The Bachelor of Digital Media can prepare you for a professional career in the media and communications industry by providing practical skills and relevant theory that can be applied in a variety of fields associated with design, technology and media.
The course's flexible structure allows you to focus on your individual strengths and interests by pursuing specialisations in Graphic Design, Interactive Media, Screen Production, Animation, or a combination of these areas.
Working within multimedia computer laboratories and production studios, you will learn how to create digital media works using industry-standard software tools and techniques. You will learn how to think critically, solve problems, communicate effectively, and work independently and collaboratively as part of a multidisciplinary team.
The Bachelor of Digital Media gives you the opportunity to engage with clients on real-world projects, ensuring that you are work-ready upon graduation.
The course can be studied on-campus or online, providing maximum flexibility. It also incorporates two optional exit / interim awards: a one-year Diploma of Digital Media and a two-year Associate Degree of Digital Media.
Graduates of the Diploma of Digital Media may articulate into the second year of either the Associate Degree of Digital Media or the Bachelor of Digital Media.
Graduates of the Associate Degree of Digital Media may articulate into the third year of the Bachelor of Digital Media.
The digital revolution has dramatically changed the way we work, learn, play and communicate. It has created jobs that didn’t exist a decade ago and it has profoundly changed others. People who are skilled in the production and application of digital media are in demand. The Bachelor of Digital Media prepares graduates for a professional career within the digital media industries. Employment opportunities for graduates with relevant creative and technical expertise can be found in areas such as web design, graphic design, publishing, photography, illustration, animation, game development, software development, audio production, video production, film and television post-production, visual effects, advertising, marketing, journalism, corporate communications, education and training.
|Duration||3 years full-time or 6 years part-time|
|Credit Points that Must be Earned||144|
|Number of Units Required||CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24).|
|Expected Hours of Study||One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term.|
|Course Type||Undergraduate Award|
|Qualification (post nominal)||BDigitalMedia|
|AQF Level||Level 7: Bachelor Degree|
Indicative Year - 2023
Indicative Year - 2022
Tertiary Admission Centre Codes (TAC) Codes
|Rank Threshold||SR 60 | ATAR 60|
English (Units 3 & 4, C) or equivalent
English Language Proficiency Requirements
If you were not born in Australia, Canada, New Zealand, United Kingdom, Ireland, South Africa or United States of America, you are required to meet the English Language Proficiency requirements set by the University.
Applicants are required to provide evidence of completion of:
completed within Australia, Canada, New Zealand, United Kingdom, South Africa, Ireland or United States of America.
If you do not satisfy any of the above, you will need to undertake an English language proficiency test and achieve the following scores:
English test results remain valid for no more than two years between final examination date the the date of commencement of study and must appear on a single result certificate.
International Students should visit http://www.cqu.edu.au/international for further information.
Each student will be assessed individually.
|Interim Awards||CC26 - Associate Degree of Digital Media CC25 - Diploma of Digital Media|
|Exit Awards||CC26 - Associate Degree of Digital Media CC25 - Diploma of Digital Media|
|Professional Accreditation||Not applicable|
|Learned Society Accreditation||
Graduates of this course may meet the requirements for membership of a number of learned societies and industry associations, depending on the units of study they have completed. Examples include the Association for Computing Machinery (www.acm.org), the Australian Computer Society (www.acs.org.au), the Australian Film Institute (www.aacta.org), the Australian Graphic Design Association (www.agda.com.au), the Australian Institute of Professional Photography (www.aipp.com.au), the Design Institute of Australia (www.design.org.au), the Digital + Technology Collective (www.dtcollective.org.au), the IEEE Computer Society (www.computer.org), the Interaction Design Foundation (www.interaction-design.org), the Game Developers' Association of Australia (www.gdaa.com.au), and Screen Producers Australia (www.screenproducers.org.au). No accreditation with any of these organisations has been sought or granted.
No Residential School for this course.
|DGTL13005 - Students undertake a digital media project of their choice in consultation with academic and workplace supervisors. Work placements with an approved organisation (minimum of 120 hours) are an option.|
|MMST13015 - Students work in a team to complete a digital media project for a real client in a supportive, scaffolded learning environment over a period of two terms.|
|MMST13018 - Students work in a team to complete a digital media project for a real client in a supportive, scaffolded learning environment over a period of two terms.|
|Year||Number of Students|
Please note that in some instances there may be similarities between course, entry and inherent requirements.
If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting email@example.com. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.
|Course Learning Outcomes|
|Australian Qualifications Framework Descriptors||1||2||3||4||5||6||7|
|1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning|
|2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge|
|3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas|
|4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence|
|5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas|
|6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship|
|7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts|
|8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters|
|KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology|
|APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity|
|APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner|
|Number of units: 12||Total credit points: 72|
Level 1 Units
|Students must complete the following compulsory units:|
|MMST11009||Digital Video and Audio|
|MMST11010||Illustration and Visualisation|
|BUSN11016||Introduction to Study and Professional Practice|
|MMST11003||Visual Design Fundamentals|
|DGTL11001||Foundations of Animation|
|DGTL11003||User Experience Design|
Level 3 Units
|Students must complete the following compulsory units:|
|MMST13017||Business of Digital Innovation|
|MMST13015||Collaborative Digital Media Project Part A|
|MMST13018||Collaborative Digital Media Project Part B|
|DGTL13005||Digital Media Project|
|Number of units: 4||Total credit points: 24|
Students must complete 4 elective units, which may be selected from any CQUniversity undergraduate or postgraduate course, provided that prerequisite and corequisite requirements are met.
Students will be assessed for credit transfer on an individual basis and will be required to nominate the CQUniversity units they wish to be considered for exemption from. Credit transfer will only be granted where a student is able to demonstrate that tertiary studies, equivalent in content and depth to the CQUniversity unit, have been successfully completed. Students should examine the unit synopses in this handbook to determine the units for which they may be eligible to claim exemption. Students may only gain credit transfer for up to 67% of the overall course. Study undertaken more than 10 years ago is not normally considered for credit transfer. Qualifications below the level of a Diploma are not considered for credit transfer. Refer to the Credit Transfer website at https://www.cqu.edu.au/courses-and-programs/credit-transfer-and-rpl/credit-transfers for further details on the guidelines and application process.
Students who enrol in this course require access to a computer with an internet connection. Hardware and software requirements vary for individual units within the course. On-campus students may use the computer hardware, software and production equipment that is available at their local campus.
Students who enrol in this course should download a course planner from https://www.cqu.edu.au/student-life/new-students/planners-and-profiles/first-year-planners to help with the development of their personal study schedule. When preparing a study schedule it is important to check the availability of individual units by looking up their term of offer and location in this Handbook. Full-time students usually enrol in 4 units per term, and part-time students usually enrol in 2 units per term. Students can get assistance with the preparation of their study schedule by contacting a Student Advisor by email at firstname.lastname@example.org.
Exit and Interim Awards
The Bachelor of Digital Media has two optional exit / interim awards: a Diploma of Digital Media (8 units; 48 units of credit) and an Associate Degree of Digital Media (16 units; 96 units of credit).
Diploma of Digital Media
Students can ask to be awarded the Diploma of Digital Media as either an exit award or an interim award after successfully completing the 8 compulsory level 1 units from the core structure of the Bachelor of Digital Media. The exit award is for students who want to exit the Bachelor of Digital Media early. The interim award is for students who want to continue their studies in the Bachelor of Digital Media. For more information about the rules governing this exit / interim award, please contact a Student Advisor by email at email@example.com.
Associate Degree of Digital Media
Students can ask to be awarded the Associate Degree of Digital Media as either an exit award or an interim award after successfully completing 8 compulsory level 1 units from the core structure of the Bachelor of Digital Media and 8 units from 2 minors (Graphic Design, Interactive Media, or Video and Animation). The exit award is for students who want to exit the Bachelor of Digital Media early. The interim award is for students who want to continue their studies in the Bachelor of Digital Media. For more information about the rules governing this exit / interim award, please contact a Student Advisor by email at firstname.lastname@example.org.
On-campus classes with small enrolments may be taught by cross-campus video-conference rather than face-to-face delivery.