This unit will introduce you to the emerging immersive technologies: Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Extended Reality (ER). It will explore how these technologies benefit businesses by engaging customers in product-orientation, pre- and post-sale services as well as training employees in simulated environments, addressing real-life health and safety concerns. The unit will also help you to gain practical skills to design and build a fully functioning immersive AR app that will run on an Android mobile device. Moreover, this unit will also introduce the social and ethical considerations of using ER for business.
Level | Undergraduate |
---|---|
Unit Level | 2 |
Credit Points | 6 |
Student Contribution Band | SCA Band 4 |
Fraction of Full-Time Student Load | 0.125 |
Pre-requisites or Co-requisites |
There are no pre-requisites for the unit.
Important note: Students enrolled in a subsequent unit who failed their pre-requisite unit, should drop the subsequent unit before the census date or within 10 working days of Fail grade notification. Students who do not drop the unit in this timeframe cannot later drop the unit without academic and financial liability. See details in the Assessment Policy and Procedure (Higher Education Coursework). |
Class Timetable | View Unit Timetable |
Residential School | No Residential School |
All on-campus students are expected to attend scheduled classes - in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).
Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.
Assessment Task | Weighting |
---|---|
1. Written Assessment | 20% |
2. Practical Assessment | 30% |
3. Practical Assessment | 50% |
This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).
All University policies are available on the Policy web site, however you may wish to directly view the following policies below.
This list is not an exhaustive list of all University policies. The full list of policies are available on the Policy web site .
No previous feedback available
Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.
On successful completion of this unit, you will be able to:
This unit aligns with the skillsets defined in the Skills For Information Age (SFIA) framework. This skills framework is widely adapted by public and private institutions around the world. It defines the skills and competencies required by business and technology professionals working in digital technologies and/or solutions that involves a mix of technical and non-technical skills.
This unit encompasses following six workplace skillsets as defined by SFIA 8:
Assessment Tasks | Learning Outcomes | ||
---|---|---|---|
1 | 2 | 3 | |
1 - Written Assessment | • | ||
2 - Practical Assessment | • | ||
3 - Practical Assessment | • |
Graduate Attributes | Learning Outcomes | ||
---|---|---|---|
1 | 2 | 3 | |
1 - Communication | • | • | • |
2 - Problem Solving | • | ||
4 - Information Literacy | • | • | • |
5 - Team Work | • | • | |
6 - Information Technology Competence | • | • | |
7 - Cross Cultural Competence | • | ||
9 - Social Innovation | • | • |
Assessment Tasks | Graduate Attributes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |