The Diploma of Digital Media is an optional exit / interim award within the Bachelor of Digital Media. This qualification aims to prepare students for paraprofessional work within the digital media industries by providing practical skills and relevant theory that can be applied in a variety of fields associated with design, technology and media.
Working within multimedia computer laboratories and production studios, students learn how to create digital media works using industry-standard software development tools and techniques. They learn how to think critically, solve problems, communicate effectively and work independently in response to digital media project demands.
The program can be studied on-campus or off-campus, providing maximum flexibility for students.
The digital revolution has dramatically changed the way we work, learn, play and communicate. It has created jobs that didn’t exist a decade ago and it has profoundly changed others. People who are skilled in the production and application of digital media are in demand. The Diploma of Digital Media prepares graduates for paraprofessional work within the digital media industries. Employment opportunities for graduates with relevant creative and technical expertise can be found in areas such as web design, graphic design, publishing, photography, illustration, animation, game development, software development, audio production, video production, film and television post-production, visual effects, advertising, marketing, journalism, corporate communications, education and training.
|Duration||1 years full-time or 2 years part-time|
|Credit Points that Must be Earned||48|
|Number of Units Required||CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24).|
|Expected Hours of Study||Each unit at this level, typically requires 144 hours of student commitment over a period of 12 weeks.|
|Course Type||Undergraduate Award|
|Qualification (post nominal)||DipDigitalMedia|
|AQF Level||Level 5: Diploma|
Tertiary Admission Centre Codes (TAC) Codes
|Rank Threshold||SR 60 | ATAR 60|
Domestic students. P - Senior English (4, Sound Achievement) or equivalent
International students. P - Students are required to have an acceptable level of competence in writing, reading, speaking and understanding English.
Refer to the international student section
|Interim Awards||Not applicable|
|Exit Awards||Not applicable|
|Professional Accreditation||Not applicable|
|Learned Society Accreditation||Not applicable|
No Residential School for this course.
|Year||Number of Students|
Please note that in some instances there may be similarities between course, entry and inherent requirements.
If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting firstname.lastname@example.org. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.
|Course Learning Outcomes|
|Australian Qualifications Framework Descriptors||1||2||3||4||5||6||7|
|1. KNOWLEDGE Have technical and theoretical knowledge and concepts, with depth in some areas within a field of work and learning|
|2. SKILLS Have cognitive and communication skills to identify, analyse, synthesise and act on information from a range of sources|
|3. SKILLS Have cognitive, technical and communication skills to analyse, plan, design and evaluate approaches to unpredictable problems and/or management requirements|
|4. SKILLS Have specialist technical and creative skills to express ideas and perspectives|
|5. SKILLS Have communication skills to transfer knowledge and specialised skills to others and demonstrate understanding of knowledge|
|6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate application with depth in some areas of specialisation, in known or changing contexts|
|7. APPLICATION OF KNOWLEDGE & SKILLS Be able to transfer and apply theoretical concepts and/or technical and/or creative skills in a range of situations|
|8. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate personal responsibility and autonomy in performing complex technical operations with responsibility for own outputs in relation to broad parameters for quantity and quality|
|9. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement to organise the work of self and others and plan, coordinate and evaluate the work of teams within broad but generally well- defined parameters|
|10. FOUNDATIONAL KNOWLEDGE sufficient to undertake qualifications|
|11. ACQUISITION AND APPLICATION of knowledge in new or existing disciplines or professional areas drawn from higher education units|
|12. FOUNDATIONAL SKILLS sufficient to undertake qualifications|
|13. ACQUISITION AND APPLICATION of skills in new or existing disciplines or professional areas drawn from higher education units|
|14. Course content drawn from higher education units|
|Number of units: 8||Total credit points: 48|
|Students must complete the following compulsory units:|
|MMST11003||Visual Design Fundamentals|
|MMST11009||Digital Video and Audio|
|MMST11010||Illustration and Visualisation|
|DGTL11001||Foundations of Animation|
|DGTL11003||User Experience Design|