, film and television post-production, visual effects, advertising, marketing, journalism, corporate communications, education and training.
|Duration||1 years full-time or 2 years part-time|
|Credit Points that Must be Earned||48|
|Number of Units Required||CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24).|
|Expected Hours of Study||One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term.|
|Course Type||Undergraduate Award|
|Qualification (post nominal)||DipDigitalMedia|
|AQF Level||Level 5: Diploma|
Tertiary Admission Centre Codes (TAC) Codes
|Rank Threshold||SR 58 | ATAR 58|
International students. P - Students are required to have an acceptable level of competence in writing, reading, speaking and understanding English.
Refer to the international student section
|Interim Awards||Not applicable|
|Exit Awards||Not applicable|
|Professional Accreditation||Not applicable|
|Learned Society Accreditation|
No Residential School for this course.
|Year||Number of Students|
Please note that in some instances there may be similarities between course, entry and inherent requirements.
If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting firstname.lastname@example.org. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.
|Course Learning Outcomes|
|Australian Qualifications Framework Descriptors||1||2||3||4||5||6||7|
|1. KNOWLEDGE Have technical and theoretical knowledge and concepts, with depth in some areas within a field of work and learning|
|2. SKILLS Have cognitive and communication skills to identify, analyse, synthesise and act on information from a range of sources|
|3. SKILLS Have cognitive, technical and communication skills to analyse, plan, design and evaluate approaches to unpredictable problems and/or management requirements|
|4. SKILLS Have specialist technical and creative skills to express ideas and perspectives|
|5. SKILLS Have communication skills to transfer knowledge and specialised skills to others and demonstrate understanding of knowledge|
|6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate application with depth in some areas of specialisation, in known or changing contexts|
|7. APPLICATION OF KNOWLEDGE & SKILLS Be able to transfer and apply theoretical concepts and/or technical and/or creative skills in a range of situations|
|8. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate personal responsibility and autonomy in performing complex technical operations with responsibility for own outputs in relation to broad parameters for quantity and quality|
|9. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement to organise the work of self and others and plan, coordinate and evaluate the work of teams within broad but generally well- defined parameters|
|Number of units: 8||Total credit points: 48|
|Students must complete the following compulsory units:|
|MMST11009||Digital Video and Audio|
|MMST11010||Illustration and Visualisation|
|MMST11003||Visual Design Fundamentals|
|DGTL11001||Foundations of Animation|
|DGTL11003||User Experience Design|
Students will be assessed for credit transfer on an individual basis and will be required to nominate the CQUniversity units they wish to be considered for exemption from. Credit transfer will only be granted where a student is able to demonstrate that tertiary studies, equivalent in content and depth to the CQUniversity unit, have been successfully completed. Students should examine the unit synopses in this handbook to determine the units for which they may be eligible to claim exemption. Students may only gain credit transfer for up to 67% of the overall course. Study undertaken more than 10 years ago is not normally considered for credit transfer. Qualifications below the level of a Diploma are not considered for credit transfer. Refer to the Credit Transfer website at https://www.cqu.edu.au/courses-and-programs/credit-transfer-and-rpl/credit-transfers for further details on the guidelines and application process.
Students who enrol in this course require access to a computer with an internet connection. Hardware and software requirements vary for individual units within the course. On-campus students may use the computer hardware, software and production equipment that is available at their local campus.
Students who enrol in this course should download a course planner from http://www.cqu.edu.au/student-life/new-students/planners-and-profiles to help with the development of their personal study schedule. When preparing a study schedule it is important to check the availability of individual units by looking up their term of offer and location in this Handbook. Full-time students usually enrol in 4 units per term, and part-time students usually enrol in 2 units per term. Students can get assistance with the preparation of their study schedule by contacting a Student Advisor by email at email@example.com.