The Associate Degree of Digital Media can prepare you for paraprofessional work within the media and communications industry by providing practical skills and relevant theory that can be applied in a variety of fields associated with design, technology and media.
The course's flexible structure allows you to focus on your individual strengths and interests by pursuing specialisations in Graphic Design, Interactive Media, Screen Production, Animation, or a combination of these areas.
Working within multimedia computer laboratories and production studios, you will learn how to create digital media works using industry-standard software tools and techniques. You will learn how to think critically, solve problems, communicate effectively, and work independently and collaboratively in response to digital media project demands.
The course can be studied on-campus or online, providing maximum flexibility.
The Diploma of Digital Media is an optional exit / interim award within the Associate Degree of Digital Media and the Bachelor of Digital Media.
The Associate Degree of Digital Media is an optional exit / interim award within the Bachelor of Digital Media.
Graduates of the Diploma of Digital Media may articulate into the second year of either the Associate Degree of Digital Media or the Bachelor of Digital Media.
Graduates of the Associate Degree of Digital Media may articulate into the third year of the Bachelor of Digital Media.
The digital revolution has dramatically changed the way we work, learn, play and communicate. It has created jobs that didn’t exist a decade ago and it has profoundly changed others. People who are skilled in the production and application of digital media are in demand. The Associate Degree of Digital Media prepares graduates for paraprofessional work within the digital media industries. Employment opportunities for graduates with relevant creative and technical expertise can be found in areas such as web design, graphic design, publishing, photography, illustration, animation, game development, software development, audio production, video production, film and television post-production, visual effects, advertising, marketing, journalism, corporate communications, education and training.
|Duration||2 years full-time or 4 years part-time|
|Credit Points that Must be Earned||96|
|Number of Units Required||CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24).|
|Expected Hours of Study||One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term.|
|Course Type||Undergraduate Award|
|Qualification (post nominal)||ADDigitalMedia|
|AQF Level||Level 6: Associate Degree|
Indicative Year - 2022
Tertiary Admission Centre Codes (TAC) Codes
|Rank Threshold||SR 60 | ATAR 60|
English (Units 3 & 4, C) or equivalent
English Language Proficiency Requirements
If you were not born in Australia, Canada, New Zealand, United Kingdom, Ireland, South Africa or United States of America, you are required to meet the English Language Proficiency requirements set by the University.
Applicants are required to provide evidence of completion of:
completed within Australia, Canada, New Zealand, United Kingdom, South Africa, Ireland or United States of America.
If you do not satisfy any of the above, you will need to undertake an English language proficiency test and achieve the following scores:
English test results remain valid for no more than two years between final examination date the the date of commencement of study and must appear on a single result certificate.
International Students should visit http://www.cqu.edu.au/international for further information.
Each student will be assessed individually.
|Interim Awards||CC25 - Diploma of Digital Media|
|Exit Awards||CC25 - Diploma of Digital Media|
|Professional Accreditation||Not applicable|
|Learned Society Accreditation||
Graduates of this course may meet the requirements for membership of a number of learned societies and industry associations, depending on the units of study they have completed. Examples include the Association for Computing Machinery (www.acm.org), the Australian Computer Society (www.acs.org.au), the Australian Film Institute (www.aacta.org), the Australian Graphic Design Association (www.agda.com.au), the Australian Institute of Professional Photography (www.aipp.com.au), the Design Institute of Australia (www.design.org.au), the Digital + Technology Collective (www.dtcollective.org.au), the IEEE Computer Society (www.computer.org), the Interaction Design Foundation (www.interaction-design.org), the Game Developers' Association of Australia (www.gdaa.com.au), and Screen Producers Australia (www.screenproducers.org.au). No accreditation with any of these organisations has been sought or granted.
No Residential School for this course.
|Year||Number of Students|
Please note that in some instances there may be similarities between course, entry and inherent requirements.
If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting email@example.com. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.
|Course Learning Outcomes|
|Australian Qualifications Framework Descriptors||1||2||3||4||5||6||7|
|1. KNOWLEDGE Have broad theoretical and technical knowledge with some depth in the underlying principles and concepts in one or more disciplines|
|2. SKILLS Have cognitive skills to identify, analyse and evaluate information and concepts from a range of sources|
|3. SKILLS Have cognitive, technical and creative thinking skills to demonstrate a broad understanding of knowledge and ideas with some depth in a discipline|
|4. SKILLS Have cognitive, communication and analytical skills to interpret and transmit responses to sometimes complex problems|
|5. SKILLS Have communication skills to make a clear and coherent presentation of knowledge and ideas with some intellectual independence|
|6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in paraprofessional practice|
|7. APPLICATION OF KNOWLEDGE & SKILLS Be able to adapt knowledge and skills in a range of contexts and/or for further studies in one or more disciplines|
|8. APPLICATION OF KNOWLEDGE & SKILLS Be able to adapt fundamental principles, concepts and techniques to known and unknown situations|
|9. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate responsibility and accountability for own learning and work and in collaboration with others within broad parameters|
|APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity|
|Number of units: 8||Total credit points: 48|
Level 1 Units
|Students must complete the following compulsory units:|
|MMST11009||Digital Video and Audio|
|MMST11010||Illustration and Visualisation|
|BUSN11016||Introduction to Study and Professional Practice|
|MMST11003||Visual Design Fundamentals|
|DGTL11001||Foundations of Animation|
|DGTL11003||User Experience Design|
Students will be assessed for credit transfer on an individual basis and will be required to nominate the CQUniversity units they wish to be considered for exemption from. Credit transfer will only be granted where a student is able to demonstrate that tertiary studies, equivalent in content and depth to the CQUniversity unit, have been successfully completed. Students should examine the unit synopses in this handbook to determine the units for which they may be eligible to claim exemption. Students may only gain credit transfer for up to 67% of the overall course. Study undertaken more than 10 years ago is not normally considered for credit transfer. Qualifications below the level of a Diploma are not considered for credit transfer. Refer to the Credit Transfer website at https://www.cqu.edu.au/courses-and-programs/credit-transfer-and-rpl/credit-transfers for further details on the guidelines and application process.
Students who enrol in this course require access to a computer with an internet connection. Hardware and software requirements vary for individual units within the course. On-campus students may use the computer hardware, software and production equipment that is available at their local campus.
Students who enrol in this course should download a course planner from http://www.cqu.edu.au/student-life/new-students/planners-and-profiles to help with the development of their personal study schedule. When preparing a study schedule it is important to check the availability of individual units by looking up their term of offer and location in this Handbook. Full-time students usually enrol in 4 units per term, and part-time students usually enrol in 2 units per term. Students can get assistance with the preparation of their study schedule by contacting a Student Advisor by email at firstname.lastname@example.org.
Exit and Interim Awards
The Associate Degree of Digital Media has an optional exit / interim award named the Diploma of Digital Media (8 units; 48 units of credit). Students can ask to be awarded the Diploma of Digital Media as either an exit award or an interim award after successfully completing the 8 compulsory level 1 units from the core structure of the Associate Degree of Digital Media. The exit award is for students who want to exit the Associate Degree of Digital Media early. The interim award is for students who want to continue their studies in the Associate Degree of Digital Media. For more information about the rules governing this exit / interim award, please contact a Student Advisor by email at email@example.com.
On-campus classes with small enrolments may be taught by cross-campus video-conference rather than face-to-face delivery.