COIT13230 - Application Development Project

General Information

Unit Synopsis

This unit is a capstone for the application development specialisation of the Bachelor of Information Technology (BIT) course. You are required to apply, synthesise and demonstrate the skills that you have developed in earlier core and application development specialisation units through the conduct of a group project addressing a significant authentic learning task. The scope of the project will include requirements gathering, design and implementation.The project will have a designated customer and your group will identify and employ a software development methodology appropriate for the project. You are encouraged to include the project management, quality assurance and software engineering artefacts produced in the project as part of a project portfolio.

Details

Level Undergraduate
Unit Level 3
Credit Points 12
Student Contribution Band 2
Fraction of Full-Time Student Load 0.25
Pre-requisites or Co-requisites

Pre-requisite: COIT12200, (COIT12207 or COIT13224) and (COIT12208 or COIS13064)

Co-requisite: COIT13229 and COIT13234

Class Timetable View Unit Timetable
Residential School No Residential School

Unit Availabilities from Term 1 - 2019

Term 1 - 2019 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville
Term 2 - 2019 Profile
Brisbane
Cairns
Melbourne
Online
Rockhampton
Sydney
Townsville

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Assessment Overview

Recommended Student Time Commitment

Each 12-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 25 hours of study per week, making a total of 300 hours for the unit.

Assessment Tasks

Assessment Task Weighting
1. Project (applied) 100%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%).

Consult the University’s Grades and Results Procedures for more details of interim results and final grades

Past Exams

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Previous Feedback

Term 1 - 2018 : The overall satisfaction for students in the last offering of this course was 5 (on a 5 point Likert scale), based on a 25% response rate.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Source: Self reflection.
Feedback
Assessment breakdown submission should be revised to satisfy the Agile software development life cycle.
Recommendation
Review assessment submission plan and the marking criteria.
Action Taken
Nil.
Source: Student feedback and discipline reflection
Feedback
Industry relevant projects are welcomed. More industry related project would be better.
Recommendation
Introduce more industry related projects to the unit.
Action Taken
Implemented, e.g. Online booking system and fleet management system for Centacare.
Unit learning Outcomes

On successful completion of this unit, you will be able to:

  1. Analyse software requirements and create well designed and documented software implementations.
  2. Work effectively as part of a development team.
  3. Develop and implement a quality management plan for a small software development project.
  4. Identify and produce the project management artefacts required for a smalll software development project
  5. Manage a small software development project
  6. Demonstrate work readiness in terms of technical skills, communication skills and both professional and ethical behaviour.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.
ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html
This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:
  • Programming/software development (PROG)
  • Project management (PRMG)
  • Quality assurance (QUAS)
  • Quality standards (QUST)
  • User experience analysis (UNAN)
  • User experience design (HCEV)
  • User experience evaluation (HSEV)
  • System design (DESN)
  • Database design (DBDS)
  • Testing (TEST)
  • Configuration management (SYSP)

Alignment of Assessment Tasks to Learning Outcomes
Assessment Tasks Learning Outcomes
1 2 3 4 5 6
1 - Project (applied)
Alignment of Graduate Attributes to Learning Outcomes
Introductory Level
Intermediate Level
Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5 6
1 - Communication
2 - Problem Solving
3 - Critical Thinking
4 - Information Literacy
5 - Team Work
6 - Information Technology Competence
7 - Cross Cultural Competence
8 - Ethical practice
9 - Social Innovation
Alignment of Assessment Tasks to Graduate Attributes
Introductory Level
Intermediate Level
Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8 9
1 - Project (applied)