The Bachelor of Digital Media can prepare you for a professional career in the digital media industries by providing practical skills and relevant theory that can be applied in a variety of fields associated with design, technology and media.
The course's flexible structure allows you to focus on your individual strengths and interests by pursuing specialisations in Graphic Design, Interactive Media, Video and Animation, or a combination of these areas.
Working within multimedia computer laboratories and production studios, you will learn how to create digital media works using industry-standard software tools and techniques. You will learn how to think critically, solve problems, communicate effectively and work collaboratively as part of a multidisciplinary team.
The Bachelor of Digital Media gives you the opportunity to engage with clients on real-world projects, ensuring that you are work-ready upon graduation.
The course can be studied on-campus or off-campus, providing maximum flexibility. It also incorporates two optional exit / interim awards: a one-year Diploma of Digital Media and a two-year Associate Degree of Digital Media.
Graduates of the Diploma of Digital Media may articulate into the second year of either the Associate Degree of Digital Media or the Bachelor of Digital Media.
Graduates of the Associate Degree of Digital Media may articulate into the third year of the Bachelor of Digital Media.
The digital revolution has dramatically changed the way we work, learn, play and communicate. It has created jobs that didn’t exist a decade ago and it has profoundly changed others. People who are skilled in the production and application of digital media are in demand. The Bachelor of Digital Media prepares graduates for a professional career within the digital media industries. Employment opportunities for graduates with relevant creative and technical expertise can be found in areas such as web design, graphic design, publishing, photography, illustration, animation, game development, software development, audio production, video production, film and television post-production, visual effects, advertising, marketing, journalism, corporate communications, education and training.
Duration | 3 years full-time or 6 years part-time |
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Credit Points that Must be Earned | 144 |
Number of Units Required | CQUniversity uses the concept of credits to express the amount of study required for a particular course and individual units. The number of units varies between courses. Units in undergraduate courses normally consist of 6 points of credit or multiples thereof (e.g. 12, 18, 24). |
Expected Hours of Study | One point of credit is equivalent to an expectation of approximately two hours of student work per week in a term. |
Course Type | Undergraduate Award |
Qualification (post nominal) | BDigitalMedia |
AQF Level | Level 7: Bachelor Degree |
Course Fees |
Indicative Year - 2025
Indicative Year - 2024
Indicative Year - 2023
Indicative Year - 2022
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Domestic Students Tertiary Admission Centre Codes (TAC) Codes |
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International Students CRICOS Codes |
Rank Threshold | SR 60 | ATAR 60 |
Domestic students. P - Senior English (4, Sound Achievement) or equivalent
English Requirements:
If you were not born in Australia, Canada, New Zealand, United Kingdom, Ireland, South Africa or United States of America, you are required to meet the English Language Proficiency requirements set by the University.
Applicants are required to provide evidence of completion of:
completed within Australia, Canada, New Zealand, United Kingdom, South Africa, Ireland, or United States of America, which will meet the English proficiency.
If you do not satisfy any of the above, you will need to undertake an English language proficiency test and achieve the following scores:
English test results remain valid for no more than two years between final examination date and the date of commencement of study, and must appear on a single result certificate.
International students. P - Students are required to have an acceptable level of competence in writing, reading, speaking and understanding English.
Refer to the international student section.
Not applicable
Interim Awards | CC25 - Diploma of Digital Media CC26 - Associate Degree of Digital Media |
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Exit Awards | CC25 - Diploma of Digital Media CC26 - Associate Degree of Digital Media |
Accreditation |
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No Residential School for this course.
MMST13018 - Students work in a team to complete a digital media project for a real client in a supportive, scaffolded learning environment over a period of two terms. |
MMST13015 - Students work in a team to complete a digital media project for a real client in a supportive, scaffolded learning environment over a period of two terms. |
DGTL13005 - Students undertake a digital media project of their choice in consultation with academic and workplace supervisors. Work placements with an approved organisation (minimum of 120 hours) are an option. |
Year | Number of Students |
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2024 | 170 |
2023 | 182 |
2022 | 224 |
2021 | 267 |
2020 | 294 |
Please note that in some instances there may be similarities between course, entry and inherent requirements.
If you experience difficulties meeting these requirements, reasonable adjustments may be made upon contacting accessibility@cqu.edu.au. Adjustment must not compromise the academic integrity of the degree or course chosen at CQUniversity or the legal requirements of field education.
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Course Learning Outcomes | |||||||
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Australian Qualifications Framework Descriptors | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1. KNOWLEDGE Have a broad and coherent body of knowledge, with depth in the underlying principles and concepts in one or more disciplines as a basis for independent lifelong learning | |||||||
2. SKILLS Have cognitive skills to review critically, analyse, consolidate and synthesise knowledge | |||||||
3. SKILLS Have cognitive and technical skills to demonstrate a broad understanding of knowledge with depth in some areas | |||||||
4. SKILLS Have cognitive and creative skills to exercise critical thinking and judgement in identifying and solving problems with intellectual independence | |||||||
5. SKILLS Have communication skills to present a clear, coherent and independent exposition of knowledge and ideas | |||||||
6. APPLICATION OF KNOWLEDGE & SKILLS Demonstrate initiative and judgement in planning, problem solving and decision making in professional practice and/or scholarship | |||||||
7. APPLICATION OF KNOWLEDGE & SKILLS Adapt knowledge and skills in diverse contexts | |||||||
8. APPLICATION OF KNOWLEDGE & SKILL Be responsible and accountable for own learning and professional practice and in collaboration with others within broad parameters | |||||||
KNOWLEDGE Develop an understanding and appreciation of Aboriginal and Torres Strait Islander peoples and culture in contemporary and historical context using the respectful and appropriate protocols and terminology | |||||||
APPLICATION OF KNOWLEDGE & SKILLS Engage in reflective self-evaluation of own cultural values and perspectives to proactively create an inclusive workplace that affirms and celebrates cultural diversity | |||||||
APPLICATION OF KNOWLEDGE & SKILLS Display leadership by creating inclusive work environments and work with Aboriginal and Torres Strait Islander people in a culturally respectful manner |
Number of units: 12 | Total credit points: 72 |
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Level 1 Units
Available units | ||
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Students must complete the following compulsory units: | ||
MMST11003 | Visual Design Fundamentals | |
MMST11009 | Digital Video and Audio | |
MMST11010 | Illustration and Visualisation | |
COMM11003 | Career Communications | |
DGTL11001 | Foundations of Animation | |
DGTL11003 | User Experience Design | |
DGTL11005 | Web Design | |
DGTL11006 | Coding Fundamentals |
Level 3 Units
Available units | ||
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Students must complete the following compulsory units: | ||
MMST13017 | Business of Digital Innovation | |
MMST13015 | Collaborative Digital Media Project Part A | |
MMST13018 | Collaborative Digital Media Project Part B | |
DGTL13005 | Digital Media Project |
Number of units: 4 | Total credit points: 24 |
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Available units | ||
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Students must complete the following compulsory units: | ||
DGTL12004 | Print Design | |
DGTL12005 | Contemporary Photomedia | |
DGTL12006 | Visual Communication Design | |
DGTL12007 | Digital Communications Management |
Number of units: 4 | Total credit points: 24 |
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Available units | ||
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Students must complete the following compulsory units: | ||
MMST12009 | Web Application Development | |
MMST12017 | Game Design | |
DGTL12008 | Mobile Application Development | |
DGTL12009 | Game Development |
Number of units: 4 | Total credit points: 24 |
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Available units | ||
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Students must complete the following compulsory units: | ||
MMST12019 | 3D Computer Graphics | |
DGTL12010 | Visual Storytelling | |
DGTL12011 | 3D Character Design | |
DGTL12012 | Motion Graphics and Visual Effects |
Number of units: 4 | Total credit points: 24 |
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Students must complete 4 elective units, which may be selected from any CQUniversity undergraduate course, provided prerequisite and corequisite requirements are met.
Credit Transfer
If you have studied previously, you might be eligible to receive credit for prior learning. Students are assessed for credit on an individual basis and are required to nominate the CQUniversity units they wish to be considered for exemption from. Applying for credit involves supplying documented evidence that your prior learning is equivalent to the expected learning outcomes of one or more units of study. There are limits to the maximum amount of credit that may be granted towards a course. Study that was completed more than 10 years ago is not considered for credit transfer. For information about how to apply for credit, please search the CQUniversity website for "prior learning".
Computing Requirements
Students who enrol in this course require access to a computer with an internet connection. Hardware and software requirements vary for individual units within the course. Details are normally provided in the relevant unit profile. On-campus students may use the computer hardware, software and production equipment that is available at their local campus.
Course Planner
Students in this course should complete a course planner to help with the organisation of their unit enrolments. When preparing a course planner it is important to check the availability of individual units by looking up their term of offer and location in this Handbook. Full-time students usually enrol in 4 units per term, and part-time students usually enrol in 2 units per term. Students can get assistance with the preparation of their course planner by contacting the Course Management team. For more information, please search the CQUniversity website for "course planners".
Exit and Interim Awards
The Bachelor of Digital Media has two optional exit / interim awards: a Diploma of Digital Media (8 units; 48 credit points) and an Associate Degree of Digital Media (16 units; 96 credit points).
Diploma of Digital Media
Students can ask to be awarded the Diploma of Digital Media as either an exit award or an interim award after successfully completing the 8 compulsory level 1 units from the core structure of the Bachelor of Digital Media. The exit award is for students who want to exit the Bachelor of Digital Media early. The interim award is for students who want to continue their studies in the Bachelor of Digital Media. For more information about the rules governing this exit / interim award, please contact the Course Management team.
Associate Degree of Digital Media
Students can ask to be awarded the Associate Degree of Digital Media as either an exit award or an interim award after successfully completing 8 compulsory level 1 units from the core structure of the Bachelor of Digital Media and 8 units from 2 minors. The exit award is for students who want to exit the Bachelor of Digital Media early. The interim award is for students who want to continue their studies in the Bachelor of Digital Media. For more information about the rules governing this exit / interim award, please contact the Course Management team.
On-Campus Classes
On-campus classes with small enrolments may be taught by cross-campus video-conference rather than face-to-face delivery.