The Diploma of Digital Media can prepare you for paraprofessional work within the digital media industries by providing practical skills and relevant theory that can be applied in a variety of fields associated with design, technology and media.
Working within multimedia computer laboratories and production studios, you will learn how to create digital media works using industry-standard software tools and techniques. You will learn how to think critically, solve problems, communicate effectively, and work independently and collaboratively in response to digital media project demands.
The course can be studied on-campus or off-campus, providing maximum flexibility.
The Diploma of Digital Media is an optional exit/interim award within the Associate Degree of Digital Media and the Bachelor of Digital Media.
Graduates of the Diploma of Digital Media may articulate into the second year of either the Associate Degree of Digital Media or the Bachelor of Digital Media.
The digital revolution has dramatically changed the way we work, learn, play and communicate. It has created jobs that didn’t exist a decade ago and it has profoundly changed others. People who are skilled in the production and application of digital media are in demand. The Diploma of Digital Media prepares graduates for paraprofessional work within the digital media industries. Employment opportunities for graduates with relevant creative and technical expertise can be found in areas such as web design, graphic design, publishing, photography, illustration, animation, game development, software development, audio production, video production, film and television post-production, visual effects, advertising, marketing, journalism, corporate communications, education and training.
Duration | 1 years full-time or 2 years part-time |
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Credit Points that Must be Earned | 48 |
Number of Units Required | CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24). |
Expected Hours of Study | One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term. |
Course Type | Undergraduate Award |
Qualification (post nominal) | DipDigitalMedia |
AQF Level | Level 5: Diploma |
Course Fees |
Indicative Year - 2025
Indicative Year - 2024
Indicative Year - 2023
Indicative Year - 2022
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Domestic Students Tertiary Admission Centre Codes (TAC) Codes |
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International Students CRICOS Codes |
Rank Threshold | SR 60 | ATAR 60 |
International students. P - Students are required to have an acceptable level of competence in writing, reading, speaking and understanding English.
Refer to the international student section
Not applicable
Interim Awards | Not applicable |
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Exit Awards | Not applicable |
Accreditation |
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No Residential School for this course.
Not applicable |
Year | Number of Students |
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2024 | 26 |
2023 | 43 |
2022 | 50 |
2021 | 57 |
2020 | 61 |
Please note that in some instances there may be similarities between course, entry and inherent requirements.
If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting accessibility@cqu.edu.au. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.
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Course Learning Outcomes | |||||||
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Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1. KNOWLEDGE Have technical and theoretical knowledge and concepts, with depth in some areas within a field of work and learning | |||||||
2. SKILLS Have cognitive and communication skills to identify, analyse, synthesise and act on information from a range of sources | |||||||
3. SKILLS Have cognitive, technical and communication skills to analyse, plan, design and evaluate approaches to unpredictable problems and/or management requirements | |||||||
4. SKILLS Have specialist technical and creative skills to express ideas and perspectives | |||||||
5. SKILLS Have communication skills to transfer knowledge and specialised skills to others and demonstrate understanding of knowledge | |||||||
6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate application with depth in some areas of specialisation, in known or changing contexts | |||||||
7. APPLICATION OF KNOWLEDGE & SKILLS Be able to transfer and apply theoretical concepts and/or technical and/or creative skills in a range of situations | |||||||
8. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate personal responsibility and autonomy in performing complex technical operations with responsibility for own outputs in relation to broad parameters for quantity and quality | |||||||
9. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement to organise the work of self and others and plan, coordinate and evaluate the work of teams within broad but generally well- defined parameters | |||||||
10. FOUNDATIONAL KNOWLEDGE sufficient to undertake qualifications | |||||||
11. ACQUISITION AND APPLICATION of knowledge in new or existing disciplines or professional areas drawn from higher education units | |||||||
12. FOUNDATIONAL SKILLS sufficient to undertake qualifications | |||||||
13. ACQUISITION AND APPLICATION of skills in new or existing disciplines or professional areas drawn from higher education units | |||||||
14. Course content drawn from higher education units | |||||||
KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology |
Number of units: 8 | Total credit points: 48 |
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Available units | ||
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Students must complete the following compulsory units: | ||
MMST11009 | Digital Video and Audio | |
MMST11010 | Illustration and Visualisation | |
DGTL11005 | Web Design | |
COMM11003 | Career Communications | |
MMST11003 | Visual Design Fundamentals | |
DGTL11001 | Foundations of Animation | |
DGTL11003 | User Experience Design | |
DGTL11006 | Coding Fundamentals |
Credit for Prior Learning
If you have studied previously, you might be eligible to receive credit for prior learning. Students are assessed for credit on an individual basis and are required to nominate the CQUniversity units they wish to be considered for exemption from. Applying for credit involves supplying documented evidence that your prior learning is equivalent to the expected learning outcomes of one or more units of study. There are limits to the maximum amount of credit that may be granted towards a course. Study that was completed more than 10 years ago is not considered for credit transfer. For information about how to apply for credit, please search the CQUniversity website for "prior learning".
Computing Requirements
Students who enrol in this course require access to a computer with an internet connection. Hardware and software requirements vary for individual units within the course. Details are normally provided in the relevant unit profile. On-campus students may use the computer hardware, software and production equipment that is available at their local campus.
Course Planner
Student in this course should complete a course planner to help with the organisation of their unit enrolments. When preparing a course planner it is important to check the availability of individual units by looking up their term of offer and location in this Handbook. Full-time students usually enrol in 4 units per term, and part-time students usually enrol in 2 units per term. Students can get assistance with the preparation of their course planner by contacting the Course Management team. For more information, please search the CQUniversity website for "course planners".
On-campus Classes
On-campus classes with small enrolments may be taught by cross-campus video-conference rather than face-to-face delivery.